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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 10/15/2011, 13:24   #5401
 
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Kann mir wer die Aktuellsten ESP structs geben ?
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Old 10/15/2011, 13:32   #5402
 
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Quote:
Originally Posted by Kalle22933 View Post
Kann mir wer die Aktuellsten ESP structs geben ?
Meinst du die Player Iteration?
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Old 10/15/2011, 13:33   #5403
 
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Quote:
Originally Posted by Kalle22933 View Post
Kann mir wer die Aktuellsten ESP structs geben ?
Jo, welche denn du spammer in wr xD
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Old 10/15/2011, 20:23   #5404
 
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Code:
void GetOffBytes(DWORD dwAddress, int iSize)
{
	BYTE *bOffbytes = (BYTE*)(dwAddress);
	for(int i = 0; i < iSize; i++)
	{
		Writelog("0x%X", bOffbytes[i]);
	}
}
usage: GetOffBytes(0x401000, 1);

bringt zwar nicht viel aber hatte grad einfach lw xD
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Old 10/15/2011, 20:27   #5405
 
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Quote:
Originally Posted by Büny :) View Post
Code:
void GetOffBytes(DWORD dwAddress, int iSize)
{
	BYTE *bOffbytes = (BYTE*)(dwAddress);
	for(int i = 0; i < iSize; i++)
	{
		Writelog("0x%X", bOffbytes[i]);
	}
}
usage: GetOffBytes(0x401000, 1);

bringt zwar nicht viel aber hatte grad einfach lw xD
Das einfach SChreiben lassen, dann gehts
Habe schon getestet :=)
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Old 10/16/2011, 05:45   #5406
 
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Hey all, Anyone have working opk source?
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Old 10/16/2011, 09:27   #5407
 
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//Need Structs

p_Player->p_Global[MaxPlayer]->PosX = 0;
p_Player->p_Global[MaxPlayer]->PosY = 0;
p_Player->p_Global[MaxPlayer]->PosZ = 0;

or

//Need Asm Bypass and Asm Addys

memcpy((void*)(ADR_OPK1),(PBYTE)"\x90\x90\x90\x90\ x90\x90",6);
memcpy((void*)(ADR_OPK2),(PBYTE)"\x90\x90\x90\x90\ x90\x90",6);
memcpy((void*)(ADR_OPK3),(PBYTE)"\x90\x90\x90\x90\ x90\x90",6);

or

//Need Addys and Pointer

*(int*)(*****+*****) = ******;
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Old 10/16/2011, 12:43   #5408
 
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bei mir kommt seit neuem dieser Fehler:


seit ich diese 2 Source'n geaddet hab:

AccurayAs
BoneShot

und dann hab ich noch ein anderes Problem mein Plant/Defuse-AnyWhere funkt nich:

hier die Addys dazu, falls die falsch sind:
#define MEM_PLANTANYWHERE 0x009E234B
#define MEM_DEFUSEANYWHERE 0x009E234F
#define MEM_BONESHOT 0x84B8C8
#define ADR_Accuracy 0x9E71CC
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Old 10/16/2011, 14:01   #5409
 
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Quote:
Originally Posted by Neqqa™ View Post
bei mir kommt seit neuem dieser Fehler:


seit ich diese 2 Source'n geaddet hab:

AccurayAs
BoneShot

und dann hab ich noch ein anderes Problem mein Plant/Defuse-AnyWhere funkt nich:

hier die Addys dazu, falls die falsch sind:
#define MEM_PLANTANYWHERE 0x009E234B
#define MEM_DEFUSEANYWHERE 0x009E234F
#define MEM_BONESHOT 0x84B8C8
#define ADR_Accuracy 0x9E71CC
Versuch es mal bei Boneshot mit float
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Old 10/16/2011, 14:59   #5410
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Versuch es mal bei Boneshot mit float
BoneShot ist aber double
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Old 10/16/2011, 15:27   #5411
 
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FullBright Memory
Ingame|Oudgame

*(DOUBLE*)(0x8A0658) = 0; // OFF || ON = 1
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Old 10/16/2011, 16:21   #5412
 
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Habe mal für euch in Ollidg paar Memory Sourcen Gefunden (Sind 100% von Mir also gebt mir Gefällig Credits oder ihr seit Leecher! )

STW Memory by HackShieldx3:
if(HACKSHIELDX3_STW){*(float*)(0x819D24) = 999;}else{*(float*)(0x819D24) = 6;}

WTW Memory by HackShieldx3:
if(HACKSHIELDX3_WTW){*(float*)(0x81CA14) = -999;}else{*(float*)(0x81CA14) = 6;}

FullBright Memory by HackShieldx3:
if(HACKSHIELDX3_FULLBRIGHT){*(double*)(0x8A0658) = 1;}

AntiKick Memory by HackShieldx3:
if(HACKSHIELDX3_ANTIKICK){*(int*)(0x9E23F4)=4;



GEBT CREDITS!!!!!!!!!!!!!!!!!!!!!!!!!
ALLE ZU MIR!!!!!!
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Old 10/16/2011, 16:23   #5413
 
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Quote:
Originally Posted by ->HackSh[!]eldx3 View Post
Habe mal für euch in Ollidg paar Memory Sourcen Gefunden (Sind 100% von Mir also gebt mir Gefällig Credits oder ihr seit Leecher! )

STW Memory by HackShieldx3:
if(HACKSHIELDX3_STW){*(float*)(0x819D24) = 999;}else{*(float*)(0x819D24) = 6;}

WTW Memory by HackShieldx3:
if(HACKSHIELDX3_WTW){*(float*)(0x81CA14) = -999;}else{*(float*)(0x81CA14) = 6;}

FullBright Memory by HackShieldx3:
if(HACKSHIELDX3_FULLBRIGHT){*(double*)(0x8A0658) = 1;}

AntiKick Memory by HackShieldx3:
if(HACKSHIELDX3_ANTIKICK){*(int*)(0x9E23F4)=4;



GEBT CREDITS!!!!!!!!!!!!!!!!!!!!!!!!!
ALLE ZU MIR!!!!!!
STW
Zu : Büny,mir oder CyberRazzer
WTW
Glaube Cyberrazzer
Fullbright diese version
Zu : CyberRazzer
AntiKick
Ist Glasswalls du failor
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Old 10/16/2011, 16:45   #5414
 
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Code:
struct CVehicle
{
    char unknown1[56];  //0x0
	 BYTE type;         //0x38
	char unknown2[887]; //0x39
	 DWORD jump1;       //0x3B0
    char unknown3[344]; //0x3B4
	 DWORD jump2;       //0x50C
};

struct CPlayer
{
	char unknown0[50348]; // 0x0000
	CVehicle* pVehicle;   // 0xC4AC
};

struct CBase
{
	CPlayer *pLocal; // 0x0000
};

CBase *pBase = (CBase*)0x9D8AF0; //addr_playerptr

			if( pBase->pLocal->pVehicle )
			{
				pBase->pLocal->pVehicle->type = 6;
				pBase->pLocal->pVehicle->jump1 = 0;
				pBase->pLocal->pVehicle->jump2 = 1;
			}
edit: untested, too lazy to update
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Old 10/16/2011, 17:01   #5415
 
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Quote:
Originally Posted by ->HackSh[!]eldx3 View Post

AntiKick Memory by HackShieldx3:
if(HACKSHIELDX3_ANTIKICK){*(int*)(0x9E23F4)=4;
Fail...
It's GlassWall
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