Racial Traits:
Berserking: Activate when "Wounded" to increase melee and spellcasting speed by 25%. Can only be used when below 20% Health.
Regeneration: Increases health regeneration by 10%. 10% of total health regeneration may continue during combat.
Beast Slaying: Increase damage bonus to Beasts by 5%.
Throwing Weapon Specialization: +5 Throwing Weapon Skill
Class: Warrior
Level: 60
Talents:
Arms Talents (28 points)
Fury Talents (23 points)Quote:
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
(rend is 13.8 dmg per rage point effective, with huge amounts of DOT, worth investing in.)
Deflection - 5/5 points
Increases your Parry chance by 5%.
(dual axe, so parry > no blocking)
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
(more rage = good)
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
(nuff said above)
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
(critical = sex)
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
(obvious reasons)
Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.
(another no brainer)
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
(yep)
Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
(the slower they move, the quicker they die from pwnage)
Quote:
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
(another woot)
Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.
(rage points rock your socks)
Improved Cleave - 2/3 points
Increases the bonus damage done by your Cleave ability by 40%.
(and your little dog too)
Blood Craze - 2/3 points
Allows 10% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.
(good enough)
Improved Battle Shout - 3/5 points
Increases the Attack Power bonus of your Battle Shout by 15%.
(good enough, just for pre-req)
Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
(uhm? obviously?)
Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.
(Scarface'd)
Protection Talents (0 points)
None