It is converted from a lotf source but works 100% for me. Post any problems and i will try and help you fix them.
P.S dont flame, im still quite new to coding
Ok copy and paste this into your NPCDialogue.cs
Code:
#region Taoist Star case 30: { if (Control == 0 && (GC.MyChar.Job >= 100 && GC.MyChar.Job <= 145)) { GC.AddSend(Packets.NPCSay("Would you like to learn some tao skills?")); GC.AddSend(Packets.NPCLink("Yes.", 1)); GC.AddSend(Packets.NPCLink("Just passing by.", 255)); GC.AddSend(Packets.NPCSetFace(30)); GC.AddSend(Packets.NPCFinish()); } else { GC.AddSend(Packets.NPCSay("You are not a Intern Taoist! Go Away!")); GC.AddSend(Packets.NPCLink("Oh, I'm so sorry!", 255)); GC.AddSend(Packets.NPCSetFace(30)); GC.AddSend(Packets.NPCFinish()); } if (Control == 1) { GC.MyChar.NewSkill(new Game.Skill() { ID = 1000, Lvl = 0 }); GC.MyChar.NewSkill(new Game.Skill() { ID = 1005, Lvl = 0 }); GC.AddSend(Packets.NPCSay("Congratulations! You have learned thunder and cure!")); GC.AddSend(Packets.NPCLink("Thanks", 255)); GC.AddSend(Packets.NPCSetFace(30)); GC.AddSend(Packets.NPCFinish()); } return; } #endregion
Mesh IDs can be found by using the search button.
Post any comments please & also if this has been released please delete this thread