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[Release] Fixed CSRO-R Files
Discussion on [Release] Fixed CSRO-R Files within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
03/10/2019, 23:19
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#91
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Quote:
Originally Posted by nemo08
I tested it again and I can confirm that it works as well .
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If you are using param 1868849522 for absorption then it is not going to work, you will have zero effect.
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03/11/2019, 01:44
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#92
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Quote:
Originally Posted by gameover7800
If you are using param 1868849522 for absorption then it is not going to work, you will have zero effect.
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try to replace it with "1752654965"
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03/11/2019, 05:47
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#93
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Quote:
Originally Posted by nemo08
try to replace it with "1752654965"
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Which server files are you using?
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03/11/2019, 09:33
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#94
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Quote:
Originally Posted by nemo08
try to replace it with "1752654965"
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lol, why those kind of jokes, that skill code is an invalid warlock skill param, skill params are hard coded in gameserver, and not all gameservers use the same codes.
So first no need for trolling, anyone who had fixed warlock skills know this code.
Secondly, i am not asking for fix or for db lines because i don't need.
Thirdly, your screenshots are not self explanatory, you should take ss of recived dmg before and after skill activation so i don't know what you are trying to prove.
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03/11/2019, 10:37
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#95
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is there a way of pulling all the skill param codes from the game server?
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03/11/2019, 10:58
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#96
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Quote:
Originally Posted by silkroadbotter
is there a way of pulling all the skill param codes from the game server?
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Only if you know all constant offsets, and each constant is used to select a certain logic to execute a certain skill.
btw, did absorption skills work in twsro, and did it use the standard code ?
@silkroadbotter how is the progress on twsro ?
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03/11/2019, 16:11
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#97
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Quote:
Originally Posted by gameover7800
Only if you know all constant offsets, and each constant is used to select a certain logic to execute a certain skill.
btw, did absorption skills work in twsro, and did it use the standard code ?
@silkroadbotter how is the progress on twsro ?
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okay thanks for the tip. twsro is working great. im looking for time to look at csror again as people mentioned that is has some extra features like exchange system but that doesnt worry me as much as stability of files and known exploits etc so i will have to do some research on csror and twsro
about absorption i think it was working fine. i will get back to you on that
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03/12/2019, 09:07
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#98
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Join Date: Feb 2013
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I thought that really repaired the absorption. It turned out to be lying to me.
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03/12/2019, 12:59
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#99
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Quote:
Originally Posted by tj66257297
I thought that really repaired the absorption. It turned out to be lying to me.
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He is trolling.
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03/12/2019, 16:05
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#100
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Quote:
Originally Posted by gameover7800
He is trolling. 
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yup  btw the param code I mentioned before wont work with CSRO gameserver ..
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03/12/2019, 17:43
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#101
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Quote:
Originally Posted by nemo08
yup  btw the param code I mentioned before wont work with CSRO gameserver ..
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lol, i am not asking if it works or not, because i know, that constant doesn't exist in gs assemly a simple search with ollydbg could let you know, It's not rocket science. but you can make it work if you edit your gs, or just use the right param.
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03/17/2019, 14:59
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#102
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Are all DBs necessary or is there just one fixed shard?
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03/18/2019, 16:13
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#103
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Quote:
Originally Posted by blackout069
Are all DBs necessary or is there just one fixed shard?
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Run a local server, and use monitoring tools to analyze all the sql calls and solve all the missing/inconsistent data lines and all the invalid/missing stored procedures/functions and you will be good to go.
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03/20/2019, 19:07
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#104
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Quote:
Originally Posted by gameover7800
Run a local server, and use monitoring tools to analyze all the sql calls and solve all the missing/inconsistent data lines and all the invalid/missing stored procedures/functions and you will be good to go.
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There are 3 Shard DBs inside which is the "fixed" one
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03/20/2019, 21:29
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#105
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Join Date: Oct 2007
Posts: 248
Received Thanks: 183
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SR_Shard1
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