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[5017] Item Packet Subtype for Special Effects
Discussion on [5017] Item Packet Subtype for Special Effects within the CO2 Private Server forum part of the Conquer Online 2 category.
05/07/2011, 17:02
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#1
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[5017] Item Packet Subtype for Special Effects
Heya,
I would need both Enum and Packet for Reborn Effects like:
Shield
AddHP
...
Thanks for reading
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05/08/2011, 00:39
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#2
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200 for Poison Blade... It's 200 to 203. And for the offset in the MsgItemInfo, it's depend of the client, so try you'll find it easily.
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05/08/2011, 02:59
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#3
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Code:
public enum ItemEffect : byte
{
None = 0,
Poison = 200,
HP = 201,
MP = 202,
Shield = 203,
}
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05/08/2011, 06:03
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#4
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Quote:
Originally Posted by .Kinshi
Code:
public enum ItemEffect : byte
{
None = 0,
Poison = 200,
HP = 201,
MP = 202,
Shield = 203,
}
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This was posted already. The acctual packet would have helped more, but its okay not too hard to figure out the offset.
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05/08/2011, 06:18
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#5
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Quote:
Originally Posted by |NeoX
This was posted already. The acctual packet would have helped more, but its okay not too hard to figure out the offset.
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Isn't it just an offset in the item packet (1008)?
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05/08/2011, 11:04
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#6
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Quote:
Originally Posted by Spirited
Isn't it just an offset in the item packet (1008)?
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Correct its always been that way.
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05/08/2011, 15:14
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#7
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what did i just said?
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05/08/2011, 20:38
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#8
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Quote:
Originally Posted by |NeoX
what did i just said?
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Idk. We answered your question. It's just an offset. Play around with the packet with a command and break point of something. It's not that big of a packet so it should be easy.
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05/08/2011, 23:05
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#9
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Quote:
Originally Posted by |NeoX
This was posted already. The acctual packet would have helped more, but its okay not too hard to figure out the offset.
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lame.. i have to quote myselfe
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05/09/2011, 06:10
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#10
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Quote:
Originally Posted by |NeoX
lame.. i have to quote myselfe
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I know, I was just making sure you knew which packet it was. ._.
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05/09/2011, 11:51
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#11
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okee my bad was too blind to see you just wanted to help. Apologizes
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