Quote:
Originally Posted by LordGragen.
well the ideas i am giving does not have to be the same way its up to the coder to do anything they can with it.
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There are plenty of things where things are up to interpretation but in the context of conquer private servers, forcing someone to use a command in order to activate a skill when you have many other, better options is simply arguing for bad gameplay... there's quite literally no arguments for using commands when you could use...
-Passive character skills (cannot be cast/selected but are displayed in game. Are always on but have certain conditions)
-Active/Toggled character skills
-Skill enhanced weapons
-Invisible class/character passives
ALL are better from a gameplay standpoint, are every bit as efficient from a coding standpoint and are fully supported by every patch of conquer.
We are not arguing against your ideas, we are simply saying they are very poorly thought out in the format you argued for them.