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Only bogus SWTOR Hack sites around?

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Old   #1
 
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Only bogus SWTOR Hack sites around?

Is it me or are there only bogus swtor hack sites around? I even payed for one of those pay to view websites and only found exploits that have already been fixed.

If anyone have found more information about swtor hacks please pm me.



GerorgeG is offline  
Old   #2
 
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Right now there ARE NO HACKS AVAILABLE! Everyone who claims right now is a scammer... We have been working very hard the last 30 days on making a hacktool/bot and i highly doubt someone has something ready already when we are still in the process of fixing our stuff as well..


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Quote:
Originally Posted by Itburnz View Post
Right now there ARE NO HACKS AVAILABLE! Everyone who claims right now is a scammer... We have been working very hard the last 30 days on making a hacktool/bot and i highly doubt someone has something ready already when we are still in the process of fixing our stuff as well..

This is true currently AFAIK. I look forward to seeing what your working on... I know some friends of mine were similarly trying to get something working but they have not been near close to it working yet so I wish you the best in your en devours!
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Quote:
Originally Posted by Itburnz View Post
Right now there ARE NO HACKS AVAILABLE! Everyone who claims right now is a scammer... We have been working very hard the last 30 days on making a hacktool/bot and i highly doubt someone has something ready already when we are still in the process of fixing our stuff as well..
Heads up, might want to hold your horses.

.rdata:0115B288 aUndefinedHack db 'Undefined hack',0
.rdata:0115B297 align 4
.rdata:0115B298 aInvalidChecksu db 'Invalid Checksum Value',0
.rdata:0115B2AF align 10h
.rdata:0115B2B0 aIncorrectEncry db 'Incorrect Encryption Type',0
.rdata:0115B2CA align 4
.rdata:0115B2CC aTunnelingHack db 'Tunneling Hack',0
.rdata:0115B2DB align 4
.rdata:0115B2DC aTeleportHack db 'Teleport Hack',0
.rdata:0115B2EA align 4
.rdata:0115B2EC aSpeedHackHighC db 'Speed Hack (high confidence)',0
.rdata:0115B309 align 4
.rdata:0115B30C aSpeedHackLowCo db 'Speed Hack (low confidence)',0
.rdata:0115B328 aCloakedDllFoun db 'Cloaked DLL found',0
.rdata:0115B33A align 4
.rdata:0115B33C aDetourFunction db 'Detour function found',0
.rdata:0115B352 align 4
.rdata:0115B354 aHackDetourNotS db 'Hack Detour not sent',0
.rdata:0115B369 align 4
.rdata:0115B36C aHackInjectionN db 'Hack Injection not sent',0
.rdata:0115B384 aRequiredDllNot db 'Required DLL not sent by the client',0
.rdata:0115B3A8 aBlacklistedDll db 'Blacklisted DLL found on client',0
.rdata:0115B3C8 aUnknownDllFoun db 'Unknown DLL found on client',0
.rdata:0115B3E4 aMisplacedDllFo db 'Misplaced DLL found on client',0
.rdata:0115B402 align 4
.rdata:0115B404 aHackNotifyNotS db 'Hack Notify not sent',0
.rdata:0115B419 align 4
.rdata:0115B41C aWindowProcDete db 'Window Proc Detected',0
.rdata:0115B431 align 4
.rdata:0115B434 aTracingInTheAc db 'Tracing In the actual encryption routines',0
.rdata:0115B45E align 10h
.rdata:0115B460 aTracingInThePa db 'Tracing in the packet encryption routines',0
.rdata:0115B48A align 4
.rdata:0115B48C aTracingInTheHs db 'Tracing In the HSL character update call',0
.rdata:0115B4B5 align 4
.rdata:0115B4B8 aTracingInTheHa db 'Tracing In the HackNotify, Generate data',0
.rdata:0115B4E1 align 4
.rdata:0115B4E4 aInt2dCheckNotU db 'int 2d check (Not Used Yet)',0
.rdata:0115B500 aDebugObjectAtt db 'Debug Object attached (Not Used Yet)',0
.rdata:0115B525 align 4
.rdata:0115B528 aProcessDebugFl db 'Process Debug flags (Not Used Yet)',0
.rdata:0115B54B align 4
.rdata:0115B54C aDebugPortSetNo db 'Debug Port set (Not Used Yet)',0
.rdata:0115B56A align 4
.rdata:0115B56C aIceBreakpointI db 'ICE breakpoint (int 1)',0
.rdata:0115B583 align 4
.rdata:0115B584 aSoftBreakpoint db 'Soft breakpoint (int 3)',0
.rdata:0115B59C aDebuggedFlag db 'Debugged Flag',0
.rdata:0115B5AA align 4
.rdata:0115B5AC aDebuggerFuncHo db 'Debugger Func hooked',0
.rdata:0115B5C1 align 4
.rdata:0115B5C4 aBasicremotedeb db 'BasicRemoteDebuggerCheck',0
.rdata:0115B5DD align 10h
.rdata:0115B5E0 aBasiccheckford db 'BasicCheckForDebugger',0


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Quote:
Originally Posted by Blutigkochen View Post
Heads up, might want to hold your horses.

.rdata:0115B288 aUndefinedHack db 'Undefined hack',0
.rdata:0115B297 align 4
.rdata:0115B298 aInvalidChecksu db 'Invalid Checksum Value',0
.rdata:0115B2AF align 10h
.rdata:0115B2B0 aIncorrectEncry db 'Incorrect Encryption Type',0
.rdata:0115B2CA align 4
.rdata:0115B2CC aTunnelingHack db 'Tunneling Hack',0
.rdata:0115B2DB align 4
.rdata:0115B2DC aTeleportHack db 'Teleport Hack',0
.rdata:0115B2EA align 4
.rdata:0115B2EC aSpeedHackHighC db 'Speed Hack (high confidence)',0
.rdata:0115B309 align 4
.rdata:0115B30C aSpeedHackLowCo db 'Speed Hack (low confidence)',0
.rdata:0115B328 aCloakedDllFoun db 'Cloaked DLL found',0
.rdata:0115B33A align 4
.rdata:0115B33C aDetourFunction db 'Detour function found',0
.rdata:0115B352 align 4
.rdata:0115B354 aHackDetourNotS db 'Hack Detour not sent',0
.rdata:0115B369 align 4
.rdata:0115B36C aHackInjectionN db 'Hack Injection not sent',0
.rdata:0115B384 aRequiredDllNot db 'Required DLL not sent by the client',0
.rdata:0115B3A8 aBlacklistedDll db 'Blacklisted DLL found on client',0
.rdata:0115B3C8 aUnknownDllFoun db 'Unknown DLL found on client',0
.rdata:0115B3E4 aMisplacedDllFo db 'Misplaced DLL found on client',0
.rdata:0115B402 align 4
.rdata:0115B404 aHackNotifyNotS db 'Hack Notify not sent',0
.rdata:0115B419 align 4
.rdata:0115B41C aWindowProcDete db 'Window Proc Detected',0
.rdata:0115B431 align 4
.rdata:0115B434 aTracingInTheAc db 'Tracing In the actual encryption routines',0
.rdata:0115B45E align 10h
.rdata:0115B460 aTracingInThePa db 'Tracing in the packet encryption routines',0
.rdata:0115B48A align 4
.rdata:0115B48C aTracingInTheHs db 'Tracing In the HSL character update call',0
.rdata:0115B4B5 align 4
.rdata:0115B4B8 aTracingInTheHa db 'Tracing In the HackNotify, Generate data',0
.rdata:0115B4E1 align 4
.rdata:0115B4E4 aInt2dCheckNotU db 'int 2d check (Not Used Yet)',0
.rdata:0115B500 aDebugObjectAtt db 'Debug Object attached (Not Used Yet)',0
.rdata:0115B525 align 4
.rdata:0115B528 aProcessDebugFl db 'Process Debug flags (Not Used Yet)',0
.rdata:0115B54B align 4
.rdata:0115B54C aDebugPortSetNo db 'Debug Port set (Not Used Yet)',0
.rdata:0115B56A align 4
.rdata:0115B56C aIceBreakpointI db 'ICE breakpoint (int 1)',0
.rdata:0115B583 align 4
.rdata:0115B584 aSoftBreakpoint db 'Soft breakpoint (int 3)',0
.rdata:0115B59C aDebuggedFlag db 'Debugged Flag',0
.rdata:0115B5AA align 4
.rdata:0115B5AC aDebuggerFuncHo db 'Debugger Func hooked',0
.rdata:0115B5C1 align 4
.rdata:0115B5C4 aBasicremotedeb db 'BasicRemoteDebuggerCheck',0
.rdata:0115B5DD align 10h
.rdata:0115B5E0 aBasiccheckford db 'BasicCheckForDebugger',0
what is this from?
jnaf is offline  
Old   #6
 
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An incomplete anti-cheat code decompiled from SWToR provided by DamnCheaters.
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Well I have to wonder if that detection mechanism is even working. I found the same list of strings in the disassembly and thought WTF. If they're banning I'd have to think its happening at-delay.

This client has protections of some sort on it and other peculiarities. I've noticed it presents two swtor.exe's in task manager. The one associated with the game window doesn't seem to be the one with the active client executable. I'm guessing it has something to do with the SDK they used to write the game and the memoryman.dll, which seems to obscure any data of interest.

I can find and modify the quantity of a stacked item, but I'll be damned if I can't find any human readable text strings, unicode or ascii, that have my character name, or anything i'm trying to type in the chat window. I also can't seem to find my XYZ coordinates in memory, something that is usually a no-brainer in a 3D game.

Has anyone had any luck with this client?
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Quote:
Originally Posted by mithra View Post
Well I have to wonder if that detection mechanism is even working. I found the same list of strings in the disassembly and thought WTF. If they're banning I'd have to think its happening at-delay.

This client has protections of some sort on it and other peculiarities. I've noticed it presents two swtor.exe's in task manager. The one associated with the game window doesn't seem to be the one with the active client executable. I'm guessing it has something to do with the SDK they used to write the game and the memoryman.dll, which seems to obscure any data of interest.

I can find and modify the quantity of a stacked item, but I'll be damned if I can't find any human readable text strings, unicode or ascii, that have my character name, or anything i'm trying to type in the chat window. I also can't seem to find my XYZ coordinates in memory, something that is usually a no-brainer in a 3D game.

Has anyone had any luck with this client?
Our analysis shows that they are using something that works like warden - and it's definitly active already. This is why we have delayed the release of our hacktool.

One of the SWTOR processes is purely for rendering - the other one is for the client itself. I'm assume they do this to take advantage of multi core cpus.

As for the game engine - yeah it's a *****...
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My goal is to get on top of the datastream but its proving difficult, like I mentioned, to find anything recognizable in memory that I can put a breakpoint on prior to an action. I'm starting to wonder if splitting a stack works similar to LOTRO. In that game it didn't ask permission of the server to split / combine / move items; the server simply knew you had x of that type, and however you moved them around in inventory was strictly a client-side concern. Which is pretty smart, it saves several packets. The down side of that of course is you can't have unique items in your game. I haven't played SWToR enough to know that though.
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Quote:
Originally Posted by mithra View Post
My goal is to get on top of the datastream but its proving difficult, like I mentioned, to find anything recognizable in memory that I can put a breakpoint on prior to an action. I'm starting to wonder if splitting a stack works similar to LOTRO. In that game it didn't ask permission of the server to split / combine / move items; the server simply knew you had x of that type, and however you moved them around in inventory was strictly a client-side concern. Which is pretty smart, it saves several packets. The down side of that of course is you can't have unique items in your game. I haven't played SWToR enough to know that though.
You could still have unique items that way. Anyway currently the game is quite new I guess we'll have working bots/hacks in a couple of weeks, and the first banwave a couple of days later


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