Code:
//Pointer #define Playerpointer 0x00BC3228 #define Serverpointer 0x00ABDE08 #define Basepointer 0x00AF8400 #define Healthpointer 0x00AF9F94 //Addys// #define FastAmmo 0x00A47D14 #define FastRepair FastAmmo + 0x4 #define FastHealth FastRepair + 0x4 #define FastFlag FastHealth + 0x4 #define Speed_Player 0x00 #define Map_Bounds1 0x00A6F080 #define Map_Bounds2 Map_Bounds1 + 0x4 #define Map_Bounds3 Map_Bounds2 + 0x4 #define Spawnwait1 0x00A77C90 #define Spawnwait2 Spawnwait1 + 0x4 #define Spawnwait3 Spawnwait2 + 0x4 #define No_Water 0x00968028 #define WalkUnderWater 0x00A4A760 #define Fullbright1 0x00A4A6C8 #define Fullbright2 Fullbright1 + 0x4 #define Fullbright3 Fullbright2 + 0x4 #define Nearfog 0x00A4A768 #define Farfog Nearfog + 0x4 #define Glasswalls 0x00A4A668 #define UnlAmmo 0x00A7C298 #define Drunken 0x00A73E98 #define Scope 0x00967F80 #define Spread 0x00A44868 #define Angelview 0x00A4399C //Offsets// #define Slot1_Ofs 0x001021A0 #define Slot2_Ofs Slot1_Ofs + 0x1 #define Slot3_Ofs Slot2_Ofs + 0x1 #define Slot4_Ofs Slot3_Ofs + 0x1 #define Slot5_Ofs Slot4_Ofs + 0x1 #define Slot6_Ofs Slot5_Ofs + 0x1 #define Slot7_Ofs Slot6_Ofs + 0x1 #define Slot8_Ofs Slot7_Ofs + 0x1 #define Gravity_Ofs 0x0000C49C #define X_Axis 0x000102D4 #define Y_Axis 0x000102DC #define Z_Axis 0x000102D8 #define NoFallDamage_Ofs 0x000103A8 #define Recoil1_Ofs 0x0000001C #define Recoil2_Ofs 0x00000020 #define Recoil3_Ofs 0x00000024 #define Premium1_Ofs 0x0000057C #define Premium2_Ofs 0x00000580 #define Level_Ofs 0x0011A610 #define Dinar_Ofs 0x0011A620 #define Roommaster_Ofs 0x00 #define Supermaster_Ofs 0x00
Creditz:
NikM