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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 07/25/2012, 21:24   #91
 
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ExoduS an den Offsets hat sich nichts geändert.
anti:

#define ADR_STATE_WEAPON_SHOT 0xA36304
#define ADR_EXTRAMMO1 0xA35E4A
#define ADR_EXTRAMMO2 0xA35E4B

Extra für dich gesucht, die restlichen hab ich noch nicht updated, wie gesagt Offsets sind gleichgeblieben, also fallen eh einige weg

Btw: Hier, um euch die Arbeit bisschen zu erleichtern:

Code:
//Pointers Started
#define ADR_PLAYERPTR                0xA362B8
#define ADR_SERVERPTR                0xA36248
#define ADR_GLOBALPTR                0x1D00
#define OFS_DEVICEPTR                0xA35DF4
#define ADR_DEVICEPTR                0x88DE54
#define ADR_WEAPONPTR                0xA540DC
#define ADR_ANGELSPTR                0xA35DF0
#define ADR_STATEPTR                 0xA362E0
#define ADR_BASEPTR                  0xA8D158
#define ADR_ROOMPTR                  0xA36CA8
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA36248
#define ADR_USERBASE                 0xA37088
#define ADR_MATRIXPTR                0x9C3FE0
#define ADR_CBASE                    0xB5A698
#define ADR_REMOTEPTR                0xB5A698
//Pointers End
 
//Common Addresses//
#define ADR_NOSPAWN1                 0xB69DF8
#define ADR_NOSPAWN2                 0xB69DFC
#define ADR_NOSPAWN3                 0xB69E00
#define ADR_NOWATER1                 0xA3D484
#define ADR_NOWATER2                 0xA3D488
#define ADR_WALKTHROUGHWALLS         0x85DB20
#define ADR_ANTIAFK                  0xB69C70
#define ADR_FASTLOCKON               0x9CC8F4
#define ADR_SUPERNOSPREAD            0x890E70
#define ADR_PLANTANYWHERE            0xA35E32
#define ADR_DEFUSEANYWHERE           0x8F7894
#define ADR_NOBOUNDS                 0xB7A390
#define ADR_NOBOUNDS2                0xB7A394
#define ADR_NOBOUNDS3                0xB7A398
#define ADR_AUTOREPAIR               0xA35E3B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x890F08
#define ADR_FASTMEDIC                0xA3AC7C
#define ADR_FASTAMMO                 0xA3AC74
#define ADR_FASTREPAIR               0xA3710C
#define ADR_FASTFLAG                 0xA3AC84
#define ADR_WALKUNDERWATER           0xA3D48C
#define ADR_UNLIMITEDAMMO            0xA36224
#define ADR_BONESHOT                 0x891DE8
#define ADR_SHOOTTHROUGHWALLS        0x8585E4
#define ADR_PLAYERSPEED              0x8911A8
#define ADR_DEATHCAM                 0xB71B88
#define ADR_IMMEXPLOSION             0x890F80
#define ADR_HIGHMODE                 0x891270
#define ADR_CQCPRONE                 0xA37070
#define ADR_STAMINAREFILL            0x9BE4F8
#define ADR_HIDEFROMRADAR            0xA3D4BC
#define ADR_QUICKPLANT               0xA35E14
#define ADR_BIGCARNAME               0x890FF0
#define ADR_AUTOSTART                0x52DBA9
#define ADR_WEAPONSHOT               0xA36308
#define ADR_WEAPONSHOT2              0xA36328
#define ADR_BREAKLIMIT               0x890D90
#define ADR_FULLBRIGHT               0xA36F34
#define ADR_FULLBRIGHT2              0xA36F34
#define ADR_FULLBRIGHT3              0xA36F34
#define ADR_STAMINA1                 0x85E3D4
#define ADR_STAMINA2                 0x85E3D8
#define ADR_STAMINA3                 0x85E3DC
#define ADR_STAMINA4                 0x85E3E0
#define ADR_STAMINA5                 0x85E3E4
#define ADR_GLASSWALLS               0x85E3D4
#define ADR_WEAPONGRAVITY            0x890DE8
#define ADR_SILENTWALK               0xB69C74
#define ADR_LADDERQUICKLY            0x891168
#define ADR_CROSSHAIR                0xA3AC98
#define ADR_SUPEREXPLOSION           0x891838
#define ADR_COLORSHOT                0xA36F34
#define ADR_SUPERCARSOUND            0x42237A
#define ADR_DEADSPINNER              0x8F408C
#define ADR_HIDEWEAPON               0x8EF794
#define ADR_CHANGEROLLSTYLE          0x890E88
#define ADR_CRAZYCAR                 0x890CC0
#define ADR_WTH                      0x8562B4
#define ADR_NEARFOG                  0xA3D49C
#define ADR_FARFOG                   0xA3D4A0
#define ADR_ROLLSPEED                0x890FD0
#define ADR_VIRTUALJUMP              0x890E3C
#define ADR_WORLDINWATER             0xA361B4
#define ADR_SNIPERAMMO               0xA35E4C
#define ADR_EXTRAMMO1                0xA35E4A
#define ADR_EXTRAMMO2                0xA35E4B
#define ADR_ASSAULTAMMO              0xA35E4E
#define ADR_BANDAGE                  0xA35E50
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1D00
#define OFS_LOCALSIZE                 0xA404
#define OFS_NODELAY                   0x10408
#define OFS_NORELOAD                  0x10405
#define OFS_NOSWITCH                  0x10405
#define OFS_NORECOIL1                 0xC43C
#define OFS_NORECOIL2                 0xC440
#define OFS_NORECOIL3                 0xC444
#define OFS_X                         0x102F8
#define OFS_Y                         0x10308
#define OFS_Z                         0x10300
#define OFS_NOFALLDAMAGE              0x102E0
#define OFS_VIEW_X                    0x101CC
#define OFS_VIEW_Z                    0x101D0
#define OFS_VIEW_Y                    0x101D4
#define OFS_SLOT1                     0xC70B8
#define OFS_SLOT2                     0xC70B9
#define OFS_SLOT3                     0xC70BA
#define OFS_SLOT4                     0xC70BB
#define OFS_SLOT5                     0xC70BC
#define OFS_SLOT6                     0xC70BD
#define OFS_SLOT7                     0xC70BE
#define OFS_SLOT8                     0xC70BF
#define OFS_PLAYERSTATE               0xC4C4
#define OFS_WEAPON1                   0x101E4
#define OFS_WEAPON2                   0x101E6
#define OFS_WEAPON3                   0x101E8
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF56C
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF33C
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF318
#define OFS_DINAR                     0xDF328
#define OFS_SLOTBASE                  0xC5F18
#define OFS_PITCH                     0x101A0
#define OFS_YAW                       0x101BC
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x10198
#define OFS_PLAYERSPEED               0x10104
#define OFS_NOSPREAD                  0x10108
#define OFS_ROOMMASTER                0xE0880
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
//OFFSETS END//
 
//WeaponBinder Started//
#define ADR_CLASSBASE                 0xA8ECF8
#define OFS_SLOTBASE                  0xC5F18
#define ADR_WEAPONBASE                0xA540DC
//Weaponbinder End//
 
//User Infos Started//
#define ADR_USERHEALTH                0xA8ECEC
#define ADR_USERNAME                  0xA8DB1C
#define ADR_USERTEAM                  0xA8EE34
#define ADR_USERPOINTS                0xA8E170
#define ADR_USERPING                  0xA8D814
//User Infos End//
 
//Asmbeller's Started//
#define ASM_QUICKPLANT                0x4F1B89
#define ASM_QUICKDEFUSE               0x4365EA
#define ASM_BULLETS                   0x4F2E65
#define ASM_NORELOAD                  0x5A9A3C
#define ASM_WALKTHROUGHWALLS          0x73D3D2
#define ASM_SHOOTTHROUGHWALLS         0x604910
#define ASM_CRCPATCH                  0x417D27
#define ASM_BACKTOLOBBY               0x4C7DFB
#define ASM_ALWAYSCROSS               0x54F45E
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4AF6B4
#define ASM_UNLAMMO                   0x4F6E94
#define ASM_SWITCHTIME                0x4F952E
#define ASM_OPK                       0x407DFD
//Asmbeller End!!//
Have fun, give Credits & Thanks
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Old 07/26/2012, 07:59   #92
 
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Quote:
Originally Posted by ~ExoduS~* View Post
request new dump

request

#define ADR_WEAPON_NORESTRICTIONS 0x00
#define ADR_OFFSET_MAP 0x00
#define ADR_GMWARNING 0x00
#define PX_EXTRAAMMO1 0x00
#define PX_EXTRAAMMO2 0x00
#define ADR_OFFSET_WEAPONSTATE 0x00
#define ADR_STATE_WEAPON_SHOT 0x00
#define ADR_OFFSET_AUTOSHOT 0x00
Für Dich Schreib ich Extra ne Kleins Tutorial Wie Mann Dump

Lade dir CHimpREC

Download :

CHimpRec.exe Öffnen (Win7 / Vista Als Admin)


Nun Startest du Warrock

Wärend HackSheild Läd Wählst du Schnell die Warrockl.exe Aus Und Klickst auf Dump

und du Hast es geschaft die warrock.exe ist gedumpt
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Old 07/26/2012, 11:38   #93
 
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Addys after Update:
Code:
#define Adr_PlayerPointer 0xA362B8
#define Adr_ServerPointer 0xA36248
#define Adr_StatePointer 0xA362E0
#define Adr_WeaponPointer 0x8F77A8
#define Adr_WeaponShot 0xA36304
#define Adr_Stamina 0x85E3D4
#define Adr_Stw 0x85DB20
#define Adr_SuperNoSpread 0x850620
#define Adr_QuickPlantDefuse 0xA35E14
#define Adr_Bandage 0xA35E50
#define Asm_Bandage 0x5B53B7
Searched by me.

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Old 07/27/2012, 01:08   #94
 
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@request
Index adress and dump WarRock EU. ;d
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Old 07/27/2012, 14:09   #95
 
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA362B8
#define ADR_SERVERPOINTER           0xA36248
#define ADR_BASEPOINTER             0xA8D158
#define ADR_VEHICLEBASE             0x****** //Private
#define ADR_DEVICEPOINTER           0xA35DF4
#define ADR_ANGELS                  0xA35DF0
#define ADR_WEAPONBASE              0xA540DC
#define ADR_REMOTEPOINTER           0xB5A698
#define ADR_MATRIX                  0x9C3FE0
#define ADR_CLASSBASE               0xA8ECF8
#define ADR_ROOM                    0xA36CA8
/*================[ Adresses ]================*/
#define ADR_BONESHOT                0x891DE8
#define ADR_REMOTEVEHICLE           0x****** //Private
#define ADR_WALKUNDERWATER          0xA3D48C
#define ADR_USERREADY               0xA8ED88
#define ADR_NOSPAWNWAIT             0xB78B88
#define ADR_NOBOUNDS1               0xB69C70
#define ADR_NOBOUNDS2               0xB69C74
#define ADR_NOBOUNDS3               0xB69C78
#define ADR_FASTLOCKON              0xA35E60
#define ADR_SCOPE                   0x8F7880
#define ADR_SCOPESIZE               0x8F7888
#define ADR_OXIGEN                  0x****** //Private
#define ADR_NOWEAPONGRAVITY         0x890E68
#define ADR_PLANTANYWHERE           0xA35E32
#define ADR_DEFUSEANYWHERE          0x8F7894
#define ADR_VIRTUALJUMP             0x890E3C
#define ADR_FASTHEALTH              0xA3AC7C
#define ADR_FASTAMMO                0xA3AC74
#define ADR_FASTREPAIR              0xA3710C
#define ADR_FASTFLAG                0xA3AC84
#define ADR_GAMESPEED               0xA35E14
#define ADR_CRAZYCAR                0x890D90
#define ADR_BIGCARNAME              0x890FF0
#define ADR_SILENTWALK              0xB69C74
#define ADR_SILENTRELOAD            0xB69C74
#define ADR_AIWEAPONCQC             0x****** //Update it by urself
#define ADR_ENABLEMOUSE             0x****** //Update it by urself
/*=================[ User ]===================*/
#define ADR_USERNAME                0xA8DB1C
#define ADR_USERIP                  0xA8D830
#define ADR_USERTEAM                0xA8EE34
#define ADR_USERHEALTH              0xA8ECEC
#define ADR_USERPING                0xA8D814
#define ADR_USERPOINTS              0xA8E170
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX              0xA404
#define OFS_GLOBALINDEX             0x1D00
#define OFS_FORCEKICK               0xBE8D0
#define OFS_ROOMNUMBER              0xE087C
#define OFS_MYPLAYERSLOT            0xE0880
#define OFS_MYPLAYERTEAM            0xE0884
#define OFS_GAMETYPE                0xC17D8
#define OFS_PACKET                  0xBE8D0
#define OFS_NODELAY                 0x10408
#define OFS_NORELOAD                0x10405
#define OFS_NOSWITCHTIME            0x10405
#define OFS_NORECOIL1               0xC43C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_X                       0x102F8
#define OFS_Y                       0x10308
#define OFS_Z                       0x10300
#define OFS_STARTROOMSIZE           0xA8
#define OFS_READYROOMSIZE           0x8E0
#define OFS_NOFALLDAMAGE            0x102E0
#define OFS_SLOT5                   0xC70BC
#define OFS_SLOT6                   0xC70BD
#define OFS_SLOT7                   0xC70BE
#define OFS_SLOT8                   0xC70BF
#define OFS_PLAYERSTATE             0xC4C4
#define OFS_WEAPONSTATE             0xC4C8
#define OFS_WEAPON1                 0x101E4
#define OFS_WEAPON2                 0x101E6
#define OFS_WEAPON3                 0x101E8
#define OFS_INVISIBLE               0xDF33C
#define OFS_LEVEL                   0xDF318
#define OFS_DINAR                   0xDF328
#define OFS_SLOTBASE                0xC5F18
#define OFS_SPEED                   0x10104
#define OFS_NOSPREAD                0x10108
#define OFS_MASTER                  0xE0880
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC               0x****** //Private
#define ASM_AUTOAMMO                0x****** //Private
#define ASM_AUTOREPAIR              0x42239B
#define ASM_COMMAND                 0x****** //Private
#define ASM_OPK                     0x407DFD
#define ASM_UNLAMMO                 0x4F6E94
#define ASM_QUICKPLANT              0x4F62EA
#define ASM_QUICKDEFUSE             0x4F1B89
#define ASM_VEHICLERADARGPS         0x5723D8
#define ASM_VEHICLERADARCOLOR       0x572436
#define ASM_BULLETS                 0x4F31BF
#define ASM_TRIGGERBOT              0x****** //Private
#define ASM_NORELOAD                0x4FEDA4
#define ASM_NORESTRICTIONS          0x****** //Private
#define ASM_SUPERVEHICLE            0x6F21D0
#define ASM_ALLSERVER               0x****** //Private
#define ASM_SERVERJUMP              0x****** //Private
#define ASM_SERVER                  0x****** //Private
#define ASM_ARTILLERY1              0x****** //Private
#define ASM_ARTILLERY2              0x****** //Private
#define ASM_ARTILLERY3              0x****** //Private
#define ASM_ARTILLERY4              0x****** //Private
#define ASM_ARTILLERY5              0x****** //Private
#define ASM_ARTILLERY6              0x****** //Private
#define ASM_ARTILLERY7              0x****** //Private
#define ASM_ARTILLERY8              0x****** //Private
#define ASM_AUTOSTART               0x52DBA9
#define ASM_AUTOREADY               0x52DBA9
/*================[ Structs ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1197020];
	CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.3 ]===============*/
/*============================================*/
Thanks to xDuff & D3m0ni4k
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Old 07/27/2012, 14:27   #96
 
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Quote:
DWORD ADR_USE_AIWEAPON_IN_CQC = 0x8F7874;
DWORD ADR_OFFSET_UNLOXIGEN = 0xA361B8;
Searched by me :P
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Old 07/27/2012, 16:52   #97
 
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Quote:
Originally Posted by Pu3Mi2o View Post
Searched by me :P
Ist Jetztz nicht so Schwer
Credits Für Die Addys Gehen An iKito und UnknonwPK
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Old 07/27/2012, 17:25   #98
 
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[ WarRock - Dumped.exe ]
[ 1. Exe = 06.07.2012 2. Exe = 27.07.2012 ]

[ Download: ]


[ VirusTotal: ]


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Old 07/27/2012, 18:04   #99
 
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New Log:
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA362B8
#define ADR_SERVERPOINTER           0xA36248
#define ADR_BASEPOINTER             0xA8D158
#define ADR_VEHICLEBASE             0x****** //Private
#define ADR_DEVICEPOINTER           0xA35DF4
#define ADR_ANGELS                  0xA35DF0
#define ADR_WEAPONBASE              0xA540DC
#define ADR_REMOTEPOINTER           0xB5A698
#define ADR_MATRIX                  0x9C3FE0
#define ADR_CLASSBASE               0xA8ECF8
#define ADR_ROOM                    0xA36CA8
/*================[ Adresses ]================*/
#define ADR_BONESHOT                0x891DE8
#define ADR_PLANTANYWHERE           0xA35E32
#define ADR_DEFUSEANYWHERE          0x8F7894
#define ADR_NOWATER1                0xA3D484
#define ADR_NOWATER2                0xA3D488
#define ADR_REMOTEVEHICLE           0x****** //Private
#define ADR_WALKUNDERWATER          0xA3D48C
#define ADR_USERREADY               0xA8ED88
#define ADR_NOSPAWNWAIT             0xB78B88
#define ADR_NOBOUNDS1               0xB69C70
#define ADR_NOBOUNDS2               0xB69C74
#define ADR_NOBOUNDS3               0xB69C78
#define ADR_FASTLOCKON              0xA35E60
#define ADR_SCOPE                   0x8F7880
#define ADR_SCOPESIZE               0x8F7888
#define ADR_OXIGEN                  0x8FC168
#define ADR_NOWEAPONGRAVITY         0x890E68
#define ADR_PLANTANYWHERE           0xA35E32
#define ADR_DEFUSEANYWHERE          0x8F7894
#define ADR_VIRTUALJUMP             0x890E3C
#define ADR_FASTHEALTH              0xA3AC7C
#define ADR_FASTAMMO                0xA3AC74
#define ADR_FASTREPAIR              0xA3710C
#define ADR_FASTFLAG                0xA3AC84
#define ADR_GAMESPEED               0xA35E14
#define ADR_CRAZYCAR                0x890D90
#define ADR_BIGCARNAME              0x890FF0
#define ADR_SILENTWALK              0xB69C74
#define ADR_SILENTRELOAD            0xB69C74
#define ADR_AIWEAPONCQC             0x****** //Private
#define ADR_ENABLEMOUSE             0x****** //Private
/*=================[ User ]===================*/
#define ADR_USERNAME                0xA8DB1C
#define ADR_USERIP                  0xA8D830
#define ADR_USERTEAM                0xA8EE34
#define ADR_USERHEALTH              0xA8ECEC
#define ADR_USERPING                0xA8D814
#define ADR_USERPOINTS              0xA8E170
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX              0xA404
#define OFS_GLOBALINDEX             0x1D00
#define OFS_FORCEKICK               0xBE8D0
#define OFS_ROOMNUMBER              0xE087C
#define OFS_MYPLAYERSLOT            0xE0880
#define OFS_MYPLAYERTEAM            0xE0884
#define OFS_GAMETYPE                0xC17D8
#define OFS_PACKET                  0xBE8D0
#define OFS_3DPLAYERVIEW            0x10198
#define OFS_NOSERVERKICK            0x361
#define OFS_NODELAY                 0x10408
#define OFS_NORELOAD                0x10405
#define OFS_NOSWITCHTIME            0x10405
#define OFS_NORECOIL1               0xC43C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_POS_X                   0x102F8
#define OFS_POS_Y                   0x10300
#define OFS_POS_Z                   0x10308
#define OFS_PITCH                   0x101A0
#define OFS_YAW                     0x101BC
#define OFS_VIEW_X                  0x101CC
#define OFS_VIEW_Y                  0x101D4
#define OFS_VIEW_Z                  0x101D0
#define OFS_FASTNADEBLAST           0x1010C
#define OFS_STARTROOMSIZE           0xA8
#define OFS_READYROOMSIZE           0xE80
#define OFS_NOFALLDAMAGE            0x102E0
#define OFS_AUTOSHOT                0x1037E
#define OFS_AUTOPLANT               0x10368
#define OFS_AUTODEFUSE              0x1036C
#define OFS_GRAVITY_X               0xC4A4
#define OFS_GRAVITY_Y               0xC4A8
#define OFS_GRAVITY_Z               0xC4AC
#define OFS_SLOT1                   0xC70B8
#define OFS_SLOT2                   0xC70B9
#define OFS_SLOT3                   0xC70BA
#define OFS_SLOT4                   0xC70BB
#define OFS_SLOT5                   0xC70BC
#define OFS_SLOT6                   0xC70BD
#define OFS_SLOT7                   0xC70BE
#define OFS_SLOT8                   0xC70BF
#define OFS_PLAYERSTATE             0xC4C4
#define OFS_WEAPONSTATE             0xC4C8
#define OFS_WEAPON1                 0x101E4
#define OFS_WEAPON2                 0x101E6
#define OFS_WEAPON3                 0x101E8
#define OFS_INVISIBLE               0xDF33C
#define OFS_LEVEL                   0xDF318
#define OFS_DINAR                   0xDF328
#define OFS_SLOTBASE                0xC5F18
#define OFS_SPEED                   0x10104
#define OFS_NOSPREAD                0x10108
#define OFS_MASTER                  0xE0880
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_LOWGRAVITY              0xC4A8
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC               0x****** //Private
#define ASM_AUTOAMMO                0x****** //Private
#define ASM_AUTOREPAIR              0x42239B
#define ASM_COMMAND                 0x****** //Private
#define ASM_OPK                     0x407DFD
#define ASM_UNLAMMO                 0x4F6E94
#define ASM_QUICKPLANT              0x4F62EA
#define ASM_QUICKDEFUSE             0x4F1B89
#define ASM_VEHICLERADARGPS         0x5723D8
#define ASM_VEHICLERADARCOLOR       0x572436
#define ASM_BULLETS                 0x4F31BF
#define ASM_TRIGGERBOT              0x****** //Private
#define ASM_NORELOAD                0x4FEDA4
#define ASM_NORESTRICTIONS          0x****** //Private
#define ASM_SUPERVEHICLE            0x6F21D0
#define ASM_ALLSERVER               0x****** //Private
#define ASM_SERVERJUMP              0x****** //Private
#define ASM_SERVER                  0x****** //Private
#define ASM_ARTILLERY1              0x****** //Private
#define ASM_ARTILLERY2              0x****** //Private
#define ASM_ARTILLERY3              0x****** //Private
#define ASM_ARTILLERY4              0x****** //Private
#define ASM_ARTILLERY5              0x****** //Private
#define ASM_ARTILLERY6              0x****** //Private
#define ASM_ARTILLERY7              0x****** //Private
#define ASM_ARTILLERY8              0x****** //Private
#define ASM_AUTOSTART               0x52DBA9
#define ASM_AUTOREADY               0x52DBA9
#define ASM_WR_SELFCRC              0x4FF907
#define ASM_WR_CHECK1               0x4FFFEB
#define ASM_WR_CHECK2               0x5C172A
/*================[ Structs ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char xJumpToAdress1[1197020];
	CPlayer** pGlobal;
};

struct CPlayer
{
	char xJumpToAdress1[0xC4C4];//0x00
	BYTE PlayerState;//0xC4C4
	char xJumpToAdress2[0x3CDD];//0xC4C5
	float Pitch;//0x101A0
	char xJumpToAdress3[0x18];//0x101A4
	float Yaw;//0x101BC
	char xJumpToAdress4[0xC];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D4
	float ViewZ;//0x101D0
	char xJumpToAdress5[0x124];//0x101D4
	float PosX;//0x102F8
	char xJumpToAdress6[0x4];//0x102FC
	float PosY;//0x10300
	char xJumpToAdress7[0x4];//0x10304
	float PosZ;//0x10308
};
/*============================================*/
/*==============[ Version 0.4 ]===============*/
/*============================================*/
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Old 07/27/2012, 21:26   #100
 
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Code:
#define ADR_FullBright1					0x0A36F48
#define ADR_FullBright2					0x0A36F44
#define ADR_FullBright3					0x0A36F40
#define ADR_MapColor1					0x0A36F78
#define ADR_MapColor2					0x0A36F74
#define ADR_MapColor3					0x0A36F70
#define ADR_FogColor1					0x0A36F90
#define ADR_FogColor2					0x0A36F8C
#define ADR_FogColor3					0x0A36F88
#define ADR_NearFog					0x0A3D49C
#define ADR_FarFog					0x0A3D4A4
#define ADR_GlassWalls					0x0A35EE4
#define ADR_WaterShallowColor1				0x8F7D50
#define ADR_WaterShallowColor2				0x8F7D4C
#define ADR_WaterShallowColor3				0x8F7D48
#define ADR_WaterDeepColor1				0x8F7D5C
#define ADR_WaterDeepColor2				0x8F7D58
#define ADR_WaterDeepColor3				0x8F7D54
#define ADR_ExtraClip1					0xA35E46
#define ADR_ExtraClip2					0xA35E47
#define ADR_WTW						0x85DB20
#define ADR_UnlAmmo					0xA36224
#define ADR_NFD						0x102E0
#define ADR_SLOT5					0xC70BC
#define ADR_VirtualJump					0x890E3C
[FONT="Tahoma"]#define ADR_AutoAmmoMedic	  	  					0x8EF79C[/FONT]

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Old 07/27/2012, 22:17   #101
 
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Hat wer denn ADR_STATE_WEAPON_RELOAD Addy ???
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Old 07/27/2012, 23:01   #102
 
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Code:
/*---------------------------------------*/
/*--------[ Addy Logger by Cube™ ]-------*/
/*---------------------------------------*/
/*---------wWw.Wr-Cheaters.***----------*/
/*---------------------------------------*/


/*---------------------------------------*/
/*----------------Pointer----------------*/
/*---------------------------------------*/

#define ADR_PlayerPointer		0xA36398
#define ADR_ServerPointer		0xA36328
#define ADR_BasePointer		0xA8D238
#define ADR_AngelPointer		0xA35ED0
#define ADR_RommPointer		0xA36D88
#define ADR_MatrixPointer		0x9C3FB8
#define ADR_RemotePointer		0xB5A778

/*--------------------------------------*/
/*----------------Adressen--------------*/
/*--------------------------------------*/

#define ADR_AntiAfk			0xB63244
#define ADR_Stamina1			0x8624F4
#define ADR_Stamina2			0x8624F8
#define ADR_Stamina3			0x8624FC
#define ADR_Stamina4			0x862500
#define ADR_Stamina5			0x862504
#define ADR_CqcProre			0x8505DC
#define ADR_SuperNoSpread		0x890E90
#define ADR_NoBounds1			0xB69D50
#define ADR_NoBounds2			0xB69D54
#define ADR_NoBounds3			0xB69D58
#define ADR_FastAmmo			0xA3AD4C
#define ADR_FastHealth		0xA3AD54
#define ADR_FastFlag			0xA3AD5C
#define ADR_FastRepair		0xA3AD64
#define ADR_ColorShoot1		0xA37014
#define ADR_ColorShoot2		0xA37018
#define ADR_ColorShoot3		0xA3701C
#define ADR_GMWarning			0******
#define ADR_Scope				0x8F7858
#define ADR_ScopeSize			0x8F7860
#define ADR_ImDrunk			0xA36294
#define ADR_GlassWalls		0xA35FC4
#define ADR_PlantAnyWhere		0xA35F13
#define ADR_DefuseAnyWhere	0x8F786C
#define ADR_STW				0x8585E4
#define ADR_WTW				0x85DB20
#define ADR_QuickPlant		0xA35EF4
#define ADR_QuickDefuse		0xA35EF4
#define ADR_AutoRepair		0xA35EEB
#define ADR_VehicleAnimation	0******
#define ADR_WeaponShoot		0xA37150
#define ADR_WeaponReload		0xA362D4
#define ADR_VehiclePitch		0******
#define ADR_VehicleYaq		0******
#define ADR_GameSpeed			0******
#define ADR_AutoMedic			0xA37044
#define ADR_AutoAmmo			0xA37044
#define ADR_HideWeapon		0x9DA9AC
#define ADR_DeathCam			0x300905A
#define ADR_NoWater1			0xA3D564
#define ADR_NoWater2			0xA3D568
#define ADR_SilentWalk		0******
#define ADR_NoDelay			0x10408
#define ADR_NoReload			0x10405
#define ADR_HideWeapon		0x8EF76C
#define ADR_RollSpeed			0x890FF0
#define ADR_LadderQuick		0x891188
#define ADR_BreakLimit		0x890DB0
#define ADR_BigExplosion		0x890FA0

/*---------------------------------------*/
/*----------------Offset-----------------*/
/*---------------------------------------*/

#define OFS_NFD				0x102E0
#define OFS_GlobalIndex		0x1D00
#define OFS_LocalIndex		0x16104
#define OFS_PlayerSize		0x1D00
#define OFS_NoSpread			0x10108
#define OFS_FastNadeBlast		0x1010C
#define OFS_X					0x102F8
#define OFS_Z					0x10300
#define OFS_Y					0x102F0
#define OFS_Invisible			0xDF1BC
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_Nom134Idle		0x103EC
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Weapon1			0x101E4
#define OFS_Weapon2			0x101E6
#define OFS_Weapon3			0x101E8
#define OFS_Dinar				0x2B7B8
#define OFS_Level				0x2B7A8
#define OFS_Pitch				0x101A0
#define OFS_Yaw				0x101BC
#define OFS_PlayerState		0x10244
#define OFS_WeaponState		0******
#define OFS_ViewX				0x101CC
#define OFS_ViewZ				0x101D4
#define OFS_ViewY				0x101D0
#define OFS_PlayerAnimation	0xC4D4
#define OFS_PlayerSpeed		0x10104
#define OFS_AutoPlant			0x10368
#define OFS_AutoDefuse		0x1036C
#define OFS_AutoShot			0x1037E
#define OFS_AbnormalGamePlay1	0x124
#define OFS_AbnormalGamePlay2	0x125
#define OFS_AbnormalGamePlay3	0x360
#define OFS_AbnormalGamePlay4	0x361
#define OFS_BoneShot			0x10264
#define OFS_GravityX			0xC4A4
#define OFS_GravityZ			0xC4AC
#define OFS_GravityY			0xC4A8
#define OFS_Slot1				0xC70B8
#define OFS_Slot2				0xC70B9
#define OFS_Slot3				0xC70BA
#define OFS_Slot4				0xC70BB
#define OFS_Slot5				0xC70BC
#define OFS_Slot6				0xC70BD
#define OFS_Slot7				0xC70BE
#define OFS_Slot8				0xC70BF
#define OFS_LowGravity		0xC488

/*---------------------------------------*/
/*---------------------PX----------------*/
/*---------------------------------------*/

#define PX_dwSuperMaster		0x180
#define PX_ExtraAmmo			0xA3602E
#define PX_SniperAmmo			0xA3602B
#define PX_Bandage			0xA36034

/*----------------------------------------*/
/*------------------Asembler--------------*/
/*----------------------------------------*/

#define ASM_QuickPlant		0x436478
#define ASM_Artillery1		0******
#define ASM_Artillery2		0******
#define ASM_Artillery3		0******
#define ASM_Artillery4		0******
#define ASM_Artillery5		0******
#define ASM_QuickPlant		0x436478
#define ASM_QuickDefuse		0x436478
#define ASM_Bullets			0x4F32C3
#define ASM_NoReload			0x5A9C02
#define ASM_WTW				0x73DB42
#define ASM_STW				0x604F30
#define ASM_CRCPatch			0x417E77
#define ASM_BacktoLobby		0x4C8174
#define ASM_AlwaysCrosshair	0x54F837
#define ASM_SuperCarSound		0x42221F
#define ASM_BackToLobby		0x4C8174

/*-------------------------------------------*/
/*-------------------cBase-------------------*/
/*-------------------------------------------*/

  {
 CPlayer* local;
 char* unknown[1197020]
 CPlayer** player;
  };
/*---------------------------------------------*/
/*--------------------Credits:-----------------*/
/*--Cube™------------------------------BuRn3R--*/
/*--Nexus----------------------'Shinu--*/
/*---------------------------------------------*/
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Old 07/27/2012, 23:17   #103
 
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
//~~~~~~~~Cheater-Crew Addylogger~~~~~~~~~//
//~~~~~~~~~~~~~~~~~Log1~~~~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0xA362B8
#define ADR_SERVERPOINTER 0xA36248
#define ADR_BASEPOINTER 0xA8D158
#define ADR_DEVICEPOINTER 0xA35DF4
#define ADR_ANGELS 0xA35DF0
#define ADR_WEAPONBASE 0xA540DC
#define ADR_REMOTEPOINTER 0xB5A698
#define ADR_MATRIX 0x9C3FE0
#define ADR_CLASSBASE 0xA8ECF8
//~~~~~~~~~Ard~~~~~~~~~//
#define ADR_BONESHOT 0x891DE8
#define ADR_WALKUNDERWATER 0xA3D48C
#define ADR_NOSPAWNWAIT 0xB78B88
#define ADR_NOBOUNDS1 0xB69C70
#define ADR_NOBOUNDS2 0xB69C74
#define ADR_NOBOUNDS3 0xB69C78
#define ADR_SCOPE 0x8F7880
#define ADR_FASTHEALTH 0xA3AC7C
#define ADR_FASTAMMO 0xA3AC74
#define ADR_FASTREPAIR 0xA3710C
#define ADR_FASTFLAG 0xA3AC84
#define ADR_GAMESPEED 0xA35E14
#define ADR_SILENTWALK 0xB69C74
#define ADR_SILENTRELOAD 0xB69C74
//~~~~~~~~~Ofs~~~~~~~~~//
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_INVISIBLE 0xDF33C
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define OFS_SLOTBASE 0xC5F18
#define OFS_SPEED 0x10104
#define OFS_NOSPREAD 0x10108
//~~~~~~~~~Assembly~~~~~~~~~//
#define ASM_AUTOREPAIR 0x42239B
#define ASM_UNLAMMO 0x4F6E94
#define ASM_QUICKPLANT 0x4F62EA
#define ASM_QUICKDEFUSE 0x4F1B89
#define ASM_NORELOAD 0x4FEDA4
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Old 07/28/2012, 13:50   #104
 
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New Log:
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA362B8
#define ADR_SERVERPOINTER           0xA36248
#define ADR_BASEPOINTER             0xA8D158
#define ADR_VEHICLEBASE             0x000000 //Private
#define ADR_DEVICEPOINTER           0xA35DF4
#define ADR_ANGELS                  0xA35DF0
#define ADR_WEAPONBASE              0xA540DC
#define ADR_REMOTEPOINTER           0xB5A698
#define ADR_MATRIX                  0x9C3FE0
#define ADR_CLASSBASE               0xA8ECF8
#define ADR_ROOM                    0xA36CA8
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD           0x890E70
#define ADR_SPEED                   0x8911A8
#define ADR_CQCPRONE                0x8F7874
#define ADR_CHANGEROLL              0x890E88
#define ADR_HIDEWEAPON              0x8EF794
#define ADR_BONESHOT                0x891DE8
#define ADR_NOWATER1                0xA3D484
#define ADR_NOWATER2                0xA3D488
#define ADR_REMOTEVEHICLE           0x000000 //Private
#define ADR_WALKUNDERWATER          0xA3D48C
#define ADR_USERREADY               0xA8ED88
#define ADR_NOSPAWNWAIT             0xB78B88
#define ADR_NOBOUNDS1               0xB69C70
#define ADR_NOBOUNDS2               0xB69C74
#define ADR_NOBOUNDS3               0xB69C78
#define ADR_FASTLOCKON              0xA35E60
#define ADR_SCOPE                   0x8F7880
#define ADR_SCOPESIZE               0x8F7888
#define ADR_STAMINA1                0x85E3D4
#define ADR_STAMINA2                0x85E3D8
#define ADR_STAMINA3                0x85E3DC
#define ADR_STAMINA4                0x85E3E0
#define ADR_STAMINA5                0x85E3E4
#define ADR_STAMINAREFILL           0x9BE4F8
#define ADR_OXIGEN                  0x8FC168
#define ADR_NOWEAPONGRAVITY         0x890E68
#define ADR_PLANTANYWHERE           0xA35E32
#define ADR_DEFUSEANYWHERE          0x8F7894
#define ADR_VIRTUALJUMP             0x890E3C
#define ADR_FASTHEALTH              0xA3AC7C
#define ADR_FASTAMMO                0xA3AC74
#define ADR_FASTREPAIR              0xA3710C
#define ADR_FASTFLAG                0xA3AC84
#define ADR_GAMESPEED               0xA35E14
#define ADR_CRAZYCAR                0x890D90
#define ADR_BIGCARNAME              0x890FF0
#define ADR_SILENTWALK              0xB69C74
#define ADR_SILENTRELOAD            0xB69C74
#define ADR_ANTIRADAR               0xA3D4BC
#define ADR_AIWEAPONCQC             0x000000 //Private
#define ADR_ENABLEMOUSE             0x000000 //Private
/*=================[ User ]===================*/
#define ADR_USERNAME                0xA8DB1C
#define ADR_USERIP                  0xA8D830
#define ADR_USERTEAM                0xA8EE34
#define ADR_USERHEALTH              0xA8ECEC
#define ADR_USERPING                0xA8D814
#define ADR_USERPOINTS              0xA8E170
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX              0xA404
#define OFS_GLOBALINDEX             0x1D00
#define OFS_SUPERMASTER             0xC1C48
#define OFS_ROOMMASTER              0xC2060
#define OFS_FORCEKICK               0xBE8D0
#define OFS_ROOMNUMBER              0xE087C
#define OFS_MYPLAYERSLOT            0xE0880
#define OFS_MYPLAYERTEAM            0xE0884
#define OFS_GAMETYPE                0xC17D8
#define OFS_PACKET                  0xBE8D0
#define OFS_3DPLAYERVIEW            0x10198
#define OFS_NOSERVERKICK            0x361
#define OFS_NODELAY                 0x10408
#define OFS_NORELOAD                0x10405
#define OFS_NOSWITCHTIME            0x10405
#define OFS_NORECOIL1               0xC43C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_POS_X                   0x102F8
#define OFS_POS_Y                   0x10300
#define OFS_POS_Z                   0x10308
#define OFS_PITCH                   0x101A0
#define OFS_YAW                     0x101BC
#define OFS_VIEW_X                  0x101CC
#define OFS_VIEW_Y                  0x101D4
#define OFS_VIEW_Z                  0x101D0
#define OFS_FASTNADEBLAST           0x1010C
#define OFS_STARTROOMSIZE           0xA8
#define OFS_READYROOMSIZE           0x8E0
#define OFS_NOFALLDAMAGE            0x102E0
#define OFS_AUTOSHOT                0x1037E
#define OFS_AUTOPLANT               0x10368
#define OFS_AUTODEFUSE              0x1036C
#define OFS_GRAVITY_X               0xC4A4
#define OFS_GRAVITY_Y               0xC4A8
#define OFS_GRAVITY_Z               0xC4AC
#define OFS_SLOT1                   0xC70B8
#define OFS_SLOT2                   0xC70B9
#define OFS_SLOT3                   0xC70BA
#define OFS_SLOT4                   0xC70BB
#define OFS_SLOT5                   0xC70BC
#define OFS_SLOT6                   0xC70BD
#define OFS_SLOT7                   0xC70BE
#define OFS_SLOT8                   0xC70BF
#define OFS_PLAYERSTATE             0xC4C4
#define OFS_WEAPONSTATE             0xC4C8
#define OFS_OPK_X                   0x10258
#define OFS_OPK_Y                   0x10260
#define OFS_OPK_Z                   0x10268
#define OFS_WEAPON1                 0x101E4
#define OFS_WEAPON2                 0x101E6
#define OFS_WEAPON3                 0x101E8
#define OFS_INVISIBLE               0xDF33C
#define OFS_LEVEL                   0xDF318
#define OFS_DINAR                   0xDF328
#define OFS_SLOTBASE                0xC5F18
#define OFS_SPEED                   0x10104
#define OFS_NOSPREAD                0x10108
#define OFS_MASTER                  0xE0880
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_LOWGRAVITY              0xC4A8
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC               0x000000 //Private
#define ASM_AUTOAMMO                0x000000 //Private
#define ASM_AUTOREPAIR              0x42239B
#define ASM_COMMAND                 0x000000 //Private
#define ASM_OPK                     0x407DFD
#define ASM_UNLAMMO                 0x4F6E94
#define ASM_QUICKPLANT              0x4F62EA
#define ASM_QUICKDEFUSE             0x4F1B89
#define ASM_VEHICLERADARGPS         0x5723D8
#define ASM_VEHICLERADARCOLOR       0x572436
#define ASM_BULLETS                 0x4F31BF
#define ASM_TRIGGERBOT              0x000000 //Private
#define ASM_NORELOAD                0x4FEDA4
#define ASM_NORESTRICTIONS          0x000000 //Private
#define ASM_SUPERVEHICLE            0x6F21D0
#define ASM_ALLSERVER               0x000000 //Private
#define ASM_SERVERJUMP              0x000000 //Private
#define ASM_SERVER                  0x000000 //Private
#define ASM_ARTILLERY1              0x000000 //Private
#define ASM_ARTILLERY2              0x000000 //Private
#define ASM_ARTILLERY3              0x000000 //Private
#define ASM_ARTILLERY4              0x000000 //Private
#define ASM_ARTILLERY5              0x000000 //Private
#define ASM_ARTILLERY6              0x000000 //Private
#define ASM_ARTILLERY7              0x000000 //Private
#define ASM_ARTILLERY8              0x000000 //Private
#define ASM_AUTOSTART               0x52DBA9
#define ASM_AUTOREADY               0x52DBA9
#define ASM_WR_SELFCRC              0x4FF907
#define ASM_WR_CHECK1               0x4FFFEB
#define ASM_WR_CHECK2               0x5C172A
/*================[ Structs ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char xJumpToAdress1[1197020];
	CPlayer** pGlobal;
};

struct CPlayer
{
	char xJumpToAdress1[0xC4C4];//0x00
	BYTE PlayerState;//0xC4C4
	char xJumpToAdress2[0x3CDD];//0xC4C5
	float Pitch;//0x101A0
	char xJumpToAdress3[0x18];//0x101A4
	float Yaw;//0x101BC
	char xJumpToAdress4[0xC];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D4
	float ViewZ;//0x101D0
	char xJumpToAdress5[0x124];//0x101D4
	float PosX;//0x102F8
	char xJumpToAdress6[0x4];//0x102FC
	float PosY;//0x10300
	char xJumpToAdress7[0x4];//0x10304
	float PosZ;//0x10308
};
/*============================================*/
/*==============[ Version 0.5 ]===============*/
/*============================================*/
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Old 07/29/2012, 12:13   #105
 
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Posts: 159
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Im searching for :

ADR_UserReady
MEM_Unlammo
OFS_Weaponstate
ADR_MEMORY_NOBOUNDS
ADR_AIWeapon
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