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[Repack] 2.4.3 TBC Arena Tournament

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Old   #1
 
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[Repack] 2.4.3 TBC Arena Tournament

Emulator: TrinityCore1 forked, with over 2000 commits
Patch: 2.4.3 TBC

Gear: Start - Season 3, including jewelry from Tier 5 / 6 and some even 6,5
Rewards: Mounts, Season 4 Gear, Transmog Items

Included in this repack:
You'll get ALL spells on character creating, no trainers required.
You'll get ALL spells for your hunter / warlock pet, also max rank when specing into an ability.
Cooldown, Mana & HP reset, clearing diminishing returns after duel.
The Vendors are sorted. Gems sorted by colors, Gear sorted by slot.
Transmog NPC wich will change your item display.
Beastmaster NPC where you can select your hunter pet.
Neutral dueling area where alliance and horde can duel each other.
Race change npc where you can change your race / faction and appearence

Premade gear npc wich will give you items, gems, enchants and spec for your character.
Arena Spectator NPC
including the addon. ()
You must register and activate your account in order to view images.

This is the MOST BUGFREE repack wich was ever created by someone, if you doub this test it. No other privat 2.4.3 server has a better working spell / talent / mechanic system.

Note! This is still in development and will never leave development state, so just use it yourself for some arena's or duels.

Download:


Issue tracker:

How to install: (copied from TC wiki, thanks!)

Quote:
Software Required

World of Warcraft Client 2.4.3
-
If you do not have this then you shouldn't be here.

MySQL Server Community Edition - http://dev.mysql.com/downloads/mysql/
Download the Windows (x86, 32-bit), MSI Installer
Scroll down to the bottom and click on "No thanks, just take me to the downloads!"
When the install is almost done, make sure "Launch the MySQL Instance Configuration Wizard" is checked, then click "Finish".
When the MySQL Instance Configuration Wizard launches, most default options are fine, but remember the username and password you use (root // whatever). You will need them to log into your chosen database management tool (below) in order to import SQL files later.
To test if MySQL is set up correctly, hit CTRL+ALT+DEL on your keyboard, enter the Task Manager, and select the "Services" tab. In the list of services you should see "MySQL" with a status of "Running".


Choose one of these database management tools:
SQLYog Community Edition - http://code.google.com/p/sqlyog/downloads/list
HeidiSQL - http://www.heidisql.com/download.php
MySQL Workbench - http://dev.mysql.com/downloads/tools/workbench/
Try connecting your MySQL instance that you installed above. Depending on the program, you may be looking for "Connect to Host" or "New Connection" or "Session Manager".
Create a new connection/session. The Hostname/IP address of "127.0.0.1" or "localhost" is fine if you installed MySQL on the same computer that you installed HeidiSQL or SQLYog. Simply fill in your root // whatever password and you should now be able to connect to your database.


Installing the Databases
Trinity needs three databases to run - realm, characters, and world:

realmd - holds account data - usernames, passwords, GM access, realm information, etc.
characters - holds character data - created characters, inventory, bank items, auction house, tickets, etc.
world - holds game-experience content such as NPCs, quests, objects, etc.

The following steps are done using the database management program you installed in Step #5 of Software Required (ex. HeidiSQL or SQLYog):

In HeidiSQL, click on the database you want to use in order to "select" it, then click Tools > Load SQL File... > (select the file) > Run file(s) directly
In SQLYog, click on the database you want to use in order to "select" it, then click Database > Import > Execute SQL Script


Setting up the server
Trinity requires dbc and map files. It is optional but highly recommended to also extract vmaps, which enable Line-of-Sight rules (casting through walls, etc) and Sanctuary areas (like Dalaran). Another option, which is still experimental and in progress, are mmaps, which enable correct npc pathings (through walkways instead of walls).

WARNING: Use ONLY Trinity's extractors. Others are NOT supported.

If you use extractors from other projects it is almost certain that your TrinityCore will not recognize the extracted data!

Copy the whole folder you donwloaded from here to your wow 2.4.3 directory, then run ad.exe after this is completed run create vmaps simple. Copy the created data to your core folder/data

Run realmd.exe
Run world.exe

Have fun!
Changelog:

Quote:
Don't allow using Vial of the Sunwell without having holy power.
Cleanup CanCast bool.
Completly remove holy resistance.
Implement custom attr - Spell's with this attr can't be resisted, Pummel etc
Better spell error return for Vial of the Sunwell.
Removed isDelayedSpell. Working on better delay system.
Implement auto tracking Track Humanoids
Improved fire / earth elemental scripts and remove unsued customPetAI
Remove not working gcd abuse code
Shadow Embrace infinity duration fixed.
Banish and Cyclone on Players pet fixed.
Cleanup CreatureAI, water elemental will get its own.
Implement IsNeedVisibleSlot for filling aura lists. This will help to fix totem visual buff issue.
Fix display of Heroic Presence (Racial Passive), Inspiring Presence (Racial Passive), Battle Standard, Battle Standard as a buff in list.
Warlock pets now start with all spells.
Fix display of dranei racial.
Cold blood is now consumed by hemo
Fix seal fate not proccing from shiv
Reduce healing from bloodcraze etc when having negative -% healing.
Implement SPELL_ATTR_CU_DONT_PROC_ON_ABSORB, Inner Fire and Prayer of Mending won't proc on absorbed damage.
General check for precast positive spells (e.g. healing spells) on cycloned / banished (ISOLATED) targets.
Don't allow to accept battleground invite while already being in a battleground. Credits for this goes to desteny from hellground
Don't reflect channeled spells to caster, just cancle them.
Allow Touch of Weakness to trigger priest's debuffs like Shadow Weaving or Blackout
Fix abusing of healthstone and mana gems (using 2 gems at the same time with macro)
Fix toughness shaman talent not reducing the aura duration of spells with speed above 10 seconds
Fix delayed spells not hitting creatures
Fix Water elemental trying to chase target even if its in range for bolt
Fix Water elemental return to owner if cannot cast frezee
Fix Seal of Command crits allowing to proc talents
Fix Felguards have now a 5% chance to parry
Fix clearcasting now affecting icelance
Fix Shadow Embrace in ALL cases
Fix mana regen on Cyclone targets
Grouding totem will now redirect spells if totem is not within line of sight with caster
mana regen (e.g. Innervate) will no longer pulse when unit is isolated (cyclone)
cleanup resist system, fixing that some spells can't be resist like cheap shot
completly fix blackout proc on inital dot cast and all damageing spells
Devour magic AI
Implementation of "A more powerful spell is already active"
Completly rewrite dispel mechanic (including spell steal).
Dispel effects will now only dispel aura charges from some spells e.g. Lifebloom, Earth Shield.
Dispel resistance will also apply for spells not casted on yourself e.g. Paladin Stocism applys on seal debuff on your enemy, priest buffs have 20% resistance chance even if you buff it on your teammate.
Dispel effects will no longer try to dispel auras with 100% dispel resistance.
Priest dispel (or dispel > 1 charges) have now split effects, 1 dispel can be resisted and the 2nd can hit target.
Fixed a logic error with Fel Hunter AI, it should no longer attack last target if Fel Hunter is in follow mode.
Implement a arena queue command, apply the .sql file to your database. Syntax: .arena 2 .arena 3 or .arena 5 to queue for the bracket. After the match is done you'll return to your spot where you queue from (WOTLK like).
Remove some unused code, like warden debug data spamming the server console.
Succubus can now autoattack if forced with Attack (ctrl-1 on default) if succubus is invisible.
Fel Hunter's autocast devour magic does now work in both cases listed below:
- First case: If pet is in follow mode and devour magic autocast is on it should devour owner instantly when he's getting effect by some magical debuff.
- Second case: if pet is attacking an enemy the pet should devour him only if he got a positiv buff.
Tainted Blood will now be autocasted correctly
Health Funnel should be canceled if pets gets cloned or banished.
Cold Blood does now procs for both mutilate main and offhand
Implement arena spectator addon serverside changes (credits to Kerhong and Midna from )
Mongoose can now stack from two diffrent weapons and will have their own buff with duration.
Cleaned up diminishing returns.
Mind Flay can now stack from two or more casters.
Vampiric Touch can now stack from two or more casters.
Vampiric Embrance can now stack from two or more casters.
Grounding Totem can now stack from two or more casters.
Power Infusion no longer stacks with Icy Veins, Heroism, Bloodlust.
Mangle can now stack but the effect doesn't apply twice.
Pet's no longer lose loyality or happieness.
All on spell procs now proc on spellhit rather than on spell release
{ Delayed spell will proc it on hit, instant and channeled spells on release }
Cleanup stealth detection and stealth level.
Impement binary and partial resistable spells.
Turn Evil is now dimished with fear and seduce.
Rewrite spellhit / meleehit calculations.
Mage table will now have animation spell for casters.
Added horde guild masters to OG and UC malls.
Implement neutral dueling area.
You can no longer duel on VIP Island.
Remove delayed stealth on nightelv racial.
Fix diminishing for polymorph gouge and sap.
REDUCED VMAP SIZE TO 300MB. You need to remake maps / vmaps.
Redone totem summon code due to new vmap system.
Implement battleground rotation system, each battleground will have a queue master for 1h. After that the queue master will despawn and a new battleground will be picked.
Updated teleport NPC, added Queue zones for alliance, horde (old duel zones)
Implemented random queue zones in Nagrand (AT WOTLK)
Implemented VMAP3 + mmap system. Including own offmesh data for arenas so pet pathing will be 100% correct on ropes (Blades Edge) and grave (Ruins).
Implemented race changer npc (currently not supported) and visual change npc.
Implement arena extended logging: This will log damage done, healing done and much more things to detect wintrading



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-Arena isn't working, when we try to que for arena it says. "someone in your party is already in this battleground queue. (S) He must leave it before joining as group."

-Snares such as root and freeze, cause player to be inable to cast spells other then instant.

-Execute isn't working

-Some of hunter spells like detterence and dismiss pet cause server to crash.


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Thanks for those reports, please report them to

Quote:
Originally Posted by Narralol View Post
-Arena isn't working, when we try to que for arena it says. "someone in your party is already in this battleground queue. (S) He must leave it before joining as group."
http://i.imgur.com/WM8qptx.jpg - I can't confirm this one.

Quote:
Originally Posted by Narralol View Post
-Snares such as root and freeze, cause player to be inable to cast spells other then instant.
//Fixed

Quote:
Originally Posted by Narralol View Post
-Execute isn't working
// Fixed

Quote:
Originally Posted by Narralol View Post
-Some of hunter spells like detterence and dismiss pet cause server to crash.
Can't confirm on detterence, can confirm on dismiss pet tho! Fix will come sooner or later, fixed crash on snake trap
EDIT: I really cant figure out why it is crashing the server. I did a small workaround to let you unsummon your pet, use following spell:
Id: 36562
Name: Dismiss Pet
I changed cast time to match the original spell cast time.



Here the new version -

Changelog:
Quote:
Don't allow using Vial of the Sunwell without having holy power.
Cleanup CanCast bool.
Completly remove holy resistance.
Implement custom attr - Spell's with this attr can't be resisted, Pummel etc
Better spell error return for Vial of the Sunwell.
Removed isDelayedSpell. Working on better delay system.
Implement auto tracking Track Humanoids
Improved fire / earth elemental scripts and remove unsued customPetAI
Remove not working gcd abuse code
Shadow Embrace infinity duration fixed.
Banish and Cyclone on Players pet fixed.
Cleanup CreatureAI, water elemental will get its own.
Implement IsNeedVisibleSlot for filling aura lists. This will help to fix totem visual buff issue.
Fix display of Heroic Presence (Racial Passive), Inspiring Presence (Racial Passive), Battle Standard, Battle Standard as a buff in list.
Warlock pets now start with all spells.
Fix display of dranei racial.
Cold blood is now consumed by hemo
Fix seal fate not proccing from shiv
Reduce healing from bloodcraze etc when having negative -% healing.
Implement SPELL_ATTR_CU_DONT_PROC_ON_ABSORB, Inner Fire and Prayer of Mending won't proc on absorbed damage.
General check for precast positive spells (e.g. healing spells) on cycloned / banished (ISOLATED) targets.
Don't allow to accept battleground invite while already being in a battleground. Credits for this goes to desteny from hellground
Don't reflect channeled spells to caster, just cancle them.
Allow Touch of Weakness to trigger priest's debuffs like Shadow Weaving or Blackout
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Arena isnt' working still, when I try to que as skirsmish 2v2, it works, but when me and my mate try to que for rated it says the same message. And when I que for skirmish, then he can't que for skirmish.

http://i.imgur.com/eVrIbKZ.jpg

Snare casting bug is still persistant, now I get interupted every 0,1 second when freezed in frost nova when I try to cast.


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Well the casting while freezed bug should be completly fixed now.

I really can't confirm the arena bug! How can I reproduce it, I never got such a report b4.

Update:
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Thank you very much! both problems are fixed.

Btw rogue can shadowstep while freezed/snared (I believe this is one or two lines of code)
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Quote:
Originally Posted by Narralol View Post
Thank you very much! both problems are fixed.

Btw rogue can shadowstep while freezed/snared (I believe this is one or two lines of code)
This was normal in TBC. It was changed later in WOTLK.
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Regarding arenas, sometimes it works, sometimes it doesn't. I figured that either after using GM commands, or switching between zones, or dueling, it can cause a player to be inable to join the arenas. And after reseting the server, it's fixed again.

In this newer version. Diminishing return, once it gets full, like after 3 polys, target should be immune for 24 sec, regardless if the newer poly would be casted on the target, and after 24 second the diminishing return should be refreshed, it persists after duels, doesn't get reseted(ever^^) until server restart.
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Quote:
Originally Posted by Narralol View Post
Regarding arenas, sometimes it works, sometimes it doesn't. I figured that either after using GM commands, or switching between zones, or dueling, it can cause a player to be inable to join the arenas. And after reseting the server, it's fixed again.
I still can't confirm the issue, I really think it's a problem wich is caused by you or your friends.

Quote:
Originally Posted by Narralol View Post
In this newer version. Diminishing return, once it gets full, like after 3 polys, target should be immune for 24 sec, regardless if the newer poly would be casted on the target, and after 24 second the diminishing return should be refreshed, it persists after duels, doesn't get reseted(ever^^) until server restart.
// Fixed, also clearing diminishing return at duel accept (for fast placed duels like RvR)

UPDATE:
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New update:

Quote:
Vanishing a spell won't put the rogue incombat
Grounding totem, the aura will get removed on spell hit on totem rather than on spell release. This will fix: shatter grounding totem, non damage effects dont kill totem
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Fear isn't broken with damage over time spells. It should have a % to break.

Btw hipotetically if I wanted to put the creatures in(generic ones, wondering in the wild), I would need to update the SQL table "creatures" with spawns right?

The Arena queing problem I had was client side. When the person restarts the WoW client, it works.
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Quote:
Originally Posted by Narralol View Post
Fear isn't broken with damage over time spells. It should have a % to break.

Btw hipotetically if I wanted to put the creatures in(generic ones, wondering in the wild), I would need to update the SQL table "creatures" with spawns right?

The Arena queing problem I had was client side. When the person restarts the WoW client, it works.
Fear is broken on %dmg off max health, wich is currently 25%
Code:
m_modifier.m_amount = m_target->GetMaxHealth() * 0.25f;
Yes you have to update the creature table, you should use TDB, I don't really know if OC DB will help you much. I don't take response of bugs that happens if you add all creature, I also won't fix thinks wich are not related to spells etc.

Feel free to report anything else
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Update:

Code:
Grouding totem will now redirect spells if totem is not within line of sight with caster
mana regen (e.g. Innervate) will no longer pulse when unit is isolated (cyclone)
cleanup resist system, fixing that some spells can't be resist like cheap shot
completly fix blackout proc on inital dot cast and all damageing spells
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New release including new 100% blizzlike vanish and stealth mechanic.

Download:

Here is a video about it:
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-Arena isn't working, when we try to que for arena it says. "someone in your party is already in this battleground queue. (S) He must leave it before joining as group."


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