How to make a new item drop or audjest your drops or make the monsters rewards CPS? i will explain it here...
The tables you will need to work on
cq_action
cq_monstertype
Navicat is recommanded to work on mysql.
Anyways lets begain with cq_monstertype on the columns there is one shows named action which gives the each monsters the ability to redirect u to an action on death... so simply add an id there that doesn't exist on cq_action so we begain are work on actions so wat we got now is a new id ... for example 1000000
after this open cq_action insert new line and 1000000 as the id or w/e u picked make sure its not duplicated or else you will miss up your actions
To make the monster rewards cp directly which is the most simple
1000000 as ID
0 as ID_Next
0 as fail
1001 as type
0 as data
e_money += (the amount of cp u want it to drop) 1000 for exmple
1000000 0 0 1001 0 e_money += 1000
the will make every monster has 1000000 as action gives u 1k CP directly in your inventory
To make the monster rewards an exact item we will exactly do the same but under type it will be 501, Under data << The item id and under param empty or the item status i will explain rewarding item with status sometime soon.
so lets use dragonball for example dragonball's id is 1088000
so it will be
1000000 0 0 501 1088000 0
This will give u a dragonball directly on your inventory as soon as you kill a monster contain the 1000000 as action, there is a way to drop items on the ground to i just forgot the type i will take a look on my tables and update this part.
And about adding drop rates i will be updating this guide in 10-15 mins with more info to do it.
Edits:
Drop rates
like i said early today i will add a guide on how to add a drop rate.
well to start a drop rate we will need to follow same as the last part but instead of using 1000000 as the action id we do it 1000001 and start new line with the 1000000 remember the 1000000 is an exmple for ID
So now we got new line with ID 1000000
we set the id_next as the reward action which is 1000001 and type is 121 then on the param we write [Chance Amount]
like
10 1
which means
there is a chance of getting 1 drop every 10 kills
so we got now
For a dragonball drop
1000000 1000001 0 121 0 10 1
1000001 0 0 501 1088000 0
For CP drops
1000000 1000001 0 121 0 10 1
1000001 0 0 1001 0 e_money += 1000