Hello all, I am new to C # programming came here in this forum conquer saw 30 of the topics and enjoyed it. So, I really want to learn about the same "Source Redux 5017". How do I add to Drop CpsBag every 10 defeated monsters and 5Cps every 1 monster defeated?
O_o has my 5017 redux been leaked already somehow?
Drop rules in it work same as in 5065. Depending on what version of the source you have, you MAY have a /adddroprule command or you may need to edit the database manually.
Drop rules are assigned by MonsterID, RuleType, RuleChance, RuleAmount and RuleValue
RuleType defines what happens when the rule is triggered (item on ground, item on inventory, money in inventory, cp in inventory, etc)
Rule Chance is how likely the rule is to happen whenever a monster of that ID is killed
Rule Amount determines if the rule should loop (EG: 50% with Amount of 5 means it will loop until either the if(%50) fails OR max amount has been reached. Not used often but can be useful sometimes)
RuleValue is what is awarded. If awarding an item it's the static ID of the reward, if it's a currency then it will be how much is earned.
Querys Navicat! <Drop rates> <Composing rates> AND MORE 06/18/2008 - EO PServer Hosting - 2 Replies Querys Navicat!
Go to Navicat Go to my click at New CLICK AT THE BIG ICON All Click at New Query paste the text and click at run
update FIleName(Likecq_drop_item_rule) set <Here The column name>=Here Numbers or letters;
Drop rates
update cq_dropitemrule set item0=ITEM ID HERE;