drop rates are in entities.cs
for regular droprates
Code:
if (Other.ChanceSuccess(20))//CPBag
{
string Item = "729911-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
for monster droprates
Code:
if (Name == "HillMonster")//Emerald
{
if (Other.ChanceSuccess(1.7))
{
string Item = "1080001-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
for multiple monsters
Code:
if (Name == "Slinger" || Name == "BlueBird" || Name == "FiendBat" || Name == "Talon" || Name == "Bladeling" || Name == "AgileRat" || Name == "Naga" || Name == "GoldGhost")//CloudDiamond
{
if (Other.ChanceSuccess(1.7))
{
string Item = "721536-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
press thanks if this helped...
( sick again....my mommy brought me home