Updated: 8/21/2014
A fresh server- Hard Mode will be open late August 2014.
What exactly do we mean by Hard Mode?
Higher Difficulty level - We wanted to make conquer hard enough to need an actual human to play it and not just an auto-clicker.
Bring back the Classic Experience - Hard Mode attempts to bring Conquer back to the way it was designed to be played. Back to how the veterans of CO 1.0 remember it.
Make use of low level content - There are enough servers out there that focus on endgame and rushing to maxed gear. We wanted to slow things down and enjoy the lower levels.
The server will still be much faster to complete than retail CO, but you will probably die a lot more getting there unless you're good.
With that in mind people don't get on and complain that it's too hard or too slow... we have a higher rate server as well. This server is for people that want the closest to classic experience you'll find on a Conquer Server these days.
Only slightly faster than x1 rates.
Re-balanced monsters - Monsters are strong enough to actually need to heal unless you have good gear.
Daily Bosses it will take nearly the entire server to defeat.
Community strongly encouraged. Players leveling together buffed and plvling straight to max is discouraged.
Get Permanent Bonus Stats for leveling without plvling.
Leveling with friends improved. Gain exp from a teammate up to 100 Coordinates away.
Additions unrelated to difficulty-
Several Tamable beasts added to Guild Hall that can be spawned at Guild Wars to help defend the pole.
Example of obtaining a Guild Hall pet: Defeat Terato Dragon and stealing a dragon egg.
Hunger Games Arena - Start with nothing. Find everything you need inside the arena and defeat the other tributes.
Other than that Hard Mode uses most of the features of the Classic Serenity Server.
The server is currently in Closed Beta and is being hosted as an open GM Command for all server for testing.
We look forward to seeing you in game!
Back to original post.
Here’s the stuff about the regular server that you probably want to know:
Accelerated drop rates and level rates- (About 5 times faster than regular.) It won’t take you a year to max out but you won’t be able to do it in a week either.
Playable Classes: Trojan, Archer, Warrior, Water Taoist, Fire Taoist ONLY.
Max level- 137. Second Reborn. Max +12, HP +255, DMG -7.
Removed- Many of the stupid new features such as Potency/Battle Power, Item Lock, Talismans, Horses, Mentors, Trade Partners, VIP system, Quest system and the inability to PK in TC have been removed. While good newer additions such as dmg -7, +12 and HP Bonus have been kept.
Other info about the server:
Client Version- Our server runs on the patch just after Ninja's were implemented. (5165) (Ninja has been locked)
Donations- We've tried very hard to make it so you can succeed without donating. Rates are high enough that some hardcore players have maxed out without donating in like a month. As with probably every other Private Server we give out In-Game rewards in the form of VIP that gives Auto loot and other convenience features, and CP which can only be spent in the Item Mall on DBs, Mets, Exp Potions, Garments.
New Additions Not present in original Classic CO:
While we are trying to make the game have a classic feel, we don't entirely limit ourselves to copying Classic CO exactly. Here's a list of some of the Non-Classic stuff you can expect:
Modified Mining system where you can level up your mining skill to improve what you get while mining and how fast you mine. Mining was made faster and more interesting and also much harder to bot.
An NPC you can pay to mine for you for various times. Come back when the times up and he'll give you what he's found.
An NPC to gamble with Unidentified items. Similar to the Gambler in Diablo 2, Pick an item from a list to buy, and it identifies it and give it to you. Anything from normal to maxed out gear is possible. LOTS of time spent balancing it.
Three round Guild Wars to let people from different time zones in on the action, the GL of the winning guild is rewarded for each round their guild wins.
New Conquer 3.0 Maps.
Offline Market Shops.
Auction NPC.
Guild Chat goes to all ally Guilds as well as your own.
Right clickable from inventory features: Meteors into MetScrolls from inventory same for dbscrolls. +1 Stones into +2, Normal Gems Composed into Refined, Lab Diamonds into Rewards, ect.
Transfer Virtue Points between Characters.
Unique Custom quests such as the Hitman quest where an NPC give you a contract to PK another player and rewards you with gold when you have completed the task.
FastBlade / ScentSword 1 HP tournaments. Test your FB skills against others in an arena where every hit deals one damage and everyone starts out with 1 HP. Gain 1 HP for each person you kill. Last man standing wins.
Two different Super Bosses spawn every day, rotating off every 5 days.
Tons of attack related changes:
Attributes re-balanced to be useful and give players more options when deciding a build.
Strength Stat Increases Damage output by a lot as well as Health.
Agility Stat Increases Attack Speed like it should.
Spirit increases Magic Damage and Cure strength as well as Mana.
Vitality Increases Health as well as Defense.
Proficiency plays a much greater role in Increasing Damage.
Backsword Proficiency increases Spell Damage and Cure effect.
Shield Proficiency increases Defence.
Fury gems increase every aspect of speed. Attack speed, Archer damage, Dodge and Accuracy increased.
Moon Gems increase rate of Weapon skills going off.
Kylin gems can be used to increase Max Durability.
Lesser used Weapon skills given special attributes:
Hook - Life Stealing.
Scepter - Mana Stealing.
Dagger - Armor penetration. Double damage against target for 4 seconds after skill goes off.
Hammer - Dodge De-Buff. Archers do double damage to target for 4 seconds. (good against guild pole.)
Axe - Stun. Target cannot attack or use skills for 4 seconds. (they can still move though)
Custom Skills added to give classes other than blade/sword wielders a skill-to-hit attack.
Moves that hit in a line where you right click like Fastblade- ManaPulse(Taoist) IcyImpact(Spear)
Right clickable AOE like Boreas but with lowered damage like Hercules- Shockwave(Poleaxe) InfernalBlast(Glaive)
Right clickable AOE like Hurcules- SonicBoom(Longhammer)
Potions have a 5 Second cooldown. You no longer have to 1 hit someone to be able to kill them, as they can no longer just pot to full HP instantly.
Water Tao Revive limited to 1 Revive every 5 seconds. (for a more fair guild war)
Other Stuff:
USA Hosted.
Great mostly English speaking community. 100+ Players Online at any given time.
Active Server Host. Problems that pop up get fixed same day.
We know that by accepting donations we have committed ourselves to this project.
This is not another server that will be shut down in a month. We are here to stay.
We are grateful to all the people that have donated over the past few months, and the server has made more than enough to cover the running costs for several months.
Check out our recently overhauled website at:
I promise you won't be disappointed.
-Saturn
Here's a few Screenshots of in-game:
Some areas of the new maps look really nice.
Daily Boss Slain.
All content done up to 137 monsters in Frozen Grotto 3 with Terato Dragon Boss.