it all depends on your approach. Sure you'll have to do quite a bit to get em in the client, the slots for em and ****. I hate to keep saying this but, if you add them like a new ring or necky, in an existing slot, it'd be rather easy. The advantage to doing this is the choices a char will have during development. Personally the thing i hate about TQ co is the lack of multiple direction for character builds. New rings, the fans, towers, all with different stats would allow your players to break out of the "Sup 2 soc 2 sdg" formula that permeates original co (in the case of a tro, SPG for taos, etc). How about rings that add strength, or mana, or increase the drop rate for an individual, or flying rings, or magic absorbtion...or a few diff types of fans, and towers. Let's be creative with our approach to this! (TQ certainly isnt!). If you wanna play TQ's CO, why make a psrvr?
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