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[Release] SilkroadMapToNavmesh, make collision work again

Discussion on [Release] SilkroadMapToNavmesh, make collision work again within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 10/03/2020, 16:26   #16
 
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Thanks for releasing this, but it's not working
i tried to add some objects in jangan as an example
they are added but i can walk through them
i inserted nv_61a8.nvm to data.pk2 and added it to data of gameserver too

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Old 10/03/2020, 18:53   #17
 
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Quote:
Originally Posted by gigola123 View Post
Hey everyone,

After some researchs ()

I'm able to edit as much I want sro map, so I made a tool which converts .m and .o2 files to .navmesh (well it doesn't fully convert, just replace existing content, you can't create new .nvm but you can "replace" existing one).

Here some examples (Sorry I had to add some blur effect, I didn't notice that there was some professional stuff there) :

Add Object


Remove and Add object from existing map


Some heightmap editing with random value (.m is generated and converted to .nvm file)


I'll add a those functionalities asap:
- Copy region to another one. Then you'll be able to create custom regions from existing one. (Like copy jangan region at any place for creating a pvp arena ?)
- Being able to remove an object from any region and it's neighbors (3x3). If you want to remove a huge object (like Jangan wall) you can.
- Convert textures from .m to .nvm

After those functionalities I think I'll be done with this map convertor, I'll share the code when I'll 100% finish the project. But well you can easily "revert it" with dotpeek or whatever. Then, if someone wants to improve it, feel free to do.

In my example I use SroMapEditor from Perryj, some years ago I got it from him, but I can't share it without his authorization but you can easily find it on this forum.

If one day someone is able to create a fully SroMapEditor (which handle 3x3 region + terrain editor) you can easily combine it with this tool then GG .

The tool is not 100% working I guess, I tried many regions, so if you use it, always test it !

Have fun with this stuff !

Biggest credits goes to people who reversed Sro files, PushEdx, The other place guy ?, DaxterSoul, florian0

Virus total scan:

Fix the fucking annoying Jangan glitch when you get stuck under the golden dragon fountain.
Do us all a solid one lol
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Old 12/07/2020, 16:14   #18
 
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Very nice release ❤️
Have a question xD
I cannot get use of it cuz of being normal player. Am i right?
Cuz i wanna remove the trees and objects which obstacle my chars during botting xD
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Old 12/07/2020, 17:12   #19
 
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Originally Posted by waa2 View Post
Very nice release ❤️
Have a question xD
I cannot get use of it cuz of being normal player. Am i right?
Cuz i wanna remove the trees and objects which obstacle my chars during botting xD
Navmesh and other object-logics being saved on both instances: Server and Client (Data.pk2\navmesh for example).
Using some client-only hacks in this particular case won't remove the object and its collision from the game.
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Old 12/08/2020, 00:20   #20
 
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That's just insane..
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Old 12/09/2020, 23:42   #21
 
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Good job
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Old 07/24/2021, 23:18   #22
 
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Anyway to actually export the entire region or city for exmaple jangan ? To something obj format or something to use externally ?
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Old 09/04/2021, 17:26   #23
 
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Quote:
Originally Posted by blapanda View Post
Navmesh and other object-logics being saved on both instances: Server and Client (Data.pk2\navmesh for example).
Using some client-only hacks in this particular case won't remove the object and its collision from the game.
So I have to do it on the server
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Old 09/13/2021, 18:40   #24
 
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Thank you so much, this will help alot!
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Old 09/15/2021, 04:43   #25
 
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WOW!, that was amazing, thank you.
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Old 09/15/2021, 13:21   #26
 
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Awesome
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Old 03/17/2022, 16:59   #27
 
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any news ?
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Old 06/12/2022, 22:29   #28


 
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Quote:
Originally Posted by Kardil View Post
Thanks for releasing this, but it's not working
i tried to add some objects in jangan as an example
they are added but i can walk through them
i inserted nv_61a8.nvm to data.pk2 and added it to data of gameserver too

Exactly! Any solution? @Kardil
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Old 06/15/2022, 21:36   #29
 
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Originally Posted by *Deadly View Post
Exactly! Any solution? @Kardil
Unfortunately you're faced with the short comings of Joymax's poor NavMesh implementation.

When you're standing on an object like the "center jangan platform" in the quoted picture the NavMesh won't be checked if you're colliding with any another object.
Objects should always be placed on terrain.
Objects should also not intersect other objects.
If a walkable object and an unwalkable object intersect it's possible to walk "under" the unwalkable object and stand on the terrain beneath it where you wouldn't be able to walk normally.

In order to have blocked areas inside an object you'd need to modify the objects navmesh and cut holes into it as seen with the pillars in the video.
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Old 02/04/2023, 13:22   #30
 
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Hi mate, First of all thanks for your release.
I got a question regarding the map tool controls. Do you have a list of all controls? The only controls i figured out are right mouse button for changing the rotation and the mouse wheel for zooming in. But how to move on the xy axis?

thanks in advance
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