Hey everyone,
After some researchs (
)
I'm able to edit as much I want sro map, so I made a tool which converts .m and .o2 files to .navmesh (well it doesn't fully convert, just replace existing content, you can't create new .nvm but you can "replace" existing one).
Here some examples (Sorry I had to add some blur effect, I didn't notice that there was some professional stuff there) :
Add Object
Remove and Add object from existing map
Some heightmap editing with random value (.m is generated and converted to .nvm file)
I'll add a those functionalities asap:
- Copy region to another one. Then you'll be able to create custom regions from existing one. (Like copy jangan region at any place for creating a pvp arena ?)
- Being able to remove an object from any region and it's neighbors (3x3). If you want to remove a huge object (like Jangan wall) you can.
- Convert textures from .m to .nvm
After those functionalities I think I'll be done with this map convertor, I'll share the code when I'll 100% finish the project. But well you can easily "revert it" with dotpeek or whatever. Then, if someone wants to improve it, feel free to do.
In my example I use SroMapEditor from Perryj, some years ago I got it from him, but I can't share it without his authorization but you can easily find it on this forum.
If one day someone is able to create a fully SroMapEditor (which handle 3x3 region + terrain editor) you can easily combine it with this tool then GG
.
The tool is not 100% working I guess, I tried many regions, so if you use it, always test it !
Have fun with this stuff !
Biggest credits goes to people who reversed Sro files,
PushEdx,
The other place guy ?,
DaxterSoul,
florian0
Virus total scan: