#define ADR_PLAYERPOINTER 0x00B33F7C
#define ADR_SERVERPOINTER 0x00B32F20
#define ADR_DEVICEPOINTER 0x00B31640
#define ADR_REMOTEPOINTER 0x00B33F80
#define ADR_WEAPONBASE 0x00B5102C
#define ADR_BASEPOINTER 0x00B85ED8
#define ADR_ANGELSPOINTER 0x00B3163C
#define ADR_WeaponShot 0x00B3402C
#define ADR_WEAPONPOINTER 0x00B5102C
#define ADR_WeaponGlobal1 0x00B50FE8
#define ADR_WeaponGlobal2 0x00C66078
//=============[ Pointer ]=============//
#define ADR_WarRockHWID 0x00B31638
#define ADR_WaLLhackPTR 0x00
#define ADR_ROOMPOINTER 0x00B341C8
//=================[ASSEMBLY]=================//
#define DisableVMove1 0x00
#define ASM_SNS 0x00
#define ASM_NoRecoil 0x00
#define ASM_ISVISIBLE 0x00
#define ASM_BONESHOT 0x00
#define ASM_AUTOAMMO1 0x00
#define ASM_AUTOAMMO2 0x00
#define ASM_AutoHealth1 0x00
#define ASM_AutoHealth2 0x00
#define ASM_VEHSUPER1 0x00
#define ASM_VEHSUPER2 0x00
#define ASM_STW1 0x00
#define ASM_STW2 0x00
#define ASM_UnliAmmo 0x00
#define ADR_UnliStamina 0x00
#define ASM_NOOVERHEAT 0x00
#define ASM_VehicleNoDamage 0x00
#define ASM_RADAR 0x00
#define ASM_RADARFFA 0x00
#define ASM_AntiFlash 0x00
#define ASM_VehRadar 0x00
#define ASM_NoDelay 0x00
#define ASM_PlantAnywere 0x00
#define ADR_DefuseAnyWhere 0x00
#define ASM_Bullets 0x00
#define ASM_QuickDefuse 0x00
#define ASM_QuickPlant 0x00
#define ASM_Stamina1 0x00
#define ASM_Stamina2 0x00
#define ASM_Stamina3 0x00
//=================[BONEMATRIX]=================//
#define ADR_CREATEBONE 0x00
#define OFS_BONEOFFSET 0x00
//===================[OFFSETS]=================//
#define OFS_Authority 0x
#define OFS_AutoPlanTdef 0x
#define OFS_Invisible 0x
#define OFS_NoDelay 0x
#define OFS_ForceKick 0x
#define OFS_Wallhack 0x
#define OFS_GLOBALSIZE 0x
#define OFS_LOCALINDEX 0x
#define OFS_WEAPON1 0x
#define OFS_WEAPON2 0x
#define OFS_WEAPON3 0x
#define OFS_WEAPONSTATE 0x
#define OFS_AUTOSHOT 0x
#define OFS_Authority 0x
#define OFS_INDEX 0x
#define OFS_PITCH 0x
#define OFS_YAW 0x
#define OFS_NORECOIL1 0x
#define OFS_NORECOIL2 0x
#define OFS_NORECOIL3 0x
#define OFS_VIEW1 0x
#define OFS_VIEW2 0x
#define OFS_VIEW3 0x
#define OFS_PLAYERSTATE 0x
#define OFS_PLAYERStare 0x
#define OFS_NOFALLDAMAGE 0x
#define OFS_PosX 0x
#define OFS_PosY 0x
#define OFS_PosZ 0x
#define OFS_LEVEL 0x
#define OFS_DINAR 0x
#define OFS_SLOTBASE 0x0
#define ServerDisconnected 0x
#define BIGHEAD 0x
//=================[ESP OFFSETS]=================//
#define ESPName 0x
#define ESPKills 0x
#define ESPDeaths 0x
#define ESPFlags 0x
#define ESPHealth 0x
#define ESPMaxHealth 0x
#define ESPTeam 0x
//===============[WEAPONS OFFSETS]=================//
#define Damage 0x
#define Defence 0x
#define Range 0x
#define AmmoNum 0x
#define MagazineNum 0x
#define EffectRange 0x
#define Parabola 0x
#define ShotSpeed 0x
#define Weight 0x
//=============[MEMORY ADDREESES]=============//
#define ADR_Invisible 0x00
#define ADR_NOWATER1 0x00
#define ADR_NOWATER2 0x00
#define ADR_SNS 0x00
#define ADR_Rapidfire 0x00
#define AntiAFK 0x00
#define ADR_NOBOUNDS1 0x00
#define ADR_NOBOUNDS2 0x00
#define ADR_NOBOUNDS3 0x00
#define ADR_AmmoAnyWere 0x00
#define ADR_GMWarning 0x00
#define ADR_Spectator 0x00
#define ADR_GMauthority 0x00
#define ADR_GMIP 0x00
#define ADR_GMNAMEBASE 0x00
#define ADR_GMNAME 0x00
#define Fast_Ammo 0x00
#define Fast_Medic 0x00
#define Fast_Flag 0x00
#define Fast_Lock_On 0x00
#define WeaponGravity 0x00
#define AiWeapon 0x00
#define No_Spawn_Wait_1 0x00
#define No_Spawn_Wait_2 0x00
#define No_Spawn_Wait_3 0x00
#define Quick_Plant_Time 0x00
#define Quick_Def_Time 0x00
#define ADR_PlantAny 0x00
#define ADR_FFA_Spawn_1 0x00
#define ADR_FFA_Spawn_2 0x00
#define ADR_WeaponGwavity 0x00
#define ADR_SkyBase 0x00
#define ADR_DarkMode 0x00
#define ADR_nameRED 0x00
#define ADR_Autohead 0x00
#define ADR_NotSave 0x00
#define ADR_WTW 0x00
#define ADR_STW 0x00
#define ADR_ServerName 0x00
#define FogNear 0x00
#define FogFar 0x00
#define ADR_Glasswalls 0x00
#define ADR_Gamespeed 0x00
#define ADR_RollSpeed 0x00
#define ADR_NoSpread1 0x00
#define ADR_NoSpread2 0x00
#define ADR_FullBright1 0x00
#define ADR_FullBright2 0x00
#define ADR_FullBright3 0x00
#define ADR_FogColor1 0x00
#define ADR_FogColor2 0x00
#define ADR_FogColor3 0x00
#define ADR_CHECKREADYSTART 0x00
#define ADR_CLASSROOMPOINTER 0x00
#define ADR_USERNAME 0x00
#define ADR_SWIM1 0x00
#define ADR_SWIM2 0x00
#define CameraView 0x00