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[Guide] Audjesting drops (TQ Binarys)

Discussion on [Guide] Audjesting drops (TQ Binarys) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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[Guide] Audjesting drops (TQ Binarys)

How to make a new item drop or audjest your drops or make the monsters rewards CPS? i will explain it here...

The tables you will need to work on
cq_action
cq_monstertype

Navicat is recommanded to work on mysql.

Anyways lets begain with cq_monstertype on the columns there is one shows named action which gives the each monsters the ability to redirect u to an action on death... so simply add an id there that doesn't exist on cq_action so we begain are work on actions so wat we got now is a new id ... for example 1000000

after this open cq_action insert new line and 1000000 as the id or w/e u picked make sure its not duplicated or else you will miss up your actions

To make the monster rewards cp directly which is the most simple
1000000 as ID
0 as ID_Next
0 as fail
1001 as type
0 as data
e_money += (the amount of cp u want it to drop) 1000 for exmple

1000000 0 0 1001 0 e_money += 1000

the will make every monster has 1000000 as action gives u 1k CP directly in your inventory

To make the monster rewards an exact item we will exactly do the same but under type it will be 501, Under data << The item id and under param empty or the item status i will explain rewarding item with status sometime soon.
so lets use dragonball for example dragonball's id is 1088000
so it will be
1000000 0 0 501 1088000 0
This will give u a dragonball directly on your inventory as soon as you kill a monster contain the 1000000 as action, there is a way to drop items on the ground to i just forgot the type i will take a look on my tables and update this part.

And about adding drop rates i will be updating this guide in 10-15 mins with more info to do it.

Edits:
Drop rates
like i said early today i will add a guide on how to add a drop rate.
well to start a drop rate we will need to follow same as the last part but instead of using 1000000 as the action id we do it 1000001 and start new line with the 1000000 remember the 1000000 is an exmple for ID

So now we got new line with ID 1000000
we set the id_next as the reward action which is 1000001 and type is 121 then on the param we write [Chance Amount]
like
10 1
which means
there is a chance of getting 1 drop every 10 kills
so we got now
For a dragonball drop
1000000 1000001 0 121 0 10 1
1000001 0 0 501 1088000 0

For CP drops
1000000 1000001 0 121 0 10 1
1000001 0 0 1001 0 e_money += 1000
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Old 05/12/2009, 11:03   #2
 
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Nice u make aloot ppl Stop Asking about it
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Old 05/12/2009, 21:28   #3
 
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thanks e.m.e
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Old 05/12/2009, 21:32   #4
 
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Dont understand anything? Whats this for?
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Old 05/12/2009, 21:58   #5

 
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Quote:
Originally Posted by J.S.B View Post
Dont understand anything? Whats this for?
Adjusting the drops in the TQ binaries >_>
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Old 05/13/2009, 04:54   #6
 
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Updated
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Old 05/13/2009, 10:27   #7
 
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wtfff..omgf super guide xD nice e.m.e
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Old 05/13/2009, 10:53   #8
 
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very good guide thx very much
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Old 05/18/2009, 00:32   #9
 
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can u help me someone with teamviewer for this or join and PV me im owner on that server
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Old 05/23/2009, 06:29   #10
 
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New Server Version 5065
Site>>>>>
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Old 05/23/2009, 19:35   #11
 
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How to adjust time and date from 01/01/1970 to realtime?
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Old 05/25/2009, 02:22   #12
 
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Very nice guide man
tnks give ^^
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Old 07/05/2009, 14:18   #13
 
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Thx But my server with out any mosnter what i have to do ...plz help
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Old 08/13/2009, 07:24   #14
 
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tnx for this guide,but
In cq monster type I typed 1000000000 in action for hawking
in cq_action I inserted this:
___id__________id_next________type____data_____par am
1000000000____1000000001________121_____0________5 0 1
1000000001________0____________501____1088000_____ 0

What I did wrong? becouse every monster drop dragon ball to my inventrory.
Ty
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