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[align=center][size=large]Naruto Legend Online v2.0[/size][/align]
[align=center]Starting from version 2.0 there will be big changes.
The new administration, which does not allow for corruption on the server. Things that were announced over and over again were finally completed.
So what we see on the server?
At the start of some numbers:
- 180 jutsu
- 147 unique monsters
- 126 weapons and equipment
- 77 story missions
- 20 task's
- 17 balanced profession
- 15 ranking missions
- 14 bosses
- 9 complex quests
- 7 Transformation
I understand that numbers can you not say much but thanks to your help, we can create the best server ever, but let's see what we already have.
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[align=center]Huosing
From the beginning of the NLO missing colony. With the version 2.0 came the ability to cottages and lodges the Guild.
Task
Tasks probably every associate. Xx Kill monsters, get some EXP and money. Time to change. After completing the lugs have the opportunity to fight a boss representing the monster. [continue adding monsters, so not all will have Task of times such a possibility]
Bijuu Event
Once a day in a special place will be summoned Bijuu. Bijuu will be summoned after the other, and only if the weaker Bijuu will be defeated at the right time, otherwise the event will be reset. If Bijuu with three tails will be defeated, the next day will be a four-tailed. If you still can not beat him, for it will be a one-tailed.
Saga
We added 9 new sagas, and in a few days we will add more. Total 77 missions to do.
Quests
a)Mission to NLO has always been enough. We will try to change it, and in the meantime we have added a C-rank mission and B. Some require the choice of the player. You can also fail the mission, so you need to treat each of them seriously.
b)Still announcement of the same quests over and over again already glut? This time will not be disappointed.
Eagle Rider, Seven Sword Masters, Anhi - have been completed, and
Akatsuki, Black Moon, Uchiha Sacrifice - will be completed in a few days (these are the quests longer
Exp
Gaining experience was limited to some of the most profitable monsters, often at the expense of lower levels. We set each of a stage of tier monsters. If we go to a higher level monsters will get more experience for a single monster than normal. However, if your level is above the range, the amount of experience will be gradually decreased.
Party
Here there were two significant changes, namely the reduction of protection party. If you are in a party with someone, that person receives 50% damage to the player outside party (25% damage Asked monster). Building experience in the group has also become more profitable by bonus experiment (up to 30%).
Monster Arena (BOI *)
For a small fee we can test your strength against monsters.
Hunter List (WIP *)
Want to get revenge on some player? An arrest warrant for him, Let stronger than him killing him
Events (WIP *)
The game should not be limited to gaining levels.
Event PVP - Take part in battles against other players in a special arena
Event PVE - survive hordes of monsters
Event BOSS - kill boss earning legendary items
Few? In addition, we are constantly adding new items, monsters, quests, improving our balance, we add new sites, new ideas. You are welcome!
[size=large]Home Server has been scheduled for next Saturday - 28.06.2014r. at 15:00 Polish time (summer). [/size]
[size=x-large]Accmaker:
Forum:
Photo Gallery: [/align][/size]