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Private Server Project
Discussion on Private Server Project within the Conquer Online 2 forum part of the MMORPGs category.
10/14/2005, 11:06
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#16
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I have been tinkering around with the c3 and dmap files a little and using a hex and ascii editor to view them I kinda thik they just tell the exe where to look for certain graphic files this is just preliminary outlook seeing I just started looking at them tonight. No programs I have found so far will open them for further inspection. I will keep posted here with more information.
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10/14/2005, 12:11
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#17
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Quote:
Originally posted by LordDarkScythe@Oct 14 2005, 10:06
I have been tinkering around with the c3 and dmap files a little and using a hex and ascii editor to view them I kinda thik they just tell the exe where to look for certain graphic files this is just preliminary outlook seeing I just started looking at them tonight. No programs I have found so far will open them for further inspection. I will keep posted here with more information.
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The graphic files for maps are referenced in puzzle files (.pul).
.DMap files contain information about co-ordinates such as height, and whether or not you can access it.
c3 files are 3D shells for monsters/players/NPCs
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10/14/2005, 13:30
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#18
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Quote:
Originally posted by unknownone@Oct 14 2005, 12:11
The graphic files for maps are referenced in puzzle files (.pul).
.DMap files contain information about co-ordinates such as height, and whether or not you can access it.
c3 files are 3D shells for monsters/players/NPCs
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ok so why would the c3 need to be "hacked" if they are just graphics files. and wouldnt the client handle the output from DMap so again I ask why does DMap files need to be "hacked".
I am not flaming only wondering why graphics files need to be hacked? :?
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10/14/2005, 14:59
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#19
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They don't directly, but correlating graphics in game with graphic IDs (filenames) helps enormously with identifying and bulding databases as well as packet analizing.
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10/14/2005, 19:09
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#20
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may I ask what programming language you are using for this. I have semi decent C# coding ability just began learning about 5 months ago maybe 6. so if I can be of help let me know.
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10/14/2005, 20:11
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#21
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Oo, so is this still going on?
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10/14/2005, 20:17
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#22
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No it's terminated. I was just answering as to why we were trying to crack the client side files.
I dun' want the chinese mafia diggin a trench round my house and waking up with a dragon's head on my pillow. TQ are nasty, unethical people. I like life.
Can i request this thread be closed?
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10/14/2005, 21:03
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#23
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Ahhh OK I thought it was still active sorry.
If you wouldnt mind me giving it a go PM me I would love to see the work you had accomplished. I will NOT distribute it to anyone.
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10/14/2005, 22:57
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#24
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Quote:
Originally posted by Qonquer@Oct 14 2005, 20:17
No it's terminated. I was just answering as to why we were trying to crack the client side files.
I dun' want the chinese mafia diggin a trench round my house and waking up with a dragon's head on my pillow. TQ are nasty, unethical people. I like life.
Can i request this thread be closed?
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lol I like life too
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10/14/2005, 23:26
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#25
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c3 files are probably part of a Chinese graphic program, which is why when you search google you cant really find a way to open them.... maybe someone who knows mandrin or the other chinese language ( ... i forgot >_< ) can help ^^
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10/15/2005, 00:11
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#26
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So.. You are not passing it on to ultimatehaker or someone of that status?
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10/15/2005, 01:33
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#27
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Quote:
Originally posted by LordDarkScythe@Oct 14 2005, 15:03
Ahhh OK I thought it was still active sorry.
If you wouldnt mind me giving it a go PM me I would love to see the work you had accomplished. I will NOT distribute it to anyone.
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CLOSE THREAD NOW!
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10/15/2005, 19:59
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#28
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hmm. i personally think c3 files are c3 file. i think co renamed them to make confusion.
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10/15/2005, 20:08
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#29
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so there isn't any way to keep this project alive, maybe on an underground server? and wiht private testers of the server?
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10/15/2005, 21:03
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#30
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That's for sure serph. With the shiz our project caused, i would imagine any future PS projects that anyone started would definately be underground and certainly not advertised anywhere, epecially on a forum that TQ regularly monitor.
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