Notes: As most of you should know, All map data from patch 5.3.0 onwards have 64bit Hole data instead of 32bit, What that means is Entrances to Caves or Holes in the ground for WMO Buildings that go underground will not be usable. This is a limitation of using the older client(s). Also there are various new slime/lava/fog layers that do not exist in WOTLK, so I defaulted them to ocean to avoid crashing the client, that's why in some places you'll see Water over a slime or lava area.
Anyway the Port command I used in the video is:
.go xyz 1141 -1540.8 -5.5
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PICTURE TIME!!
^ Here's what I mean about the liquid thing.
Here's what the GroundClutter/Effects would look like, I only did the files on this tile for a test, I may do the rest later.