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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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10/15/2011, 13:24
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#5401
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Kann mir wer die Aktuellsten ESP structs geben ?
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10/15/2011, 13:32
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#5402
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Quote:
Originally Posted by Kalle22933
Kann mir wer die Aktuellsten ESP structs geben ?
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Meinst du die Player Iteration?
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10/15/2011, 13:33
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#5403
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Join Date: Oct 2011
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Quote:
Originally Posted by Kalle22933
Kann mir wer die Aktuellsten ESP structs geben ?
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Jo, welche denn du spammer in wr xD
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10/15/2011, 20:23
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#5404
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elite*gold: 1
Join Date: Jun 2011
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Code:
void GetOffBytes(DWORD dwAddress, int iSize)
{
BYTE *bOffbytes = (BYTE*)(dwAddress);
for(int i = 0; i < iSize; i++)
{
Writelog("0x%X", bOffbytes[i]);
}
}
usage: GetOffBytes(0x401000, 1);
bringt zwar nicht viel aber hatte grad einfach lw xD
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10/15/2011, 20:27
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#5405
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elite*gold: 0
Join Date: Oct 2011
Posts: 233
Received Thanks: 80
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Quote:
Originally Posted by Büny :)
Code:
void GetOffBytes(DWORD dwAddress, int iSize)
{
BYTE *bOffbytes = (BYTE*)(dwAddress);
for(int i = 0; i < iSize; i++)
{
Writelog("0x%X", bOffbytes[i]);
}
}
usage: GetOffBytes(0x401000, 1);
bringt zwar nicht viel aber hatte grad einfach lw xD
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Das einfach SChreiben lassen, dann gehts
Habe schon getestet :=)
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10/16/2011, 05:45
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#5406
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Join Date: Jan 2010
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Hey all, Anyone have working opk source?
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10/16/2011, 09:27
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#5407
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Join Date: Oct 2011
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//Need Structs
p_Player->p_Global[MaxPlayer]->PosX = 0;
p_Player->p_Global[MaxPlayer]->PosY = 0;
p_Player->p_Global[MaxPlayer]->PosZ = 0;
or
//Need Asm Bypass and Asm Addys
memcpy((void*)(ADR_OPK1),(PBYTE)"\x90\x90\x90\x90\ x90\x90",6);
memcpy((void*)(ADR_OPK2),(PBYTE)"\x90\x90\x90\x90\ x90\x90",6);
memcpy((void*)(ADR_OPK3),(PBYTE)"\x90\x90\x90\x90\ x90\x90",6);
or
//Need Addys and Pointer
*(int*)(*****+*****) = ******;
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10/16/2011, 12:43
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#5408
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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bei mir kommt seit neuem dieser Fehler:
seit ich diese 2 Source'n geaddet hab:
AccurayAs
switch(AccuracyAs){
case 0:*(float*)/*M134*/ADR_Accuracy = 70;break;
case 1:*(float*)/*FAMAS*/ADR_Accuracy = 15;break;
case 2:*(float*)/*AW50F*/ADR_Accuracy = 5;break;}
BoneShot
if (Bone==1)
{
*(double*)(MEM_BONESHOT) = 1233;
}
else
{
*(double*)(MEM_BONESHOT) = 1237;
}
und dann hab ich noch ein anderes Problem mein Plant/Defuse-AnyWhere funkt nich:
if(DEW==1)
{
*(BYTE*)MEM_DEFUSEANYWHERE = 1;
}
if (PEW==1)
{
*(BYTE*)MEM_PLANTANYWHERE = 1;
}
hier die Addys dazu, falls die falsch sind:
#define MEM_PLANTANYWHERE 0x009E234B
#define MEM_DEFUSEANYWHERE 0x009E234F
#define MEM_BONESHOT 0x84B8C8
#define ADR_Accuracy 0x9E71CC
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10/16/2011, 14:01
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#5409
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,274
Received Thanks: 2,029
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Quote:
Originally Posted by Neqqa™
bei mir kommt seit neuem dieser Fehler:
seit ich diese 2 Source'n geaddet hab:
AccurayAs
switch(AccuracyAs){
case 0:*(float*)/*M134*/ADR_Accuracy = 70;break;
case 1:*(float*)/*FAMAS*/ADR_Accuracy = 15;break;
case 2:*(float*)/*AW50F*/ADR_Accuracy = 5;break;}
BoneShot
if (Bone==1)
{
*(double*)(MEM_BONESHOT) = 1233;
}
else
{
*(double*)(MEM_BONESHOT) = 1237;
}
und dann hab ich noch ein anderes Problem mein Plant/Defuse-AnyWhere funkt nich:
if(DEW==1)
{
*(BYTE*)MEM_DEFUSEANYWHERE = 1;
}
if (PEW==1)
{
*(BYTE*)MEM_PLANTANYWHERE = 1;
}
hier die Addys dazu, falls die falsch sind:
#define MEM_PLANTANYWHERE 0x009E234B
#define MEM_DEFUSEANYWHERE 0x009E234F
#define MEM_BONESHOT 0x84B8C8
#define ADR_Accuracy 0x9E71CC
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Versuch es mal bei Boneshot mit float
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10/16/2011, 14:59
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#5410
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
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Quote:
Originally Posted by _BuRn3R_
Versuch es mal bei Boneshot mit float
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BoneShot ist aber double
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10/16/2011, 15:27
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#5411
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elite*gold: 0
Join Date: Oct 2011
Posts: 116
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FullBright Memory
Ingame|Oudgame
*(DOUBLE*)(0x8A0658) = 0; // OFF || ON = 1
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10/16/2011, 16:21
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#5412
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elite*gold: 0
Join Date: Jul 2011
Posts: 198
Received Thanks: 369
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Habe mal für euch in Ollidg paar Memory Sourcen Gefunden (Sind 100% von Mir also gebt mir Gefällig Credits oder ihr seit Leecher! )
STW Memory by HackShieldx3:
if(HACKSHIELDX3_STW){*(float*)(0x819D24) = 999;}else{*(float*)(0x819D24) = 6;}
WTW Memory by HackShieldx3:
if(HACKSHIELDX3_WTW){*(float*)(0x81CA14) = -999;}else{*(float*)(0x81CA14) = 6;}
FullBright Memory by HackShieldx3:
if(HACKSHIELDX3_FULLBRIGHT){*(double*)(0x8A0658) = 1;}
AntiKick Memory by HackShieldx3:
if(HACKSHIELDX3_ANTIKICK){*(int*)(0x9E23F4)=4;
GEBT CREDITS!!!!!!!!!!!!!!!!!!!!!!!!!
ALLE ZU MIR!!!!!!
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10/16/2011, 16:23
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#5413
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elite*gold: 0
Join Date: Oct 2011
Posts: 233
Received Thanks: 80
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Quote:
Originally Posted by ->HackSh[!]eldx3
Habe mal für euch in Ollidg paar Memory Sourcen Gefunden (Sind 100% von Mir also gebt mir Gefällig Credits oder ihr seit Leecher! )
STW Memory by HackShieldx3:
if(HACKSHIELDX3_STW){*(float*)(0x819D24) = 999;}else{*(float*)(0x819D24) = 6;}
WTW Memory by HackShieldx3:
if(HACKSHIELDX3_WTW){*(float*)(0x81CA14) = -999;}else{*(float*)(0x81CA14) = 6;}
FullBright Memory by HackShieldx3:
if(HACKSHIELDX3_FULLBRIGHT){*(double*)(0x8A0658) = 1;}
AntiKick Memory by HackShieldx3:
if(HACKSHIELDX3_ANTIKICK){*(int*)(0x9E23F4)=4;
GEBT CREDITS!!!!!!!!!!!!!!!!!!!!!!!!!
ALLE ZU MIR!!!!!!
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STW
Zu : Büny,mir oder CyberRazzer
WTW
Glaube Cyberrazzer
Fullbright diese version
Zu : CyberRazzer
AntiKick
Ist Glasswalls du failor
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10/16/2011, 16:45
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#5414
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elite*gold: 0
Join Date: Jun 2011
Posts: 161
Received Thanks: 470
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Code:
struct CVehicle
{
char unknown1[56]; //0x0
BYTE type; //0x38
char unknown2[887]; //0x39
DWORD jump1; //0x3B0
char unknown3[344]; //0x3B4
DWORD jump2; //0x50C
};
struct CPlayer
{
char unknown0[50348]; // 0x0000
CVehicle* pVehicle; // 0xC4AC
};
struct CBase
{
CPlayer *pLocal; // 0x0000
};
CBase *pBase = (CBase*)0x9D8AF0; //addr_playerptr
if( pBase->pLocal->pVehicle )
{
pBase->pLocal->pVehicle->type = 6;
pBase->pLocal->pVehicle->jump1 = 0;
pBase->pLocal->pVehicle->jump2 = 1;
}
edit: untested, too lazy to update
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10/16/2011, 17:01
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#5415
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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Quote:
Originally Posted by ->HackSh[!]eldx3
AntiKick Memory by HackShieldx3:
if(HACKSHIELDX3_ANTIKICK){*(int*)(0x9E23F4)=4;
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Fail...
It's GlassWall
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