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5669 Source [Mr.Omany - mr.titoman]

Discussion on 5669 Source [Mr.Omany - mr.titoman] within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 12/07/2012, 20:40   #16
 
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i cant login it say db error localhost not knownn???? help plz?
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Old 12/10/2012, 03:09   #17
 
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This source doesn't let anyone into the game.

#Heads-Up, After you make an account and attempt to connect to the game itself it will just freeze and give you errors on your console.

Not saying don't use it, but warning you guys otherwise.
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Old 12/10/2012, 20:24   #18
 
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When I try to run BlooD-TP it gives me error 1 when it tries to inject, and it doens't connect to my server. Any ideas?

Edit: Correction, is says ERROR - failed 1

Edit 2: How do I know which "Server" to connect to? I set the csv3config.ini ip to 192.168.1.13

Edit 3: Also, I patched the client to 5669 and then applied the files in BlooD-TP(P)
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Old 12/10/2012, 22:35   #19
 
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Quote:
Originally Posted by killersub View Post
This source doesn't let anyone into the game.

#Heads-Up, After you make an account and attempt to connect to the game itself it will just freeze and give you errors on your console.

Not saying don't use it, but warning you guys otherwise.
not work cn u halp me???
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Old 12/15/2012, 22:51   #20
 
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man some problem in mana how can update it

i can fixed logging problem but ineed fixed mana problem
can any one help
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Old 12/17/2012, 04:26   #21
 
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Thumbs down

Hell yeah [ Common Guys , this source completely ******
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Old 12/18/2012, 18:14   #22
 
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i need fix mp it doesn't work and i wanna fix guild because it's not work
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Old 12/18/2012, 19:24   #23
 
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Some1 can give me 5669 Client ? Not the patch only the client
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Old 12/19/2012, 02:20   #24
 
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where's this source patch?
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Old 12/20/2012, 19:22   #25
 
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To fix items on ground re-appearing when go off screen n back again:

go to: network/packethandler.cs

find:

Code:
        private static void PickupItem(FloorItem floorItem, Client.GameState client)

        {

            if (client.Screen.TryGetFloorItem(floorItem.UID, out floorItem) && !client.Trade.InTrade)

            {

                if (client.Entity.X == floorItem.X && client.Entity.Y == floorItem.Y)

                {

                    uint owner = floorItem.Owner.Entity.UID;

                    if ((owner != 0 && owner == client.Entity.UID) || owner == 0 || Time32.Now >= floorItem.OnFloor.AddSeconds(ServerBase.Constants.FloorItemAvailableAfter))

                    {

                        goto Jump;

                    }

                    else if (client.Team != null)

                    {

                        if (client.Team.IsTeammate(owner))

                        {

                            if (client.Team.PickupItems && floorItem.ValueType == FloorItem.FloorValueType.Item)

                            {

                                if (floorItem.ItemID != 1088000 && floorItem.ItemID != 1088001)

                                {

                                    goto Jump;

                                }

                            }

                            else if (client.Team.PickupMoney && floorItem.ValueType != FloorItem.FloorValueType.Item)

                            {

                                goto Jump;

                            }

                        }

                    }

                    client.Send(ServerBase.Constants.FloorItemNotAvailable);

                    return;

                Jump:

                    FloorItem pickupAnimation = new FloorItem(true);

                    if (floorItem.ValueType != FloorItem.FloorValueType.Item)

                        client.Map.RemoveFloorItem(floorItem);

                    pickupAnimation.Type = FloorItem.Animation;

                    pickupAnimation.UID = client.Entity.UID;

                    pickupAnimation.X = client.Entity.X;

                    pickupAnimation.Y = client.Entity.Y;

                    if (floorItem.PickedUpAlready)

                        return;

                    floorItem.PickedUpAlready = true;

                    switch (floorItem.ValueType)

                    {

                        case FloorItem.FloorValueType.Item:

                            {

                                if (client.Inventory.Count <= 39)

                                {

                                    client.SendScreen(pickupAnimation, false);

                                    if (floorItem.Item.MobDropped)

                                        client.Inventory.Add(floorItem.Item, Game.Enums.ItemUse.CreateAndAdd);

                                    else

                                        client.Inventory.Add(floorItem.Item, Game.Enums.ItemUse.Add);

                                    floorItem.Type = FloorItem.Remove;

                                    client.RemoveScreenSpawn(floorItem, true);

                                    client.Send(ServerBase.Constants.PickupItem(Database.ConquerItemInformation.BaseInformations[floorItem.Item.ID].Name));

                                }

                                else

                                    client.Send(ServerBase.Constants.FullInventory);

                                break;

                            }

                        case FloorItem.FloorValueType.Money:

                            {

                                client.Send(ServerBase.Constants.PickupGold(floorItem.Value));

                                client.SendScreen(pickupAnimation, false);

                                client.Entity.Money += floorItem.Value;

                                floorItem.Type = FloorItem.Remove;

                                client.RemoveScreenSpawn(floorItem, true);

                                break;

                            }

                        case FloorItem.FloorValueType.ConquerPoints:

                            {

                                client.Send(ServerBase.Constants.PickupConquerPoints(floorItem.Value));

                                client.SendScreen(pickupAnimation, false);

                                client.Entity.ConquerPoints += (uint)Math.Min(floorItem.Value, 300);

                                floorItem.Type = FloorItem.Remove;

                                client.RemoveScreenSpawn(floorItem, true);

                                break;

                            }

                    }

                    return;

                }

            }

        }

And change to:

Code:
private static void PickupItem(FloorItem floorItem, Client.GameState client)
        {
            FloorItem item;
            if ((!client.Screen.TryGetFloorItem(floorItem.UID, out floorItem) || client.Trade.InTrade) || ((client.Entity.X != floorItem.X) || (client.Entity.Y != floorItem.Y)))
            {
                return;
            }
            uint uID = (floorItem.Owner == null) ? 0 : floorItem.Owner.Entity.UID;
            if ((((uID == 0) || (uID != client.Entity.UID)) && (uID != 0)) && (Time32.Now < floorItem.OnFloor.AddSeconds(15)))
            {
                if ((client.Team != null) && client.Team.IsTeammate(uID))
                {
                    if (client.Team.PickupItems && (floorItem.ValueType == FloorItem.FloorValueType.Item))
                    {
                        if ((floorItem.ItemID != 1088000) && (floorItem.ItemID != 1088001))
                        {
                            goto Label_0154;
                        }
                    }
               
	     else if (client.Team.PickupMoney && (floorItem.ValueType != FloorItem.FloorValueType.Item))
                    {
                        goto Label_0154;
                    }
                }
                client.Send(Constants.FloorItemNotAvailable);
                return;
            }
        Label_0154:
            item = new FloorItem(true);
            if (floorItem.ValueType != FloorItem.FloorValueType.Item)
            {
                client.Map.RemoveFloorItem(floorItem);
            }
            item.Type = 3;
            item.UID = client.Entity.UID;
            item.X = client.Entity.X;
            item.Y = client.Entity.Y;
            switch (floorItem.ValueType)
            {
                case FloorItem.FloorValueType.Item:
                    if (client.Inventory.Count > 39)
                    {
                        client.Send(Constants.FullInventory);
                        return;
                    }
                    client.SendScreen(item, false);
                
	    floorItem.Type = 2;
                    client.RemoveScreenSpawn(floorItem, true);
                    client.Map.RemoveFloorItem(floorItem);
                    client.Send(ServerBase.Constants.PickupItem(Database.ConquerItemInformation.BaseInformations[floorItem.Item.ID].Name));
                    foreach (Client.GameState state in Kernel.GamePool.Values)
                    {
                        state.Screen.Remove(floorItem);
                    }
                    if (floorItem.Item.MobDropped)
                    {
                        client.Inventory.Add(floorItem.Item, Game.Enums.ItemUse.CreateAndAdd);
                    }
                    else
                    {
                        client.Inventory.Add(floorItem.Item, Game.Enums.ItemUse.Add);
                    }
                    return;

                case FloorItem.FloorValueType.Money:
                    client.Send(Constants.PickupGold(floorItem.Value));
                    client.SendScreen(item, false);
        
	            client.Entity.Money += floorItem.Value;
                    floorItem.Type = 2;
                    client.RemoveScreenSpawn(floorItem, true);
                    return;

                case FloorItem.FloorValueType.ConquerPoints:
                    client.Send(Constants.PickupConquerPoints(floorItem.Value));
                    client.SendScreen(item, false);
                    client.Entity.ConquerPoints += Math.Min(floorItem.Value, 300);
                    floorItem.Type = 2;
                    client.RemoveScreenSpawn(floorItem, true);
                    return;
            }
        }



To fix mana, & hp n stat points not updating on level:

network/gamepackets/update.cs

find:
Code:
        public void Append(byte type, ushort value) {

            UpdateCount = UpdateCount + 1;

            ushort offset = (ushort)(12 + (UpdateCount - 1) * 20);

            WriteUInt32(type, offset, Buffer);

            //WriteUInt64(value, offset + 4, Buffer);

            WriteUInt64(value, offset + 8, Buffer);

        }
And change to:
Code:
public void Append(byte type, ushort value) {

            UpdateCount = UpdateCount + 1;

            ushort offset = (ushort)(12 + (UpdateCount - 1) * 20);

            WriteUInt32(type, offset, Buffer);

            WriteUInt64(value, offset + 4, Buffer);

            //WriteUInt64(value, offset + 8, Buffer);

        }
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Old 12/21/2012, 19:31   #26
 
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why do i get this error when i execute the sql file?
[Err] 1071 - Specified key was too long; max key length is 767 bytes
[Err] INSERT INTO `spells` VALUES ('11005', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0000', '0000', '10095', '0000', '0100', '0000', '0004', '0005', '0001', '0000', '1', '0040', '2', '0560', '0000', '0', '0000', '0', '0005', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11006', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0001', '0000', '10100', '0000', '0100', '0000', '0005', '0006', '0001', '0000', '1', '0050', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11007', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0002', '0000', '10151', '0000', '0100', '0000', '0006', '0007', '0001', '0000', '1', '0060', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11008', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0003', '0000', '10110', '0000', '0100', '0000', '0007', '0008', '0001', '0000', '1', '0070', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11009', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0004', '0000', '5115', '0000', '0100', '0000', '0008', '0009', '0001', '0000', '0', '0000', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11010', '11010', '0019', 'WingedSnake1', '0', '0', '0', '0002', '0000', '0000', '6', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11011', '11011', '0019', 'Bandit1', '0', '0', '0', '0002', '0000', '0000', '7', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11012', '11012', '0019', 'Ratling1', '0', '0', '0', '0002', '0000', '0000', '8', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11013', '11013', '0019', 'Macaque1', '0', '0', '0', '0002', '0000', '0000', '2611', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11014', '11014', '0019', 'GiantApe1', '0', '0', '0', '0002', '0000', '0000', '2612', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11015', '11015', '0019', 'Snakeman1', '0', '0', '0', '0002', '0000', '0000', '13', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11016', '11016', '0019', 'SandMonster1', '0', '0', '0', '0002', '0000', '0000', '2613', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11017', '11017', '0019', 'Rockmonster1', '0', '0', '0', '0002', '0000', '0000', '2614', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11018', '11018', '0019', 'BladeGhost1', '0', '0', '0', '0002', '0000', '0000', '17', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11030', '11030', '0001', 'EagleEye', '1', '0', '0', '0000', '0000', '0000', '30025
[Msg] Finished - Unsuccessfully
--------------------------------------------------
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Old 12/21/2012, 22:23   #27
 
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Quote:
Originally Posted by vlady200 View Post
why do i get this error when i execute the sql file?
[Err] 1071 - Specified key was too long; max key length is 767 bytes
[Err] INSERT INTO `spells` VALUES ('11005', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0000', '0000', '10095', '0000', '0100', '0000', '0004', '0005', '0001', '0000', '1', '0040', '2', '0560', '0000', '0', '0000', '0', '0005', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11006', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0001', '0000', '10100', '0000', '0100', '0000', '0005', '0006', '0001', '0000', '1', '0050', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11007', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0002', '0000', '10151', '0000', '0100', '0000', '0006', '0007', '0001', '0000', '1', '0060', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11008', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0003', '0000', '10110', '0000', '0100', '0000', '0007', '0008', '0001', '0000', '1', '0070', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11009', '11005', '0014', 'ViperFang', '1', '1', '0', '0004', '0004', '0000', '5115', '0000', '0100', '0000', '0008', '0009', '0001', '0000', '0', '0000', '2', '0560', '0000', '0', '0000', '0', '0000', '0', '0020', '1', '0000', '0000', '0600', '0001');
INSERT INTO `spells` VALUES ('11010', '11010', '0019', 'WingedSnake1', '0', '0', '0', '0002', '0000', '0000', '6', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11011', '11011', '0019', 'Bandit1', '0', '0', '0', '0002', '0000', '0000', '7', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11012', '11012', '0019', 'Ratling1', '0', '0', '0', '0002', '0000', '0000', '8', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11013', '11013', '0019', 'Macaque1', '0', '0', '0', '0002', '0000', '0000', '2611', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11014', '11014', '0019', 'GiantApe1', '0', '0', '0', '0002', '0000', '0000', '2612', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11015', '11015', '0019', 'Snakeman1', '0', '0', '0', '0002', '0000', '0000', '13', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11016', '11016', '0019', 'SandMonster1', '0', '0', '0', '0002', '0000', '0000', '2613', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11017', '11017', '0019', 'Rockmonster1', '0', '0', '0', '0002', '0000', '0000', '2614', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11018', '11018', '0019', 'BladeGhost1', '0', '0', '0', '0002', '0000', '0000', '17', '0000', '0100', '0900', '0000', '0005', '0001', '0000', '0', '0000', '0', '0000', '0000', '255', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('11030', '11030', '0001', 'EagleEye', '1', '0', '0', '0000', '0000', '0000', '30025
[Msg] Finished - Unsuccessfully
--------------------------------------------------
same here ...
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Old 12/22/2012, 10:34   #28
 
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Why do you guys post your errors in so many places?
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Old 12/22/2012, 18:14   #29
 
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Quote:
Originally Posted by AudaciousOrange View Post
Why do you guys post your errors in so many places?
lol ...I tried to google it but I didnt understand how to fix it ...
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Old 12/26/2012, 23:50   #30
 
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When i click on Play it says neoncube not finded,,, i think i did something wrong, also can u show us step by step.. or anyone because im really interested in this source. thanks
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