Analise
Code:
public void GenerateDrop(int Killer)
in Entities>Monster.cs. If you not edited that void it should have that structure:
public void GenerateDrop(int Killer)
{
if(Calculation.PercentSuccess(30))
// Gold
{
}
else
{
if(Calculation.PercentSuccess(3.7) && Level > 22)
// DB and Mets
{
}
if(Calculation.PercentSuccess(27))
// Other items
{
}
}
There are more but you must analise it by yourself.