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[Release]2000 Players ~ Single AgentServer VSRO188

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Old   #1
 
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[Release]2000 Players ~ Single AgentServer VSRO188

Hello,

We knows that you cant have more than 1000 player by single agentserver, now this will be changed to 2000 after i found the responsible function for it, i created loader that you dont need to do anything other than put it in the same path as SR_GameServer.exe and just run it and tada

Download: in attachments
Note: Loader is packed for security reasons.

Press thanks if i helped
Greetings MeGaMaX
Attached Files
File Type: rar SR_GameServer_Loader_VSRO188.rar (1.07 MB, 417 views)



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Old 09/11/2017, 06:59   #2
 
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You mean that we not need to run 2x gameserver to can be have 2000 slots this gameserver is 2000 slot ?


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Old 09/11/2017, 09:13   #3
 
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Originally Posted by [GM]Dejo View Post
You mean that we not need to run 2x gameserver to can be have 2000 slots this gameserver is 2000 slot ?
Please do not open a server if you cant read at all.
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Old 09/11/2017, 12:30   #4
 
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Originally Posted by Bizzyyyyy View Post
Please do not open a server if you cant read at all.
its not your problem at all


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Old 09/11/2017, 12:33   #5
 
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Originally Posted by [GM]Dejo View Post
You mean that we not need to run 2x gameserver to can be have 2000 slots this gameserver is 2000 slot ?
yes, but you will need 2x gameserver for mobs still.
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Old 09/11/2017, 12:46   #6
 
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Originally Posted by pushipu View Post
yes, but you will need 2x gameserver for mobs still.
Alright i understand it thanks
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Old 09/11/2017, 15:47   #7
 
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Great Release, would be awesome if you can patch the mob problem in same loader
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Old 09/11/2017, 16:40   #8


 
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I am wondering why didn't Joymax just use 2k slots/Ag if it's possible. Did you test the performance?
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Old 09/11/2017, 16:47   #9
 
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Thank's .
But we can running server more than 2000+ player by decrease mob spawn over 15000 or 20000..
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Old 09/11/2017, 17:30   #10
 
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Originally Posted by MeGaMaX. View Post
Note: Loader is packed for security reasons
I dont' quite get this one xD. Security reasons regarding a 4 byte patch?

Or did i miss something? I didn't, did I?
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Old 09/11/2017, 18:04   #11
 
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I dont' quite get this one xD. Security reasons regarding a 4 byte patch?

Or did i miss something? I didn't, did I?
i think it's called "src effect" it makes you like a pro and boosts ur ego because of some overhyped feedbacks

these are just some that u r missing
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Old 09/11/2017, 18:15   #12
 
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Quote:
Originally Posted by florian0 View Post
I dont' quite get this one xD. Security reasons regarding a 4 byte patch?

Or did i miss something? I didn't, did I?


Quote:
Originally Posted by kanift View Post
i think it's called "src effect" it makes you like a pro and boosts ur ego because of some overhyped feedbacks

these are just some that u r missing
Oh look hater lol ^^
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Old 09/11/2017, 18:49   #13
 
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Originally Posted by MeGaMaX. View Post




Oh look hater lol ^^
hate ? i never mentioned it actually i love you i think small dose of cringe is always good to being healthy ... keep up with the good job (ctrl+c,v)
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Old 09/11/2017, 18:51   #14
 
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in my option i prefer use the old way for better performance i guess
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Old 09/11/2017, 22:47   #15
 
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I'll also asking about "performance" imagine how much packets per second will send when you got 2000 players online .... One AG can handle those packets ? w/o lags , crashes etc...

--edited

so for security reasons i just dumped it , to be honest it was little hard to dump it but who cares ?

here is simple asm part to change the limit
Quote:
004744BC | 3D E8 03 00 00 | cmp eax,3E8 | Max users limit #Wegs patch #1
004744C1 | 0F 83 94 00 00 00 | jae sr_gameserver.47455B |
004744C7 | B9 E8 03 00 00 | mov ecx,3E8 | Max users limit #Wegs patch #2


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