ExoduS an den Offsets hat sich nichts geändert.
anti:
#define ADR_STATE_WEAPON_SHOT 0xA36304
#define ADR_EXTRAMMO1 0xA35E4A
#define ADR_EXTRAMMO2 0xA35E4B
Extra für dich gesucht, die restlichen hab ich noch nicht updated, wie gesagt Offsets sind gleichgeblieben, also fallen eh einige weg
Btw: Hier, um euch die Arbeit bisschen zu erleichtern:
Code:
//Pointers Started
#define ADR_PLAYERPTR 0xA362B8
#define ADR_SERVERPTR 0xA36248
#define ADR_GLOBALPTR 0x1D00
#define OFS_DEVICEPTR 0xA35DF4
#define ADR_DEVICEPTR 0x88DE54
#define ADR_WEAPONPTR 0xA540DC
#define ADR_ANGELSPTR 0xA35DF0
#define ADR_STATEPTR 0xA362E0
#define ADR_BASEPTR 0xA8D158
#define ADR_ROOMPTR 0xA36CA8
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA36248
#define ADR_USERBASE 0xA37088
#define ADR_MATRIXPTR 0x9C3FE0
#define ADR_CBASE 0xB5A698
#define ADR_REMOTEPTR 0xB5A698
//Pointers End
//Common Addresses//
#define ADR_NOSPAWN1 0xB69DF8
#define ADR_NOSPAWN2 0xB69DFC
#define ADR_NOSPAWN3 0xB69E00
#define ADR_NOWATER1 0xA3D484
#define ADR_NOWATER2 0xA3D488
#define ADR_WALKTHROUGHWALLS 0x85DB20
#define ADR_ANTIAFK 0xB69C70
#define ADR_FASTLOCKON 0x9CC8F4
#define ADR_SUPERNOSPREAD 0x890E70
#define ADR_PLANTANYWHERE 0xA35E32
#define ADR_DEFUSEANYWHERE 0x8F7894
#define ADR_NOBOUNDS 0xB7A390
#define ADR_NOBOUNDS2 0xB7A394
#define ADR_NOBOUNDS3 0xB7A398
#define ADR_AUTOREPAIR 0xA35E3B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x890F08
#define ADR_FASTMEDIC 0xA3AC7C
#define ADR_FASTAMMO 0xA3AC74
#define ADR_FASTREPAIR 0xA3710C
#define ADR_FASTFLAG 0xA3AC84
#define ADR_WALKUNDERWATER 0xA3D48C
#define ADR_UNLIMITEDAMMO 0xA36224
#define ADR_BONESHOT 0x891DE8
#define ADR_SHOOTTHROUGHWALLS 0x8585E4
#define ADR_PLAYERSPEED 0x8911A8
#define ADR_DEATHCAM 0xB71B88
#define ADR_IMMEXPLOSION 0x890F80
#define ADR_HIGHMODE 0x891270
#define ADR_CQCPRONE 0xA37070
#define ADR_STAMINAREFILL 0x9BE4F8
#define ADR_HIDEFROMRADAR 0xA3D4BC
#define ADR_QUICKPLANT 0xA35E14
#define ADR_BIGCARNAME 0x890FF0
#define ADR_AUTOSTART 0x52DBA9
#define ADR_WEAPONSHOT 0xA36308
#define ADR_WEAPONSHOT2 0xA36328
#define ADR_BREAKLIMIT 0x890D90
#define ADR_FULLBRIGHT 0xA36F34
#define ADR_FULLBRIGHT2 0xA36F34
#define ADR_FULLBRIGHT3 0xA36F34
#define ADR_STAMINA1 0x85E3D4
#define ADR_STAMINA2 0x85E3D8
#define ADR_STAMINA3 0x85E3DC
#define ADR_STAMINA4 0x85E3E0
#define ADR_STAMINA5 0x85E3E4
#define ADR_GLASSWALLS 0x85E3D4
#define ADR_WEAPONGRAVITY 0x890DE8
#define ADR_SILENTWALK 0xB69C74
#define ADR_LADDERQUICKLY 0x891168
#define ADR_CROSSHAIR 0xA3AC98
#define ADR_SUPEREXPLOSION 0x891838
#define ADR_COLORSHOT 0xA36F34
#define ADR_SUPERCARSOUND 0x42237A
#define ADR_DEADSPINNER 0x8F408C
#define ADR_HIDEWEAPON 0x8EF794
#define ADR_CHANGEROLLSTYLE 0x890E88
#define ADR_CRAZYCAR 0x890CC0
#define ADR_WTH 0x8562B4
#define ADR_NEARFOG 0xA3D49C
#define ADR_FARFOG 0xA3D4A0
#define ADR_ROLLSPEED 0x890FD0
#define ADR_VIRTUALJUMP 0x890E3C
#define ADR_WORLDINWATER 0xA361B4
#define ADR_SNIPERAMMO 0xA35E4C
#define ADR_EXTRAMMO1 0xA35E4A
#define ADR_EXTRAMMO2 0xA35E4B
#define ADR_ASSAULTAMMO 0xA35E4E
#define ADR_BANDAGE 0xA35E50
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE 0x1D00
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCH 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Z 0x101D0
#define OFS_VIEW_Y 0x101D4
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF56C
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF33C
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_PLAYERSPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_ROOMMASTER 0xE0880
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
//OFFSETS END//
//WeaponBinder Started//
#define ADR_CLASSBASE 0xA8ECF8
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA540DC
//Weaponbinder End//
//User Infos Started//
#define ADR_USERHEALTH 0xA8ECEC
#define ADR_USERNAME 0xA8DB1C
#define ADR_USERTEAM 0xA8EE34
#define ADR_USERPOINTS 0xA8E170
#define ADR_USERPING 0xA8D814
//User Infos End//
//Asmbeller's Started//
#define ASM_QUICKPLANT 0x4F1B89
#define ASM_QUICKDEFUSE 0x4365EA
#define ASM_BULLETS 0x4F2E65
#define ASM_NORELOAD 0x5A9A3C
#define ASM_WALKTHROUGHWALLS 0x73D3D2
#define ASM_SHOOTTHROUGHWALLS 0x604910
#define ASM_CRCPATCH 0x417D27
#define ASM_BACKTOLOBBY 0x4C7DFB
#define ASM_ALWAYSCROSS 0x54F45E
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4AF6B4
#define ASM_UNLAMMO 0x4F6E94
#define ASM_SWITCHTIME 0x4F952E
#define ASM_OPK 0x407DFD
//Asmbeller End!!//
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