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xSROMap v1.0.0

Discussion on xSROMap v1.0.0 within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old   #1
 
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Arrow [Tool] xSROMap v1.0.0

Hello selfish community!

I came here to share a simple but powerfull tool that will be just a tiny part from x.

Not gonna lie, it take me a few days to figure out how coordinates are working finally (this topic got me interested again) and create it with a few more pixel convertions, so just try to appreciate it.

Features
  • Search using coordinates (using coordinates X,Y from game or just X,Y,Z,Region)
  • Coordinates viewer with just a click
  • Warp command included (right click)
  • Works perfectly even on cave/dungeon layers
  • Multiple Zoom levels
  • Using image cache to speed up the search through map
Note: To keep a low memory usage, the cache gets clear automatically on zoom or when changing layers..

By the way, the Minimap folder has been extracted from so I don't know if the map has change something, I don't think so..

Download

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Old 11/08/2019, 01:59   #2
 
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do you have an idea why my antivirus deleted it and said the virus name is Heur/apc?
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Old 11/08/2019, 02:03   #3
 
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Quote:
Originally Posted by Ryotic View Post
do you have an idea why my antivirus deleted it and said the virus name is Heur/apc?
ConfuserEx trigger it probably.

I'll prepare it for share on github anyways, but in a few days..
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Old 11/14/2019, 00:44   #4
 
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Added warp stuff and fixed the conversion on click in caves..
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Old 12/07/2019, 15:21   #5
 
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Hello JellyBlitz
First before i start my question?, i wanna thankyou! for sharing this amazing program.

My Question_1?:
I was wondering if its possible to go under the ice in Karakoram.

xSROMAP!:
So i found out its possible to enter here.

WarpCode!:

u can /addwp this wont give any kind of bugdc/crash.

InGameScreenshot!:
So the problem is i cant go further under the ice "when i walk forward i get back on top of the ice".
since there alot of building's/tree's standing under the ice i think it must be possible to walk there too.

My Question_2?:
Do u know an way to go under the ice?

Gratz: JaySun181
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Old 12/07/2019, 15:25   #6
 
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Good Job Keep bro ty for share
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Old 12/07/2019, 16:59   #7
 
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Quote:
Originally Posted by jaysun181 View Post
My Question_1?:
I was wondering if its possible to go under the ice in Karakoram.
No. There are some lines in the CRTNavMeshTerrain::FindHeight that will always push you to ice plane level if its above ground.
You could modify this method find the closest point, but I would not recommend doing this as it could lead to unexpected navigation behavior.

Code:
            // Is it a slippery situation?
            var xBlock = tileX / (int)(NavMeshPlane.Width / NavMeshTile.Width);
            var zBlock = tileY / (int)(NavMeshPlane.Length / NavMeshTile.Length);
            var plane = this.GetPlane(xBlock, zBlock);
            if ((plane.SurfaceType & NavMeshSurfaceType.Ice) != 0)
                vPos.Y = Math.Max(vPos.Y, plane.Height); // apply plane height if above ground level
This does not apply to water thus you can walk under it. And MOTIONSTATE_SWIM has not been implemented.

The place where you managed to go "under the ice" is actually missing those ice planes. Because joymax ¯\_(ツ)_/¯
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Old 12/31/2019, 18:51   #8
 
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Does this feature script making availability? Like your previous map development?
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Old 12/31/2019, 22:14   #9
 
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Quote:
Originally Posted by NFSBloody View Post
Does this feature script making availability?
All you know about this map can be found at github. The features are in the post, you are free to add whatever you wish.

My bad, I never upload it and now I has a very different map being used by ...
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Old 02/05/2020, 11:26   #10
 
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A version of this tool is now available. Check it out!

Quote:
Silkroad online in a nutshell.
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Old 02/15/2020, 00:16   #11
 
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First of all, I'd like to thank you for that, 2nd, I got a small question, whenever I try to move the map right or left, it shows the coordinates, how do I move it?
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Old 02/15/2020, 02:48   #12


 
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NICE
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Old 06/10/2020, 02:29   #13
 
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Quote:
Originally Posted by JellyBitz View Post
A version of this tool is now available. Check it out!
Just checked our your web ver, it seems cool but isn't the Z offset bugged? It always has value of 0
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Old 06/10/2020, 02:58   #14
 
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Quote:
Originally Posted by #HB View Post
... isn't the Z offset bugged? It always has value of 0
Z Offset (Called PosY in database files) cannot be extracted without parsing the navmesh data.
Most of the time is not used, the game plays as 2D, even the movement speed is based on X,Y and not Z.

In fact the only time the Z coordinate is taking at count is at multilevel map as Donwhang., the position Z needs to be known to select the map being used.
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Old 03/16/2022, 08:39   #15
 
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Thank you.
May I use your source in my site ?
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jellybitz, minimap, silkroad, tool, xsromap




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