infidel you should edit the USA/Items/client_items.xml and Europe/Items/client_items.xml too from
Code:
<can_exchange>FALSE</can_exchange>
<can_sell_to_npc>FALSE</can_sell_to_npc>
<can_deposit_to_character_warehouse>FALSE</can_deposit_to_character_warehouse>
<can_deposit_to_account_warehouse>FALSE</can_deposit_to_account_warehouse>
<can_deposit_to_guild_warehouse>FALSE</can_deposit_to_guild_warehouse>
to
Code:
<can_exchange>TRUE</can_exchange>
<can_sell_to_npc>TRUE</can_sell_to_npc>
<can_deposit_to_character_warehouse>TRUE</can_deposit_to_character_warehouse>
<can_deposit_to_account_warehouse>TRUE</can_deposit_to_account_warehouse>
<can_deposit_to_guild_warehouse>TRUE</can_deposit_to_guild_warehouse>
Maybe thats the other check that you were talking about....
And ive got a few question:
1)if i edit the critical from client_items.xml for example: of a sword that normaly have 50 critical and i edit its critical on client_items.xml from 50 to 200 critical,the weapon will really change or will be just a visual%client side effect?
2)if i edit the critical from client_items.xml for example: of a sword that normaly have
Code:
<min_damage>16</min_damage>
<max_damage>20</max_damage>
to
Code:
<min_damage>160</min_damage>
<max_damage>200</max_damage>
the weapon will really change or will be just a visual&client side effect?
3)the changes that are made in AION's .xml files will be just visual/client side changes?
4)What do you use to extract the .xml files from .pak files and to convert the extracted .xml files to working/readable .xml files?
5)How do you pack the files back to .pak after you edited them?