Quote:
Originally Posted by erniee
That's irrelevant. Try finishing it in 10 minutes, moron.
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it's perfectly logical you're the dumb SOB here. He didn't want to waste his time waiting 5 minutes for the mission to finish so he increased the speed therefore he finished the mission earlier. Why? because why would you waste 5 minutes killing those transmitters at that low level mission.
and yes It is client sided, but what you fail to understand is that there are client sided hacks that affect the server. He increased the time on the mission in his screen the mission is done which then sends the information into the server that the mission is done and the server is forced to recognize that he finished the mission. Simple client sided hacks like that affect server side as well. In simpler terms the information started from the player to the server.
unlike with HP it starts from the server to the client, that's why you can't just change your HP from 100-1000 because in the server it's 100 so whenever you get damaged the information is taken from the server that you got damaged to your client.
so basically anything with an "amount" [HP, SP, shield, number of items, number of kits] are all server sided.
I tried putting things into simpler terms but even then explaining things like this is never simple. Let's just hope that you completed your hooked on phonics lesson and know how to comprehend things a lot better.
Out of all he posts you have made you say that it doesn't while most of us are doing it and proving that it works. You say this and that saying things that they don't work but you have no material to back up it.