Code:
const messageId:int = 15476; const fixedSize:Boolean = false; var minStatMoveSpeed:Number; var maximumPurchasableInventoryCapacity:uint = 150; var maximumEscrowSlotsTailor:uint = 1; var maximumEscrowSlotsForge:uint = 1; var maximumEscrowSlotsBaker:uint = 1; var maximumEscrowSlotsAlchemist:uint = 1; var maximumVaultSlots:uint = 150; var maximumCraftingSlots:uint = 6; var itemAttributeKnockSpeed:Number = 1700; var itemAttributeStunTime:Number = 4; var itemAttributeEnemyAttackSpeedMult:Number = 1; var itemAttributeEnemyAttackSpeedTime:Number = 10; var eolRewardMultiplier1:Number = 1; var eolRewardMultiplier2:Number = 2; var eolRewardMultiplier3:Number = 3; var levelMasteryHeroicScoreMultiplier:Number = 2; var returnBonusBuffDurationSec:int = 900; var returnBonusBuffCooldownSec:int = 21600; var returnBonusSpeedUpCostCurve:String = "returnBonusCurve"; var maxAbilityLevel:uint = 29; var increasedSkillLevelsAvailable:uint = 0; var earnMoreSkillPointsLevelXP:int = 0; var xpIncrementLevelDifference:int = 5000; var templateForgeFlow:uint = 0; var serverStatusMessage:String; var serverStatusMessageDe:String; var serverStatusMessageFr:String; var serverStatusMessageRu:String; var serverStatusMessageZhTw:String; var globalChatEnabled:uint = 1; var mobileChatUIDisabledFilter:String; var blockedTimedDialogs:String; var playerBaseCritChance:Number = 0; var guildMaxLevel:Number = 15; var guildsNumberToShowOnLeaderboard:int = 100; var guildMemberLeaderboardTest:uint = 1; var guildWriteMemberLeaderboard:uint = 0; var guildReadMemberLeaderboard:uint = 0; var guildReadMemberLeaderboardByGukey:uint = 0; var guildReadMemberLeaderboardGukeys:String; var guildFlushXPImmediate:uint = 0; var guildFlushLeaderboardScoreImmediate:uint = 0; var guildDeferRegister:uint = 0; var guildTimeBetweenFlushesSeconds:Number = 0; var guildVarianceTimeBetweenFlushesSeconds:Number = 0; var guildShowSeparateGuildAndEventLeaderboards:uint = 0; var guildShowSeparateGuildAndEventLeaderboardsByGukey:uint = 0; var guildShowSeparateGuildAndEventLeaderboardsGukeys:String; var twoPlayerBuffAbility:String; var threePlayerBuffAbility:String; var sameShapeFusionBonus:Number; var enableAchievements:uint = 0; var enableLeaderboardRewards:uint = 0; var enableImmunityRequest:uint = 0; var itemFusionNormalExperienceGrant:int; var itemFusionGoodExperienceGrant:int; var itemFusionSuperiorExperienceGrant:int; var itemFusionEpicExperienceGrant:int; var itemFusionLegendaryExperienceGrant:int; var itemFusionArtifactExperienceGrant:int; var itemFusionRelicExperienceGrant:int; var itemFusionMythicExperienceGrant:int; var itemFusionEnabledWeb:uint = 0; var itemFusionEnabledMobile:uint = 0; var arenaEnergyRegenMinutes:uint = 0; var arenaCrownSafetyThreshold:uint = 0; var arenaMatchReadyTimer:uint = 0; var arenaWinnerGoldAmount:int = 7500; var arenaConsolationGoldAmount:int = 5000; var apprenticeXPToLevel:int = 0; var enable3dMap:uint = 1; var pingSendInterval:int = 5000; var pingMax:int = 3000; var pingFilterScale:Number = 4; var pingWarningThreshold:int = 1500; var pingAlertThreshold:int = 2500;
"aggroAutoAttack" (automaticaly attack all ennemies on screen after you take damage (melee) or (ranged ? not sure).
"AutoAttack" (automaticaly attack ennemy entity on-screen after you have sent the "1st attack" on any ennemy entity).
"autoGold" (automaticaly pickup gold on-screen) (already enabled by default).
I'm currently searching an advanced hacker to help me or share some data i have some problem actually with the game i know that from rumble website (official) it's using a PreLoader / Canvas (streaming binary bytes) to then assemble the swf in memory, my actual problem is that i don't know how i can replace an assembled streamed (completed) binary-streamed swf with my already assembled client with hacekd data on (actually legit).
If you feel you can bring help then add me on skype: Nightshades.Unknow
Ps: i only need dude that are advanced in reverse engineering or people that know pretty well how to hack games i don't need newbie so sorry.
Edit: look's like html5 canvas from adobe flash CC -.-