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Star Wars Battlefront II: The Reddit Strikes Back

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Nov 19 - 22:35, by Leng Chai


Star Wars Battlefront II: The Reddit Strikes Back
Ever questioned how it would be like to engage in a fight with the Empire from the cockpit of an X-Wing? Or do you fantasize about mowing over the pesky droids attacking Naboo? Star Wars Battlefront 2 aims to put you in the frontier of every era of the Star Wars saga, from the previous Trilogy all through to The Force Awakens.


Star Wars Battlefront II adds a few factors that the initial game was missing, such as a storyline that attaches the gap between Return of the Jedi and The Force Awakens. It brings all-new characters as well as investigates the birth of the First Order.

The Star Wars Battlefront II is an action shooter video game established in the story of Star Wars film franchise. It is the fourth significant section of the Star Wars; Battlefront series and seventh in total, and following the 2015 reboot of the series. It was created by EA DICE, in association with Criterion Games and Motive Studios, and published by Electronic Arts. The game was unveiled worldwide on November 17, 2017, for PlayStation 4, Xbox One, and Microsoft Windows.

After release, Battlefront II encountered mixed reviews from critics. It experienced criticism due to the status of loot boxes, which granted players considerable gameplay advantages if they bought the loot boxes with actual money. Acknowledgment from EA's community team on Reddit on the topic turned out to be the most downvoted comment in the existence of the website, and in response, EA eventually temporarily removed micro-transactions from the game until an upcoming date.


The game's loot box system awards its players with random in-game items at regular intervals. The significant issues players raised were that content would be placed behind random chance and that players could fast-track this process with actual money purchases. This, therefore, created a dynamic where those that purchased on top of the initial cost of the game would have better weapons in the Battlefront game than anyone else.

That system was however changed after an open beta test earlier this year, hoping to alleviate these issues, but it appears not enough has been done. One person, allegedly a game developer at EA, going by Biggsean66 on Twitter, tweeted that he has received seven death threats to his life and over 1600 personal attacks following this, stating it's because of an unpopular feature in a game.

Electronic Arts are presently incriminated in the type of controversy and consumer contention that could begin a galactic rebellion. The sweeping backslash began, with a particular vociferously loathed comment. EA even engaged in last-minute apology and urgent damage control. The game itself is incredible and exhilarating. But, many may choose not to see it.

The controversy concerns Battlefield's elaborate in-game economy, which involves galactic credits. Credits are gained through play and may be traded for items, upgrades, and more powerful game characters, like Luke Skywalker and Darth Vader. This credit system itself is not in distension. However, Battlefield is known for games of its kind. EA has attempted to masquerade this shortcut by inventing specific barriers between credits and real money. Eventually, the effect of this camouflage is that players are willing to spend money exceeding the shelf price of Battlefront. They are awarded the opportunity to purchase advantages in the game.

Intense competitive gamers object the fact that their opponents can easily buy their way to victory. It indeed refutes the sense of fair play. The platform of multiplayer video games is intensely competitive, therefore reliant on integrity and a level playing landscape. Buying Battlefront with the intention of playing as Luke Skywalker, consumers, to acquire him; 126 hours for just one character. The most considerable criticism, one which aroused the response from EA Community Team, involved how players must 'unlock' favorite characters such as Darth Vader and Luke Skywalker to play as them in the multiplayer modes.

In a separate comment, EA community Team commented that the team is looking at progression and reward system, to ensure a significant sense of reward for the amount of time they spend with Battlefront. EA is seeking to ensure the game is leveled and exciting both today and for the future. Consequently, the studio has decided to cut back the credits needed to unlock its hero characters by 75 percent at the time of launch. This is an advantage for gamers, and hopefully, the conversation can move past the economy and direct traffic back toward Battlefront 2 itself.

What do you guys think about the game? Could have EA handled the situation better? Let us know!



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