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Cataclysm Infomationen & Gilneas Story Leak with Pics

Discussion on Cataclysm Infomationen & Gilneas Story Leak with Pics within the WoW Private Server forum part of the World of Warcraft category.

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Cataclysm Infomationen & Gilneas Story Leak with Pics

Hallo leute , ich habe mal mehrere Bilder,Videos,Grafiken,Animationen zusammen getragen von der Alpha!.

SPOILER!!!!!!!!!!, Wenn ihr nichts erfahren wollt bitte auf das X gehen! SPOILER!!!!!!!!!!!!
















Goblin Dance:



Worgen Katzengestahlt!:

Diremaul ogers betretten die Horde?:

Neue Vashir Unterwasserkarte:

Neue OG Karte:


Neue Spells:
Worgen Form- Teaches the Worgen Form. (This appears to be learned after a few quests

Terky- Summons and dismisses Terky the baby murloc. (New Pet)


Poley - Summons and dismisses Poley. (New Pet)

Camouflauge- "You camouflage, causing you and your Pet to blend into your surroundings. After 3 seconds, you will enter a camouflaged state for ? seconds, making you untargetable and providing stealth while stationary. While camouflaged, you and your pet's movement speed is reduced by 30%, but the damage done by your next attack is increased by 2%. You can lay traps while under the effect, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat."

Heroic Leap - Leap through the air and slam down on all enemies within 30 yards of the target area, causing {Rank} weapon damage and stunning them for 3 seconds.

Healing Rain: Calls forth healing rains to blanket the area targeted by the Shaman, restoring ? health to allies in the area every 2 sec for 13 seconds.

Submarine Summon- NOTE: When tech is implemented, the summon method needs to be changed to Summon Guardian, with extended range. (Summon Submarine for water zone)

Time Warp-"Warp the flow of time, increasing melee, ranged, and spell casting speed by? for all party and raid members, as well as granting the casting mage 12% increased movement speed. Lasts ? seconds. Allies receiving this effect will experience Temporal Displacement and be unable to benefit from Heroism, Time Warp, or Bloodlust for 10 minutes.
Let's do the time warp agaaaaain!...

Mind Spike-Blasts the target for ? Shadowfrost damage, and causes 2% of the damage to be frozen in the target's mind for ? seconds. Mind Blast on the target will instantly trigger any frozen damage up to a maximum of ${$m1*2.2} to ${$M1*2.2}. Triggering this frozen damage causes a high amount of threat.

Inner Will-A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 10% and increasing your speed by 12%.

Wild Mushroom- Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing {Rank} damage to all nearby enemies within 40 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom - Detonate to detonate all Mushrooms.
Detonate Wild Mushroom(s)- Detonates all of your Wild Mushrooms, dealing {Rank} damage to all nearby targets within 15 yards. Boom.

Aqua Jet- (This spell is probably for underwater questing) Sprays water in all directions, inflicting Frost damage to nearby enemies and knocking them back.

Dark Simulacrum-Places a dark ward on an enemy that persists for ? seconds, siphoning the magical energies from the enemy's next offensive targeted spell and allowing the Death Knight to unleash an exact duplicate of that spell.
Staghelm Shatters Hammer DND-This may have something to do with a Staghelm-related Cata event.

Smoke Bomb-Creates a cloud of thick smoke in a 30 yard radius around the Rogue for ? seconds. Enemies are unable to target into or out of the smoke cloud.

Healing Hands- The paladin radiates with holy energy, healing all allies within 20 yards for {rank} health for 6 seconds

Leap of Faith-You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.

Bilder mit beschreibung:

Keine beschreibung

Deepholme König?

Weltenbaum

Neue Skywall Texturen

Weibliche Worgen

Neuer Garrosh

Neue Troll-Katzengestahlt

Untextured worgenforms:

Neue Anubisath von Uldum!



Quote:
Marshal McBride has left the abbey and is standing on the steps just outside, opposite a mounted Varian Wrynn, accompanied by an escort of Stormwind soldiers. Wrynn turns to address you as you approach and encourages you to train well to join the Stormwind Guard and help in the fight against Deathwing and his minions. There is also a mailbox right outside Northshire Abbey!
Danke an *******!

Lore/stroy leak:

Quote:
The Alliance

Unhappy crowds are protesting Varian Wrynn's rule for unknown reasons. After this, Magni Bronzebeard foresees the Cataclysm, and consults the Elements in Old Ironforge for help. He sacrifices himself, and the elements transform him into a stone statue. The Elements bless the dwarven people, which explains the presence of dwarf shamans in Cataclysm.

Upon Magni's evident death, his daughter Moira Bronzebeard returns to unite the Dark Iron and Bronzebeard dwarves under Ironforge's banner. Sensing the the events in Ironforge will send a shock wave through the Alliance, Varian Wrynn sends his assassins from the SI:7 to assassinate Moira Bronzebeard. All we know is that they are successful.

The Horde

Displeased with Garrosh Hellscream's rise to power as the new Warchief of the Horde, Cairne Bloodhoof challenges the new leader to an honorable duel in his home kingdom, Thunder Bluff. Cairne dies in recovery from losing the duel, and Garrosh flees, fearing Horde rebellion. We learn through a quest that Cairne Bloodhoof has fallen ill from a poison that the Grimtotems have been slipping into his drinks.

Garrosh leads Horde players in the re-taking of Thunder Bluff for the Horde. The Grimtotems battle bravely, and in the end, they fall.

We are unsure of the rest of the story, at this point.
Textured Camel

Untextured model labeled "dragonman":

Kein kommentar xD

Neues unterwassermount?



Videos:
Video - Lots of New Cataclysm Creatures

Spells & Talents

Warrior
Impending Victory (NYI) - Your damaging Heroic Strike, Bloothirst and Slam abilities have a $h% chance of allowing you to use Victory Rush.

Warlock
Demonic Quickness - Increase the movement speed of you and your summoned Demon by $s1% while your summoned demon is active. This does not stack with other movement speed increasing effects.

Druid
Pulverise (NYI) - Deals $s1 bleed damage for each of your Lacerate applications on the target, and increases your total attack power by $s2% for each Lacerate application consumed. Lasts 10 seconds.

Primal Madness - Tiger's Fury and Berserk also increase your maximum energy by $s1 during its duration, and your Enrage and Berserk abilities instantly generates $s2 Rage.

Fury Swipes - When you auto-attack while in Cat form or Bear form, you have a $s1% chance to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 sec.

Improved Feral Charge - Increases the damage done by your next 3 attacks by $s1% in Bear form after you use Feral Charge (bear), and Ravage will temporarily not require stealth for $s2 sec after you use Feral Charge (Cat).

*NEW* Stampeding Roar - The druid roars, increasing all nearby players movement speed within $a1 yards by $s2% for $d.

*NEW* Fungal Growth - When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by $s1%. Lasts 10 sec.


Mage
Time Warp - Warp the flow of time, increasing melee, ranged, and spell casting speed by $s1% for all party and raid members, as well as granting the casting mage $s2% increased movement speed. Lasts $d. Allies receiving this effect will experience Temporal Displacement and be unable to benefit from Heroism, Time Warp, or Bloodlust for $57723d.

Rogue
Restless Blades - Your damaging finishing moves reduce the cooldown of your Blade Flurry, Killing Spree, and Sprint abilities by 1.5 sec per combo point.

Blackjack - Successful Saps leave enemies Groggy for $d afterwards, reducing their damage done by $s1%.

*NEW* Murderous Intent - If you backstab an enemy that is at or below $s2% health, you instantly recover $s1 Energy.

Shaman
Lava Surge - Gives your Flame Shock periodic damage ticks a $h% chance to reset the cooldown of your Lava Burst spell.

Searing Flames - Causes your Searing Bolts from your Searing Totem to have a $s1% chance to set their targets aflame, dealing damage equal to the Searing Bolt's damage over $77661d. Stacks up to 5 times.

Improved Lava Lash - Increases the damage of your Lava Lash ability by $s1%, and by an additional $s2% for each of your applications of Searing Flames on the target, consuming those applications in the process.

*NEW* Ancestral Swiftness - Increases movement speed by $s1%. This does not stack with other movement speed increasing effects.

*NEW* Focused Insight - After casting any Shock spell, your next heals mana cost is reduced by $s1% of the cost of the Shock spell, and its healing effectiveness is increased by $s2%.

Priest
*NEW* Shadowy Apparition [PH][NYI] - While moving or dealing damage with your Shadow Word: Pain, you will sometimes summon a Shadowy version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching that target, it will instanly deal damage equal to $s1% of your Mind Blast's damage.

Paladin
*NEW* Blessing of Might - Places a Blessing on the friendly target, increasing attack power by $s1% and restoring $s3 mana every 5 seconds for $d. If your target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Uncategorized
Escorting the Negotiator - Escort the Horde Negotiator to the main hall of Dragonmaw port.

Children of Deathwing - Nefarian and Onyxia attack $s1% faster when they are together.

Felblood - The enemy is covered in felblood, increasing damage taken from fire and shadow and allowing them to hear the whispers of Sargeras.

Summon Gurubashi Challenger - Summon a challenger to fight you inside the Battle Ring in the Cape of Stranglethorn.

Archaeology Distance - Warm - <NO DESCRIPTION>

Drop Skull - Drops a skull on the ground. You must be carrying a Gurubashi Skull.

*NEW* Icecrown's Chill - Channels the force of Icecrown, reducing Fire damage taken by $s3% and deals Frost damage to Ragnaros every $t2 sec.

*NEW* Hymn of Shardyness - Restores one sould shard. I think. Maybe.

*NEW* Mr. Popularity - Reputation gained from killing monsters and completing quests increased by $s1%.

*NEW* Mount Up - Increase speed while mounted by $s1%. Not active in Battlegrounds or Arenas.

*NEW* Fast Track - Experience gained from killing monsters and completing quests increased by $s1%.




Professions


Alchemy

Lifebound Alchemist Stone

Potion of Treasure Finding - "Allows you to find extra treasure from monsters in Deephome, Twilight Highlands and Uldum. Lasts $d or until you find a special treasure item."

Potion of Deephome - Possibly linked to [Teleport: Deephome] spell?

Potion of the Tol'Vir - Agility

Mighty Rejuvenation Potion - ?

Mysterious Potion - ?

Potion of Concentration - ?

Potion of Disguise - "Transforms the imbiber to look like a nearby player."

Volcanic Potion - Intellect

Earthen Potion - Strength?

Tonic of Health - ?

*NEW* Potion of Shrouding - "Makes the imbiber invisible for a short time."

Flask of Enhancement - "Increases your Agility, Strength, or Intellect by $79639s1 for $$79639d. Your highest stat is always chosen. Counts as both a Battle and Guardian elixir. Effect persists through death."

Flask of Titanic Strength - Strength

Flask of the Winds - Agility

Flask of the Draconic Mind - Intellect

Flask of Steelskin - Maximum Health

Elixir of the Cobra - Crit Rating (Battle)

Elixir of Deep Earth - Armour (Guardian)

Elixir of Mighty Speed - Haste? (Battle)

Prismatic Elixir - Magic Resistances (Guardian)

Elixir of Impossible Accuracy - Hit Rating (Battle)

Elixir of the Naga - Expertise (Guardian)

Ghost Elixir - Spirit (Guardian)

Elixir of the Master - Mastery Rating (Battle)


Tailoring

Tailor-only Spellthreads & Embroidery (Rank 2)

Powerful Enchanted Spellthread - "Permanently embroiders spellthread into pants, increasing intellect by 60 and stamina by 45. Enchanting the item causes it to become soulbound."

Powerful Ghostly Spellthread - "Permanently embroiders spellthread into pants, increasing intellect by 60 and spirit by 30. Enchanting the item causes it to become soulbound."


Enchanting

Enchant Ring - Greater Stamina/Intellect/Agility/Strength

Enchant Boots - Lava Walker - "Permanently enchants boots to increase movement speed slightly and mastery rating by 35. Requires a level 300 or higher item."

Enchant Boots - Assassin's Step - "Permanently enchants boots to increase movement speed slightly and agility by 25. Requires a level 300 or higher item."

Enchant Weapon - Landslide - "Permanently enchant a weapon to sometimes increase attack power by 120 for 10 sec when striking in melee. Requires a level 300 or higher item."

Enchant Weapon - Windwalk - "Permanently enchant a weapon to sometimes increase dodge rating by 60 for 10 sec when striking in melee. Requires a level 300 or higher item."

Enchant Weapon - Power Torrent - "Permanently enchant a weapon to sometimes increase attack power by 40 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item."

Enchant Weapon - Heartsong - "Permanently enchant a weapon to sometimes increase spirit by $74224s1 for $74224d sec when casting spells or striking in melee. Requires a level 300 or higher item."

Enchant Weapon - Hurricane - "Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item."

Enchant Weapon - Elemental Slayer - "Permanently enchant a weapon to sometimes disrupt elementals when struck, dealing Arcane damage and silencing them for 5 sec. Requires a level 300 or higher item."


Leatherworking
Leather Embroidery - Intellect
Leather Embroidery - Stamina
Leather Embroidery - Strength
Leather Embroidery - Agility

*NEW* Heavy Savage Armor Kit - "Permenantly increases the Stamina of an item worn on the head, chest, shoulders, legs, hands or feet by 44. Can only be attached to armor in your inventory. Wearer must be level 80 or higher."

*NEW* Charscale Leg Armor - "Permanently attach jormungar armor onto pants to increase Stamina by 145 and agility by 55. Can only be attached to leg armor in yout inventory. Wearer must be level 85 or higher."

*NEW* Dragonscale Leg Armor - "Permanently attach icescale armor onto pants to increase attack power by 190 and critical strike rating by 55. Can only be attached to leg armor in yout inventory. Wearer must be level 85 or higher."



Jewelcrafting
Dream Emerald
Ember Topaz
Demonseye
Amberjewel
Ocean Sapphire
Inferno Ruby
Krovalian Gold
Shadowspirit Diamond


Blacksmithing

*NEW* Ebonsteel Belt Buckle - "Permanently attaches an ebonsteel belt buckle onto a belt, adding a socket. Attaching the belt buckle causes the item to become soulbound. Cannot be used on items level 500 or higher."

Neue Worgen Katzen&Bären gestahlt!.







Class Skills from Preview


Death Knight


Outbreak(77575)

Instantly applies Blood Plague and Frost Fever to the target enemy.

Necrotic Strike (73975)

A vicious strike that deals 80% weapon damage and absorbs the next ${0.4*$AP} healing received by the target.

Dark Simulacrum(77606)

Places a dark ward on an enemy that persists for 8 sec, siphoning the magical energies from the enemy's next offensive targeted spell and allowing the Death Knight to unleash an exact duplicate of that spell.


Druid


Thrash(77758)

10 yd range
Deals 1210 damage, and causes all targets to bleed for 210 every 2 sec for 6 sec.

Stampeding Roar(77761)

The druid roars, increasing all nearby friendly players movement speed within $a1 yards by 40% for 6 sec.

Wild Mushroom(77765)

Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing 99 damage to all nearby enemies within 15 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom - Detonate to detonate all Mushrooms.

Wild Mushroom - Detonate (NYI) (77766)

Detonates all of your Wild Mushrooms, dealing 99 damage to all nearby targets within 15 yards. Boom.

{i'm sorry, that's the damage value currently implemented :P}



Hunter

Camouflage (51753)

You camouflage, causing you and your Pet to blend into your surroundings. After 3 seconds, you will enter a camouflaged state for 15 seconds, making you untargetable and providing stealth while stationary. While camouflaged, you and your pet's movement speed is reduced by 30%, but the damage done by your next attack is increased by 15 %.



You can lay traps while under the effect, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat.

{slight changes compared with http://www.wowhead.com/spell=51753}

Cobra Shot (77767)

Deals weapon damage plus ${$RAP*0.06+950} in the form of Nature damage and increases the duration of your Serpent Sting on the target by ??? ($s2, $m2 = 175) sec. Generates 9 Focus.

Trap Launcher (77769)

When used, your next Trap can be shot to a target location within 40 yards.


Mage

{flame orb not implemented}

Time Warp(80353)

5 min cooldown
Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec. Allies receiving this effect will experience Temporal Displacement and be unable to benefit from Heroism, Time Warp, or Bloodlust for 10 min.

{wall of fog not implemented}


Paladin

{nothing implemented}


Priest

Mind Spike(73510)

Blasts the target for 991 Shadowfrost damage, and causes 30% of the damage to be frozen in the target's mind for 12 sec. Mind Blast on the target will instantly trigger any frozen damage up to a maximum of {ca. 2180} 991*2.2. Triggering this frozen damage causes a high amount of threat.

Inner Will(73413)

A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%.

Leap of Faith (73325)

90 sec cooldown {I know class preview said 45 sec}
You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.


Rogue

Recuperate(73651)

Finishing move that restores 3% of maximum health every 3 sec. Lasts longer per combo point:
1 point : 6 seconds
2 points: 12 seconds
3 points: 18 seconds
4 points: 24 seconds
5 points: 30 seconds


Redirect(73981)

1min cd
Transfers any existing combo points to the current enemy target.

Combat Readiness(74001)

2min cd
Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. If 6 sec elapse without any incoming weapon strikes, this state will end.

Smoke Bomb(76577)

3min cd
Creates a cloud of thick smoke in a 13 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.


Shaman

Primal Strike(79926)

An instant weapon strike that causes 10 additional damage. {rank 1 i think}

Unleash Weapon(73680)

15 sec cd
Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed.

Unleash Wind(73681)

Unleashes the Windfury enchantment upon the Shaman's weapon, dealing 50% of weapon damage to the target enemy and increasing granting the Shaman 20% melee haste for 6 sec.

Unleash Frost(73682)

Unleashes the Frostbrand enchantment upon the Shaman's weapon, dealing 462 Frost damage to a target enemy and reducing their movement speed by 50% for 5 sec. Increased in effectiveness if the target is already afflicted by a movement-slowing Frost effect.

Unleash Flame(73683)

Unleashes the Flametongue enchantment upon the Shaman's weapon, dealing 457 Fire damage to target enemy and increasing the damage dealt by the Shaman's next Fire spell by 20%.

Unleash Earth(73684)

Unleashes the Rockbiter enchantment upon the Shaman's weapon, forcing the target enemy to attack the Shaman for 5 sec.

Unleash Life(73684)

Unleashes the Earthliving enchantment upon the Shaman's weapon, healing a friendly target for 479 and increasing the effect of the Shaman's next direct heal by 20%.

Healing Rain(73920)

10 sec cd
Calls forth healing rains to blanket the area targeted by the Shaman, restoring 1826 health to allies in the area every 2 sec for 10 sec.

Spiritwalker's Grace(79206)

2 min cd
Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 10 sec.


Warlock

Fel Flame(77799)

Deals 1837 Shadowflame damage to an enemy target, refreshing the duration of Immolate or Unstable Affliction on the target.

{dark intent not yet implemented}

Demon Soul(77801)

You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.
Imp - Critical Strike damage on cast time Destruction spells increased by 60% for 30 sec. Each spell cast benefitting from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
Voidwalker - All threat generated by you transferred to your Voidwalker for 15 sec.
Succubus - Shadow Bolt damage increased by 10% for 20 sec.
Felhunter - Periodic shadow damage increased by 20% for 20 sec.
Felguard - Spell haste increased by 15% and fire and shadow damage done increased by 10% for 20 sec.


Warrior

Inner Rage(11560)

Rage cost of all damaging abilities increased by 15%, while damage is increased by 50%. {seems to last 8 sec}
{yes i know it was said in the preview that the damage was increased by 15%, not the rage cost. but that's how it is in the new Spell.dbc, propably a mistake by the devs (or not? ^^)}

{Gushing Wound not implemented}

Heroic Leap(71960)

Leap through the air and slam down on all enemies within 8 yards of the target area, causing 50% weapon damage and stunning them for 2 sec.


Alpha Talents

Shaman

77560 | Ancestral Swiftness | Increases movement speed by (5/19/15)%. This does not stack with other movement speed increasing effects.
77655 | Searing Flames | Causes the Searing Bolts from your Searing Totem to have a (20/40/60/80/100)% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
77702 | Improved Lava Lash | Increases the damage of your Lava Lash ability by (10/20/30)%, and by an additional (7/14/20)% for each of your applications of Searing Flames on the target, consuming those applications in the process.
77747 | Wrathful Totems [PH] | Causes your Fire totems to increase the spell power of party and raid members within 100 yards by 10% .
77755 | Lava Surge | Gives your Flame Shock periodic damage ticks a (10/20/30)% chance to reset the cooldown of your Lava Burst spell.
77794 | Focused Insight | After casting any Shock spell, your next heal's mana cost is reduced by (15/30/45/60/75)% of the cost of the Shock spell, and its healing effectiveness is increased by (5/10/15/20/25) | %.



Priest

78202 | Shadowy Apparition [PH] [NYI] | While moving or dealing damage with your Shadow Word: Pain, you will sometimes summon a Shadow version of yourself which will slowly move towards a target which is afflited by your Shadow Word: Pain. Once reaching that target, it will instantly deal damage equal to (15/30/45)% of your Mind Blasts damage.
78228 | Empowered Shadow Orbs | Increases the damage done by your Shadow Orbs by (2/4/6)%, and you have a (33/66/100)% chance to gain a Shadow Orb when critically hit by any attack.
78244 | Thriving Light [NYI] | Reduces the duration of Wound effects on you by 15/30%, and reduces the damage taken by Bleed effects by 10/20%.


Druid

78674 | Starsurge [NYI] | You fuse the power of the moon and sun, launching a devestating blast of energy at the target. Causes 1024 Spellstorm damage to the target and knocking them down.
78675 | Solar Beam [NYI] | You summon a beam of solar light over the enemy target's location, silencing all enemy targets under the beam while it is active. Solar Beam lasts for 10 sec.
78784 | Blessing of the Grove [NYI] | Increases the healing done by your Rejuvenation by (2/4)%, the direct damage of your Moonfire by (3/6)% and the damage done by your Claw and Mangle by (2/4)%.
78788 | Fungal Growth [NYI] | When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by (35/70)%. Lasts 10 sec.
78892 | Improved Feral Charge [NYI] | Increases the damage done by your next 3 attacks by (5/10)% in Bear Form after you use Feral Charge (Bear), and Ravage will temporarly not require stealth for (3/6) sec after you use Feral Charge (Cat).
80313 | Pulverize [NYI] | Deals 75 Bleed damage for each of your Lacerate applications on the target, and increases your total attack power by 2% for each Lacerate application consumed. Lasts 10 sec.
80314 | Endless Carnage [NYI] | Increases the duration of your Rake by (3/6) sec and your Savage Roar by (4/8) sec.
80316 | Primal Madness [NYI] | Tiger's Fury and Beserk also increases your maximum energy by (10/20) during its duration, and your Enrage and Beserk abilities instantly generates (6/12) Rage.
80318 | Nom Nom Nom [NYI] | When you Ferocious Bite a target at or below 25% health, you have a (50/100)% chance to instantly refresh the duration of your Rip on the target.


Rogue

79004 | Improved Sinister Strike | Increases the damage dealt by your Sinister Strike ability by (3/4/5)% and reduces its Energy cost by (3/4/5).
79007 | Improved Recuperate | Causes your Recuperate ability to restore an additional (1/2)% of your maximum health.
79095 | Restless Blades | Your damaging finishing moves reduce the cooldown of your Blade Flurry, Killing Spree, and Sprint abilities by (0.5/1.0/1.5) sec per combo point.
79121 | Deadly Momentum | After killing an opponent that yields experience or honor, gives you a (50/100)% chance to refresh your Slice and Dice or Recuperate abilities to their original duration.
79123 | Blackjack | Even after your Sap wears off, its effects linger on enemies, reducing their damage done by (25/50)% for 5 sec.
79131 | Murderous Intent | When you Backstab an enemy that is at or below (35/70)% health, you instantly recover 30 Energy.
79133 | Venomous Wounds | Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a (15/30/45)% chance to deal $s1 additional Nature damage.
79146 | Sanguinary Vein | Increases your damage dealt to targets with a Bleed effect on them by (2/4/6)%.
79150 | Energetic Recovery [NYI] | Empowers your Recuperate ability, causing its periodic effect to also restore 1 Energy.


Warrior

80128 | Impending Victory (NYI) | Your damaging Heroic Strike, Bloodthirst and Slam abilities have a (10/20)% chance of allowing you to use Victory Rush.


Warlock

80228 | Demonic Quickness | Increases the movement speed of you and your summoned Demon by (8/15)% while your summoned demon is active. This does not stack with other movement speed increasing effects.

Other interesting spells

71416 | The Biggest Egg Ever: Mechachicken's Rocket Barrage Aura Trigger
71412 | Crack Coconut | Attempt to crack the coconut open on a sturdy rock.
71543 | Slap Ringo
71648 | Mechashark X-Steam | Bring forth and ride the Mechashark X-Steam! {mechanical shark, yeah!}
71659 | Freakin' Laser Beam | Inflicts $s1 Fire damage each second upon The Hammer, for $d1. Every shark needs a freakin' laser beam!
71916 | Irresistible Pool Pony: Irresistible Pool Pony - Effect
72069 | Soldier of the Battle for Gilneas City | Faster, better, stronger. {Daft Punk ftw!}
72887 | Super Booster Rocket Boots | Use the Super Booster Rocket Boots to destroy the goblin zombies in Oostan. Some abilities and spells, such as Rocket Jump and Charge, which affect movement, will not work in conjunction with the rocket boots. {BRAAAAAAAAIIINS!}
72935 | Zombie Transformation | Traps the target within an inescapable vortex of wind and drains the soul from their body, turning them into a mindless, brain-eating zombie! | Captured! Being transformed into a zombie! {MOAR BRAAAAAAAAIIINS!}
73517 | Teleport to Noggenfogger
73599 | Kaja'Cola Zero-One | New & Improved Kaja'Cola Zero-One! Half the Calories, Twice the IDEAS! (TM)
74918 | Wooly White Rhino | Summons and dismisses a rideable Wooly White Rhino. This is a very fast mount.
75189 | Mount Sea Turtle | Mesmerizes a Speckled Sea Turtle in Vashj'ir, allowing you to mount and steer them. {underwater quest mount!}
75275 | Giddyup! | Causes Speckled Sea Turtle to exhert all of its effort to move forward in a short burst. Increases speed by 100% for 3 seconds.
74534 | Summon Abyssal Lure | Drop a lure into the Abyss to catch an Abyssal Manta. {apparently, you can catch your first true underwater mount!}
75207 | Abyssal Manta | Summons and dismisses your subdued Abyssal Manta. This is a very fast mount. Can only be used in aquatic environments. | Swim speed increased by 280%.
75966 | Sea Legs | Grants water breathing and increases movement speed by 119% while in Vashj'ir. {seems to help questing in Vashj'ir}
76580 | Blessing of Azshara | Unnaturally fast swim speed and health regeneration.
77939 | Lightning Discharge | Inflicts $s1 Nature damage to enemies on Onyxia's sides. {new onyxia fight?}


Maybe class-related spells?

77042 | Storm Crow Form | Shapeshift into swift flight form, increasing movement speed by 280% and allowing you to fly. Cannot use in combat. Can only use this form in Outland or Northrend. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. {now that's interesting! a new flight form for druids!}
71953 | Radiance Aura | The Paladin sparkles with resplendant light, healing nearby allies for 3% of their maximum health every 3 sec. {The paladin?}
74566 | Feral Rush | Charges an enemy, dealing Shadow damage and interrupting spell cast for $d. {Ferals should be getting an interrupt, is this it?}
74813 | Inferno | Surrounds the caster with an inferno that periodically inflicts Fire damage to nearby enemies for $d. While the caster is aflame, $ghe:she; cannot move or use $ghis:her; abilities. | Unable to move or use abilities. Periodically inflicting Fire damage to nearby enemies. {seems like a class skill because of "cannot use his/her abilities"}
75806 | Improved Crusader Strike | Increases the damage of your Crusader Strike by 10%. {this spell already exists, it's used for PvP Retribution gloves, coefficient may be improved by 5%}

Maybe talents?

76601 | Flashburn | Your direct Fire damage spells cause the target to burn for an additional percentage of your spell's damage over 4 sec.
77535 | Life Shield | Each time you deal damage with Death Strike, you gain a percentage of your health gained as a physical absorption shield.


Neu:

Gilneas & Westfall Story leak mit Bildern:




(Prince Liam handing you the first quest.)

Liam explains how his father already warned him of Arugal's creations running amok. As you progress you get to know that many supplies were already destroyed and Gilneas wouldn't be able to get through any longer if you wouldn't save some supply crates.
While progressing into the military district you meet King Greymane, who tells you to rescue his old friend "Lord Darius Crowley" from prison as he might be a powerful ally in fighting against the Worgen threat.



(King Genn, Lord Godfrey and some soldiers.)




(Godfrey talking about how he doesn't like the idea of having a traitor among his men.)

He once lead a riot against Greymane, that’s why he’s a con right now. As you rescue him Crowley tells you about rebel arsenals which you and your allies might utilize against the enemy forces.



(You and Crowley fighting worgs. The buff is provided by him, heals you constantly and makes you hit harder.)




(The arsenal's guard being like crazy. A second later he turns into a Worgen & Crowley's daughter rescues you.)




Now that you've found cannons and such, you might believe you're able to send those Worgen straight to hell, but there are some remaining tasks. King Greymane asks you to rescue a civillian called "Krennan Aranas", but he's not only a civillian but also one of the most talented Alchemists in the Kingdom of Gilneas. Again, you do as you're told.



(You and Crowley rally up some Worgen to kill them on the Cathedral square.)

The grand finale takes place in the cathedral district. Wiping out wave after wave of Worgen with a cannon provided by Crowley, you finally escape into the cathedral, because most of the ammo is drained. After killing some more worgen, you jump 1 year ahead.



(Pew Pewing some Worgen on the Cathedral square with Crowley's artillery)




(Worgen invading the Cathedral.)

--- 1 Year later ---

By now you've turned into a Worgen and are hanging out in a pillory, in the city of Duskhaven Althoug you're a relentless & bloodthirsty killing machine, the Alchemist & Greymane didn't give up on you yet & feed you the double dosage of a potion Krennan mixed.



(the pillory & the beast)

After consuming it you seem to be finally able to oppress your inner demons. You're told that a therapy is needed to keep you in the state of clear mind. In order to obtain some more potions Krennan wants you to get some of his ingredients.

As you try to get them, you notice that the vials are broken & one of the guardsmen was slain. Looking to the sea, you see some ships of the forsaken, which are obviously invading Gilneas.



(the picture says it all )

After killing some of the invasional forces and even one of their leaders, you report back to "Lord Godfrey" (Who's a confidant of Greymane, but dislikes the idea of working with you, as you're a Worgen.)



(Throwing gunpowder barrels on abominations and letting the prince shoot them is much fun.)



(Killing one of the invasion leaders with a bunch of dogs, lol.)

The ground is shaken by an earthquake (obviously first signs of the Cataclysm) and as you get out of the building, you see that a strip of the coastal area has sunken into the sea. Good: the ships have sunken as well. Bad: noone knows, whether there will be further quakes that wreak even more havoc.



(earthquaaake)



(the map is open to show how much of land was shattered)

You're tasked to evacuate some people (e.g. Lorna Crowley, whose dad "Lord Crowley" seemingly died in the Worgen siege) and finally take a carriage to the next village of Gilneas.



(Greymane manor)



(Genn showing you that another quake destroyed Duskhaven)

As if there wasn't enough bad luck your carriage breaks down & your trapped between some Ogres, an Ettin (it's the result of an ogre & a giant having a good time :]), and some Forsaken. You lure the Ettin right to the forsaken and are able to finally escape to the next ville.



(Yaaay, killed two birds with one stone! )

Lorna (Crowley's daughter) put some clues together and sends you to an old mill, where you meet a nightelf which then sends you to a tree. Under it, you find an old friend. Crowley obviously survived the worgen siege, but has turned into a worgen himself. He and the Nightelves have found a (partly) cure to the Worgen curse. After you obtain an artifact, which was stolen by the Forsaken, you are finally cured and able to turn into a human, whenever you want.



(Uncovering where Crowley is hangin' out.)



(You drink from three wells & are cured from the curse.)

King Greymane and Lord Godfrey arrive at the scenery and Crowley is ordered to serve in Greymanes army by Godfrey. Crowley who's unsure of Greymanes real intentions asks him whether he comes as a friend or a tyrant & Genn reveals that he's a Worgen as well.



(OMG! Greymane's a Worgen! :O)

As Godfrey believes that the Forsaken stop their siege, as they get King Greymane, he holds him as a hostage, but as you kill Godfreys supporters he surrenders and spares Greymane.



(You saved Greymane & Godfrey kills himself.)

Greymane & his son lead a small army, that wants to eradicate the Forsaken forces in the city of Gilneas. After fighting through hundreds of soldiers and abominations and even a small boss (Rotface model says hello!) you arrive in the court district, where Sylvannas is to be found. She stuns all the forces (including you) & tries to kill King Greymane, but his son jumps into the way of the poisoned arrow and dies.



(the battle for Gilneas begins)



(Rotface or Festergut [mixing them up all the time] wannabe.)



(We almost killed Sylvannas! :[)



(Liam sacrificed himself to save his dad. ): )



Although he's bitter as hell, Genn sends you to do one last task - eavesdrop on Sylvannas in the cathedral. As you eavesdrop on her, she is told to cease the application of plague bombs in Gilneas by one of Garrosh's generals. However, as he leaves, Sylvannas tells her High Executor to continue dropping Plague bombs. (Well wtf, since when is Sylvannas more of a baddy than Garrosh?)



(Psst.)



(the log.)

After fulfilling this last task you're sent to the coastal area of Gilneas, where you eradicate the last horde attackers with your nightelf allies.



(Genn crying over the death of his son.)



(You need to cross a tunnel full of agressive critters to reach the coast.)

As the last quests are not ingame yet, you're just ported to Rutheran in Darnassus & continue questing as everyone else.

Characters
Liam Greymane: Prince of the kingdom of Gilneas
Genn Greymane: King of Gilneas and Liam’s father
Lord Darius Crowley: Old friend of Genn Greymane & former leader of a rebellion opposing Genn.
Lorna Crowley: Darius’ daughter
Krennan Aranas: Developer of the antidote that oppresses your inner demons.
Lord Godfrey: Genn’s Ally, later the one who betrays him in order to stop Forsaken siege

Credits: Turael ,mmo*ned,Xel,TuralX18
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Old 05/26/2010, 00:13   #2
 
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nice! für deine mühe gibts von mir n thanks
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Old 05/26/2010, 00:20   #3
 
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Hey kein Problem.Bitte enschuldigt dieses durcheinander bei zeiten werde ich es richtig ordnen
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Old 05/26/2010, 00:22   #4
 
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SPOILER!!!!!!!!!!, Wenn ihr nichts erfahren wollt bitte auf das X gehen! SPOILER!!!!!!!!!!!!



















Westfall

Upon entering Westfall you’ll notice that Furlbrow, his wife & Old Blanchy are missing. On a second look you notice that the cart they were standing in front of is right in your way & behind it you’ll find Horatio Laine and two Stormwind Investigators looking at the corpses of aforementioned people/animal.



You get to know that all of them were killed & Horatio Laine wants you to investigate on the Jansen Stead, were many homeless people are lurking around, as Deathwing destroyed their houses in Stormwind & Varian doesn’t care about them.
Years ago this field was invaded by the Defias-Brotherhood, but you get to know that they were wiped out.
They give you different clues: Someone heard human voices yelling. The next could smell someone “rich”. The third person is accusing Varian of the murder, as he doesn’t care about his citizens, he then adds that he saw some Gnolls leaving before the investigators arrived. The fourth and last clue tells you something about Murlocs, which fled when Laine arrived.
Laine then tasks you to investigate the Murloc- & Gnolltrail. After killing some Gnolls you find a tattered and torn piece of red cloth. The Murlocs drop a letter which is missing some words.






Laine tells you how those 2 clues are of no use (idiot he is. ) He then sends you to two-shoed Lou, who’s an informant of him.




He hands you a crate, which once was his house (lol (: ) and points you over to the Jangolode Mine, where you bear witness of a meeting between an Ogre and a shadowy figure (clearly a woman, but well, nothing but a shadow.) As the shadowy figure angers the Ogre (who seems to be a mage, judging on his outfit) he threatens to kill her, but she explains how he would fail miserably. Instead she offers him wealth and power if he joins her. He accepts & she says that she calls him “when the dawning is upon us.”



As you return to Two-shoed Lou, he has another bit of information. Behind the barn right beside you, there are four thugs conspiring & it might be of use if you eavesdropped their conversation. As you listen to them you hear them talking about the shadowy figure & how she is grateful, that the four gangsters killed the Furlbrows (woohoo, we found the murderers!) They notice you, but stand no chance and so you’ll kill them.



Returning to Two-shoed Lou, Horatio Laine cowers over him, as he was assassinated & had his shoes put on his head (haha... ).





Horatio Laine aware that we’re missing some essential information sends you to Farmer Saldean and his wife, who might provide some additional information. After killing some Harvest Watchers & helping Salma Saldean cooking her world-famous Westfall Stew, they tell you that they adopted a girl years ago, which suffered off amnesia, so they just named her “Hope”. This (by now) young woman is very close to the homeless people in Westfall & is to be found in the Sentinel Tower at Sentinel Hill. Arriving there, you see that Sentinel Hill is now surrounded by walls and none of the homeless people are let in.
At the tower you witness a conversation between Laine & Gryan Stoutmantle (who was deployed in Northrend for some time & has returned to Westfall, after the Lich King’s Fall) Stoutmantle ensures Laine any support he could provide. Our investigator then notices a worgen in a pillory and asks Stoutmantle what’s up with him. This worgen just killed some sheep in the countryside and is highly dangerous.






Talking to Hope, she asks you to help some of the homeless around Sentinel Hill by feeding them Westfall Stew, you do so. Stoutmantle wants you to kill some Gnolls, as they are up to something.



You find an attack plan which mentions someone called Helix & is signed with just a “V”. Stoutmantle remembers that Stormwind’s SI:7 was tracking a Goblin called Helix Gearbreaker for quite some time. He then sends you to an SI:7 agent, called Kearnen, near Mortwake’s Tower (back in classic you had to do your rogue-poisonquest over there).





As you approach Kearnen, she explains that the tower is heavily guarded by mercenaries, but she’d snipe them down if they attacked you. Upon entering the tower you consume a stealth potion and walk up, where you again eavesdrop on a conversation. This time it’s between the shadowy figure and Helix Gearbreaker. Gearbreaker explains how the gnolls failed rescuing “the admiral”, but the figure doesn’t seem to matter much, she explains how they’ll free him as soon as “the dawning” begins. In the end she asks Gearbreaker to organize a meeting in Moonbrook.




Stoutmantle sends you to a small Alliance outpost near Moonbrook, where you are asked to collect some propaganda material. In addition to an issue of the Moonbrook Times, an informationl Pamphlet and mysterious propaganda. You find a secret journal, which says something about how a “Brotherhood” will rise again and “wash across this land as a flood to cleanse it of its filth and corruption”. Again, some of the propaganda material was signed with a “V”.



You are then send to the meeting between many of the homeless & the shadowy figure. She calls themselves the “abandoned, orphaned children of Stormwind” and how Varian needs to be made accountable, as he doesn’t care about their plight. She declares that they all are reborn by today – “as men and women, not nameless faceless numbers!”






When returning to the outpost, it is suggested that you ask a shaman, who’s nearby, for some help. He hands you some incense and wants you to go into the deadmines (the dungeon, not just the place). As you progress through the tunnel’s you’ll notice that even there are no Defias to be found. After entering the dungeon you use the incense and have a vision of VanCleefs death 5 years ago. After the Alliance heroes left the dungeon, a small girl, named “Vanessa VanCleef” approaches VanCleef and says “Daddy...”.






As you return to Stoutmantle and Laine and tell them about VanCleefs daughter, Hope walks towards you and says “You bastards will burn for what you did.” Stoutmantle is clearly confused as she continues “Hope? Is that what I was supposed to feel when I saw my father decapitated by your henchmen?”. Helix as well as some stealthy Defias join the scenery as Hope drops her disguise. Stoutmantle as well as the investigators are stunned, but you are spared, as Vanessa explains that you helped her cause, although not intentional. She frees the worgen from his pillory, who then turns into a human & is introduced as “Admiral Ripsnarl”, part of the brotherhood.







As a last question, Laine asks why Vanessa let the Furlbrows be assassinated & she explains, how they always knew that she was the daughter of Ed VanCleef. She then lets her henchmen thow torches at everything in Sentinel Hill & Stoutmantle requires you to tell Varian of the new Brotherhood threatening Stormwind. As you tell Wrynn about everything, he orders some troops to Sentinel Hill and sends you back there. After arriving there you’re a witness how the troops are hopelessly fighting the Defias Brotherhood, as the whole Sentinel Hill is burning.







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Old 05/26/2010, 00:30   #5
 
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SPOILER!!!!!!!!!!, Wenn ihr nichts erfahren wollt bitte auf das X gehen! SPOILER!!!!!!!!!!!!






















































UND JETZT KOMMT DAS GEILSTE

Mount hyal , Deathwing , Ragnas Screens!!!!!!!!












































































/EDIT

Zu dem Gebieten infos möchte ich Dies Irae von MMO*WNED danken der sehr viel geschüftet hat dies zu schreiben Ich habe die Bilder nur richtig eingefügt und das ein bisschen zusammenlegender geschaltet also das es besser ausieht!.

Vielen dank für deine großartige arbeit Dies Irae!
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Old 05/26/2010, 05:59   #6
 
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****** , leider der Traffic verbraucht!.

Werde mich drum kümmern!.
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Old 05/26/2010, 10:47   #7
 
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Dies Ira* hat die Fotos bei MegaUpload hochgeladen:



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Old 05/26/2010, 13:28   #8
 
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Danke für die Info

Wenn ihr alle Bilder sehen wollt , download euch diese Datei
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Old 05/26/2010, 13:49   #9
 
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Wow. Bin schon sher gespannt auf den Release.

@Turael, spoiler das mal bitte noch ein bisschen.
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Old 05/26/2010, 13:51   #10
 
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Turael, du solltest sozusagen alles spoilern.
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Old 05/26/2010, 13:55   #11
 
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Dass alles spoilern? , ich gebe euch gern Account daten ihr könnt es SPOILER...warte ich mache was anderes!


Reicht das nun?
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Old 05/26/2010, 14:39   #12
 
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Nein, nein.
Mach bitet die Bilder, etc. in einen Spoiler, damit der Thread nicht 3km lang ist.
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Old 05/26/2010, 17:28   #13
 
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Hallo , ich werde doch nicht jedes einzählne bild in einen Spoiler tun? wer nicht gepoilert haben will der geht auch nicht in den Thread!
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Old 05/27/2010, 06:09   #14
 
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Möchte mich hier nochmal dafür bedanken, dass du meinen Photobucket Traffic gesprengt hast, wegen eiskaltem hotlinken. (:
Wer neue Screens sehen will sollt' zu mmo*ned, hab ein bisschen was über die Ashenvale Experience geschrieben & werde nach und nach neue Screens hinzufügen.
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Old 05/27/2010, 13:38   #15
 
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Hallo Dies Irae , was soll das jetzt
Ich habe dich angegeben dir gedankt , es war sogar mit dir teilweise abgesprochen!.
Außerdem kann es nicht sein .. wegen mir: wenn man ein Bild verlinkt verbraucht es kein Traffic nur wenn man auf den Bilder link geht dies passierte hier aber nicht!"
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