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[Release] Noggit SDL 3.1021

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Old   #1
 
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[Release] Noggit SDL 3.1021

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Noggit SDL 3.1021

Finally Noggit SDL 3.1021 is there!
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.
But here's a approximate changelog:
  • Steff |*Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
  • Steff | Calculate camera height related to terrain height on map load.
  • Steff |*Fix that texture swapper stayed visible if you changed the tool
  • Steff |*Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
  • schlumpf | various memory leaks or potential crashes
  • Valium | Initial support for drawing tablets on Windows.* Crashes if you don't have a tablet installed.
  • Valium |*Implemented Blizzard style wireframe.
  • schlumpf |*mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
  • Adspartan |*Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
  • Adspartan |*Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
  • Adspartan |*Set tile as changed when using "swap adt".
  • Adspartan |*prevent m2/wmo selection when using a tool
  • Adspartan |*Fix texture shift ingame
  • Adspartan |*Alphamap loading / saving changes
  • Adspartan |*Prevent crash when loading or drawing wmo. (for retroported WMOs)
  • Adspartan |*Fix texture shift between noggit and wow client
  • Adspartan |*Fix alphamap loading for uncompressed (2048)
  • Adspartan |*Paste object at the cursor pos if nothing is selected
  • Adspartan |*Vertex shading is now correctly implemented.
  • Kaev |*This should hopefully fix all model bugs when you save your files

You can download Noggit SDL 3.1021 with all needed .dll files from here:

Have fun and happy modding!

EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!



Kaev <3 is offline  
Old   #2
 
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Texture loading didn't work for some people. Schlumpf and me found what's wrong: A commit ****** up listfile loading somehow (probably threading problems). I reverted the commit and uploaded a new version. You can find it in the starting post or here:


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