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tiny toon offsets für wow 1.6 .de

Discussion on tiny toon offsets für wow 1.6 .de within the World of Warcraft forum part of the Popular Games category.

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Old   #1
 
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Join Date: May 2005
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hat schon jemand die neuen offsets für tiny toon von der neuen wow 1.6 version?

thx schonmal im voraus
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Old 07/16/2005, 08:25   #2
 
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hab gerade welche gefunden. sollten funzen hab ich nur kurz getestet

offset
Code:
--&#59; offsets 
--; temp solution from woody while outlaw away 

--&#59; WoW 1.6.0 
_WOW_VERSION = "1, 6, 0, 4500" 

--&#59; NPC HOOK 
_npc_hook_addr = "46FBA6" 

--&#59; FUNCTIONS 
_function_GetPlayerPtr = "45D940" 

--&#59; PLAYER OFFSETS 
_player_unit_struct = "8" 
_player_hitpoints = "1F80" 
_player_mana = "1F84" 
_player_maxmana = "18" 
_player_maxhp = "18" 
_player_current_xp = "27B0" 
_player_max_xp = "27B4" 
-- // _player_alive = "20F5" -- // does not work 
-- // _player_form = "2096" -- // does not work 
-- // _player_combo = "2FB1" -- // does not work 
-- // _player_level = "1EC8" -- // works but not needed 
_player_rage = "4" 
_player_energy = "8" 
_player_facing = "93C" 
_player_internal_z = "4" 
_player_internal_y = "4" 
_player_internal_x = "4" 
_player_targetID = "94C3A0" 
_player_playerID = "941000" 

--&#59; NPC OFFSETS 
_npc_id = "4D0" 
_npc_id2 = "4D4" 
_npc_hp = "354" 
_npc_level = "558" 
_npc_faction = "54C" 
_npc_x = "10" 
_npc_y = "14" 
_npc_z = "18" 
_npc_facing = "1C"


hook:
Code:
--&#59; Hook 
--; temp solution from woody while outlaw away 

function Sense_Hook(hWnd,hook) 
  
  h = hook 
  ret = HexAdd(h,"6") 
  
  --&#59; .DATA 
  hook = { 
   clear = Asm.AllocateMemory(hWnd,4), 
   loops = Asm.AllocateMemory(hWnd,4), 
   npc_count = Asm.AllocateMemory(hWnd,4), 
   npc_array = Asm.AllocateMemory(hWnd,1024) 
  } 

  --&#59; .CODE 
  asm = #ASM_START 
  
   &#59; START 
   @sense_hack: 
     push ecx 
     push eax 
     cmp dword *(hook.clear),1 
     je @empty_data 
     cmp dword *(hook.loops),0 
     je @end 
     dec dword *(hook.loops) 
     add ecx,354h 
     cmp dword [ecx],64h 
     jg @end 
     cmp dword [ecx],1h 
     jl @end 
     add ecx,204h 
     cmp dword [ecx],1h 
     jl @end 
     cmp dword [ecx],50h 
     jg @end 
     sub ecx,558h 
     mov eax, &(hook.npc_array) 
    
   @check_if_new: 
     cmp dword [eax],0 
     je @add_npc 
     cmp dword [eax],ecx 
     je @end 
     add eax,4h 
     jmp @check_if_new 
     
   @add_npc: 
     mov dword [eax],ecx 
     inc dword *(hook.npc_count) 
     jmp @end 
     
   @empty_data: 
     mov eax, &(hook.npc_array) 
     mov dword *(hook.clear),0 
     mov dword *(hook.npc_count),0    
     mov dword *(hook.loops),0     
    
   @empty_loop: 
     cmp dword [eax],0 
     je @end 
     mov dword [eax],0 
     add eax,4h 
     jmp @empty_loop 
     
   @end: 
     pop eax 
     pop ecx 
     mov eax, dword [ecx+38h] 
     mov ecx, dword [ecx+3Ch] 
     jmp dword &(ret) 
   &#59; end 
    
  #ASM_END 
  
  code = Asm.AllocateMemory(hWnd,Asm.OpCodeSize(asm)) 
  Asm.Write(hWnd,code,asm) 
  --&#59; .HOOK 
  Asm.WriteJmp(hWnd,h,code,1) 
  
  return hook 
end
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