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I Am Your President - Review

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Post I Am Your President - Review

Attention Elitepvpers users, I'm your president, and whatever I tell you takes place... (I'm confused, don't ban me.)

I love political simulations, and every time a game of this type comes out, I attempt giving it as much of a go to the greatest extent I can. Political simulators, which could be described as a sub-genre for strategy, also come in a variety of styles. They can provide a gaming experience in which you are able to select and control any nation in the world and others take on the leadership role of a specific country. In some cases , this is a fictionalized country while in other cases it's an imagined version of a real-life country.
I Am Your President is a game that is in this category It places you in the shoes as the American President. After that, you'll be told the tale of "Make America Great Again" ...

Luckily, we were elected president, right?

The play starts with a story about the story of our hero who is set to sit in the chair that is the president's chair, evolved into the ideal candidate for president, one step at a time, starting from his early days. While the scandals and tragedies of the previous US Presidents are highlighted in the photos the hero reveals to us the lessons he has learned from these. In this moment we are beginning to see the humorous nature of the game slowly small.

Our protagonist, who is in a type in a Designated Survivor position, suddenly becomes president of the USA. At this point it is time to get ready to work fast. However first it is important to identify our political preferences and establish our priorities. On this warm-up tour the advisor you have will ask you various questions. Based on our answers the place in which we'll play within the political spectrum is established. This is how you decide the party from which you will serve as president. Naturally, there is a chance that you are able to oppose and say that I'll stay with the opposing party It's yours to make.



Once you've set your the goals you want to achieve and you are now able to begin taking on the presidency. Apart from the primary goals that range from manned flights towards Mars in fighting terror there are additional goals like changing your lifestyle or becoming a member among the masses.

Following this warm-up gradually, we are beginning to assume the leadership role as the president. A minister or advisers enters your office. They brief you of various situations and waits for your directions.

The decisions you make are one or more of the elements of society (your reputation/popularity in the eyes of the public), politics (support from your party, team members, etc. ) as well as industry (your production quantity) and economics (your income) as well as the army (your military strength) along with diplomacy (your performance in dealings with other nations).

It can have positive or negative consequences on individuals and changes to these areas can lead to either success or failure as a result.

Alongside these routines of advisors and ministers interviews, press conferences as well as press releases have similar results. You select the person who are likely to ask questions during press conferences, and then you attempt to provide the answer you believe to be the most suitable.

The same situation applies to broadcasts or interviews; However, you will have the option of deciding the most reasonable answer and in accordance with the notes compiled by your advisor. For press releases, you must compose 3 sections for the text. There are three options for each one. Try to find the best for you, then you hope that it will result in the outcome you want.



There's another issue that is "Screech". As president is the president, this is the very first scene in which you make a decision, and you must resort to the social networks from time time. While this scene brings a fun tone to the story however, it's a little disconcerting to find that the type of posts you would expect to see aren't made when you intend to convey something serious or you plan to post something that can be a bit more calming periodically.

There's also a portion that you can make a choice to take action to resolve certain issues or not. The draft text is then signed by you. that is presented to you by your coworkers and after that, you sign it with your signature with the "Accept" or "Rejection" seal. This is then returned to you in the form of road water, and electricity.


The seating arrangement for cabinet meetings--a particularity that you need to choose is hidden in. You decide which bureaucrats and ministers be in your circle (you decide who is within the inner circle) These impact the main statistics for every round.
While the techniques I've explained so far are a brightening of the game, it's difficult to enjoy the game fully because some appear to disappear. This is among the negatives that could be described in the context of the game.

It's an scene...

Each round, there is an action point. For the events that I mentioned earlier we are able to take action without regard to this score. The points we can make use of in two major areas. The first is the section on projects. There are a variety of projects that fall under nine main headings, ranging from military to health The option is to select up to four projects from each category. Each project has advantages and disadvantages, so it is crucial to choose which ones you choose to prioritize and which you steer clear of.

Another reason to use actions points is the world map. There is a specific relationship with each country in this map, and each country has its own particular characteristics. What activities you can carry out for which country will depend on your diplomatic relationships with that particular country, and the outcomes of your actions are contingent on the specifics of the country. While spying activities and trade agreements are in place in the beginning the preferences you have will change after the project you've implemented. the establishment of diplomatic relations, an army base as well as occupation are included in the list of options.



There are also global events periodically and must make decisions here too. These events, which don't take action points, can cause variations in the six figures we discussed in the beginning. We then write them into our profit and loss table. It might be more beneficial when we experience these types of events frequently and don't end in one pen. However, in the event that they continue they would not like this method.

Crises are among the aspects of the game, which I believe will be "well thought out but not implemented properly". There are a myriad of crises in various categories. We are unable to directly influence these crises and even if there was the chance but I am not able to solve the problem. Let those who are able to solve the problem come and help me.

Furthermore the crises do not have any impact other than the effects on the basic resources. But, if we were to intervene in a crisis triggered through our choices or by events that were outside our control, even in the event that these interventions produced different outcomes, or if chain events had happened in the first place, the reason for the situation could be a more intriguing factual aspect, but it was not.

I'm thinking the same thing about the use of humor during the games. Naturally, while I will not react to jokes that are properly used and can put a laughter on the faces of our players. they bring a smile for the sport. However, there were moments where I felt that the business was not working; it appears to me that the production team pushed the boundaries a little.

After all the experiences I have tried to summarize it all the above, my primary conclusion is that the producers knew what they wanted to include in the game and collected the ingredients, but when they were putting them into use it seems a little complicated to me. Since certain ingredients were utilized in excess and some were nearly absent, the results were not as spectacular the menu that I had hoped for.

There are places where there is a faint taste that hits your taste buds, and you're tempted to have a bite and then, when you find an appetizer with too much sauce, and you start to feel hungry.



There is a possibility of healing. I make this statement from the experiences of a month we had left behind. There were also technical issues in the game (some of which remain in effect) The developers took feedback into consideration and attempted to address the issues through updates they released swiftly, showing that they are taking the feedback of gamers seriously.

New scenarios and additional features will soon be made available to players. I'm hopeful that the game will be better out of this procedure. At present the game isn't an extremely well-known production. it could be viewed as a fun game that serves as a warm-up for those who are just beginning to learn about the genre.


FINAL DECISION
It feels like something confused has come out as a result of being undecided about whether it will be a political simulator or a sarcastic game that mocks politics. Despite this, it is a game that can be considered as a warm-up, especially for those who are new to the genre. It has the potential to reach a better point with additional content that is said to come in the future.




Positive
  • Cabinet, social media, coincidental events, crises, etc. They attempted to avoid the game that became an unplanned routine and it was a smart decision.
  • There are some jokes that are fun...



Negative
  • However the usage of inappropriate humor can be quite striking at times.
  • When decisions don't produce the expected results or you reach the same place regardless of the actions you take could be frustrating.
  • The game's mechanics are not utilized in sufficient quantities The material available isn't used in a sufficient way.
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