Quote:
Originally Posted by pro4never
Make a dynamic map system...
there's a somewhat trashy one inside albetros if you wanted to look at it.
A better version might just include the character having an instanceID value and only objects with the same instanceID could be spawned to you. Instead we created fully seperate map objects in albetros. It worked great but was not necessarily the most efficient route. I forget why we did it that way.... I think it was to manage the map objects in a simpler way.
|
i thought the same too .. using dynamic maps but im using impulse based source and its not working well i guess.. anyways thx ill take alook at Albertos ..its Gr8 Reference for me Seriously Gj mAte (Y)