Next Bot is a private server proxy bot, it's build for 5715 and tested till 5740 or so
this is source code for you to edit, it's built over the ruins of proxy paradise, so be greatful and say thanks for pro4never for the framework and sir~samuel for updating the crypto
how to make it work on any private server ?
update crypto and packets structures
is it push and go ?
for some features yes and others need to be edited
auto hunt is kinda bugged but it highest record was couple of hrs with 24k monster
and aimbot is kinda bugged as well
the rest is perfectly fine, again it's not push and go but if you know what you are doing then you should be grateful
main problems with that base was the stupid packet splitting system which was causing random disconnecting (which of why most of people i know dumped any work they did with that base), so thank mr.pop for the packet queue system
their is so many stuff to be edited and added to that proxy (ex. speedhack (a flag in a packet to client and time stamp to be edited), ex. autoloot (jumping is pretty much perfect, just struct packet 1009 and you are good to go), ex. auto tele (again jumping method is awesome, read maps and splitting destination to multiple jumps and loop), ex. standalone (block the client disconnecting packet and you are good to go))
ill be releasing a new version whenever i've time, be kind if you found any mistakes it only took me couple of hours each day for 3 days in a row
and i did not rename the solution or edit the gui alot because im better than claiming it was my base if it wasn't
p.s fang you suck :P send me Infract me and move it
edit 1 : as i've mentioned before their is alot to be done, instead of releasing a new bugged version ill be releasing a thing after another until it's worth updating
speedhack
Code:
public void Speedhack() { byte[] packet = new byte[84 + 8]; ReadWrite.WriteUInt16(84, 0, packet); ReadWrite.WriteUInt16(10017, 2, packet); ReadWrite.WriteUInt32(role.UID, 4, packet); ReadWrite.WriteUInt32(1, 8, packet); ReadWrite.WriteUInt32(25, 12, packet); ReadWrite.WriteUInt64(role.statusflag | 0x800000,16, packet); ReadWrite.WriteString("TQServer", packet.Length - 8, packet); role.SendToClient(packet); }
edit 2 :
im going to release version 2.0, i don't have enough time to work on this so ill abandon this for really long time
what's new in this version is speedhack, map demonstration of to where you are and monsters around you, map tele (not working, A* algo. was big fail and custom algo. was a big fail aswell, and i don't have time to work on this), but to make it up for my fans i've implemented an exploit ready to use
yes i just said my fans :P
their is two versions currently for shitty trinity edits
for the first just type in game "@1armbanditexploit" and it will get you 1kkk in 10 mins
for the second go to the npc, spin until you win and type "@1armbanditexploit" and it will get you 1kkk in 10 mins
here is a preview and how i've found the exploit
find the new version at the attachments, scan your files and better to delete the binary and rebuild the solution
i know i should have fixed all that bugs but i honestly don't know an easy way to fix some (map tele for instance) and i don't have time to fix the rest, so do it on your own and abuse the hell out of the exploit