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How to put yourself at top of damage meters (recount mod)

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How to put yourself at top of damage meters (recount mod)

If your guild DPS is obsessed with damage meters, here is an easy way to always put yourself in the top 5. Its assuming you are using the RECOUNT damage meter (), Recount does sync with other players so all of them will see the same numbers you do. The other popular damage meter is SWStats, I do have a hack for that as well but I don't have a version atm thats working with 2.4 - I will post when I update it. I find recount much better than swstats, so try to convince guildies to use Recount.

The trick is basically to constantly inject "fake damage" into recount. Make a new macro, and type one of the following depending on whether you are a melee (rogue, warrior, enh shaman, etc) or caster (mage, warlock, etc).

MELEE:
/script Recount:CombatLogEvent(nil,GetTime(),"SWING_DAMAGE ",UnitGUID("player"),UnitName( "player"),0x511,UnitGUID("target"),UnitName("T arge t"),0x10a48,1250+random(500),1 ,0,0,0,1,nil,nil);

CASTER:
/script Recount:CombatLogEvent(nil,GetTime(),"SPELL_DAMAGE ",UnitGUID("player"),UnitName( "player"),0x511,UnitGUID("target"),UnitName("T arge t"),0x10a48,27072,"Frostbolt", 0x10,1975+random(1000),16,0,0,0,1,nil,nil);


Some explanations:

SWING_DAMAGE or SPELL_DAMAGE are the damage types. There are others, such as Heals, DOTs, and probably ranged. I don't have a hunter so I'm not really sure what their damage is like.

The number 0x511 means the damage was caused by you, a player, shouldn't have to change this.

The number 0x10a48 means that the damage was caused against a hostile NPC that you were targeting. Shouldn't have to change this.

For the MELEE people, 1450+random(500) is how much damage your swing was. Can make it higher or lower, as you please. The random() is there so every melee attack isn't the same amount. The ,1 following means the attack was a crit.

For casters, 27072 is the spell ID of frostbolt. For other spells, go to , look up the spellname (in abilities after search), and use the spell ID which is the number in the address bar. So for example Frostbolt rank 13 is 27072, Fireball rank 13 is 27070, or Shadow Bolt rank 11 is 27079. Type in the spell name after the number.

The 0x10 in spells refers to the spell school. 0x10 is Frost. The values are:

school spellSchool
physical 0x01
holy 0x02
fire 0x04
nature 0x08
frost 0x10
shadow 0x20
arcane 0x40

Be sure to change appropriately - if you are a warlock, use fire or shadow, for fire mages use fire, and so on.



So if you are for example a fire mage, your macro would be:

/script Recount:CombatLogEvent(nil,GetTime(),"SPELL_DAMAGE ",UnitGUID("player"),UnitName( "player"),0x511,UnitGUID("target"),UnitName("T arge t"),0x10a48,27070,"Fireball",0 x04,3375+random(1000),16,0,0,0,1,nil,nil);

Put this in a macro, and put the macro somewhere on your button bars. Now while you are fighting trash, boss, or whatever just click the button while you are regularly casting fireball (make sure you have a unfriendly target selected!). You will see your numbers jumping up in the damage meters. You can keep clicking in the middle of casts, it won't interrupt them or anything, just keeps your numbers jumping up!

Don't spam too much or you will do like 4x the damage of the next person, and people will be very suspicious. If you keep yourself always in the top 5 I find it works best, and your guild leaders and officers think you are elite

You can see more details on the parameters at this page, although its pretty technical:



Any questions post away!



jitsuk is offline  
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hmm it wont work for me ... it say´s a error " Unknown combat log event type : SWING_DAMAGE " hmm maby it wont work with the german version ?


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the problem is the forum

MELEE:
/script Recount:CombatLogEvent(nil,GetTime(),"SWING_DAMAGE ",UnitGUID("player"),UnitName( "player"),0x511,UnitGUID("target"),UnitName("T arge t"),0x10a48,1250+random(500),1 ,0,0,0,1,nil,nil);

look by "SWING_DAMAGE " delet the space
dRon is offline  
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schon jmd getestet ?
(müsst die leerzeichen hinter spell_dmg und swing_dmg wegmachen)


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getestet, aber wirkt sich nur aufs eigene aus bin immernoch 3.er als vergelter pala in kara ^^
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Code:
/script Recount:CombatLogEvent(nil,GetTime(),"SPELL_DAMAGE",UnitGUID("player"),UnitName["player"),0x511,UnitGUID("target"),UnitName("Target"),0x10a48,27079,"Shadow Bolt",0x20,3375+random(1000),16,0,0,0,1,nil,nil);
gibtn error
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Code:
/script Recount:CombatLogEvent(nil,GetTime(),"SWING_DAMAGE",UnitGUID("dRon"),UnitName( "dRon"),0x511,UnitGUID("target"),UnitName("T arge t"),0x10a48,3250+random(500),1 ,0,0,0,1,nil,nil);
so muss es in etwa aussehen

wenn euch 6k extra schaden net reicht mach einfach aus 3250 neh 32500 dann sinds knapp 30k mehr ^^

und achte auf Name (wo bei mir "dRon" steht euer char name) und das ("T arge t") auseinander geschrieben wird
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wtf, wieso muss ich T arge t mit leerzeichen schreiben? oO
hab bissl kopfweh, bei mir blockiert alles
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weils so ist, aber dann funtzt es, bringt aber nix weil nur du es siehst
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scripts sind normalerweise nicht sprach ab hängig aber wenn du sowas wie, "SWING_DAMAGE" hast brauchst du das deutsche, mitn englischen client funtzt es

-getested und geht
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hm, wie schickt man mit recount seine dmg-stats an andere recounts weiter, damit sie sehen dass ich den längsten hab?
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How it works with heal?

spell_heal dont work...
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du kannst auch einfach recount laufen lassen während du dailies machst und setzt es dann einfach nicht zurück wenn du nen raid/grp betrittst. biste auch erster im schaden/healen *g*
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Funktioniert/Works

Und ihr könntet den Typ auch ruhig mal en Thanks abdrücken. Ihr scheint es ja alle zu benutzen...
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Quote:
Originally Posted by misha70 View Post
du kannst auch einfach recount laufen lassen während du dailies machst und setzt es dann einfach nicht zurück wenn du nen raid/grp betrittst. biste auch erster im schaden/healen *g*
glaube das wird dann aber nur dir angezeigt ?


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