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[Release]2000 Players ~ Single AgentServer VSRO188
Discussion on [Release]2000 Players ~ Single AgentServer VSRO188 within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
09/11/2017, 06:59
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#2
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elite*gold: 208
Join Date: May 2017
Posts: 883
Received Thanks: 159
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You mean that we not need to run 2x gameserver to can be have 2000 slots this gameserver is 2000 slot ?
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09/11/2017, 09:13
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#3
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elite*gold: 500
Join Date: Jul 2009
Posts: 262
Received Thanks: 541
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Quote:
Originally Posted by [GM]Dejo
You mean that we not need to run 2x gameserver to can be have 2000 slots this gameserver is 2000 slot ?
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Please do not open a server if you cant read at all.
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09/11/2017, 12:30
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#4
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elite*gold: 208
Join Date: May 2017
Posts: 883
Received Thanks: 159
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Quote:
Originally Posted by Bizzyyyyy
Please do not open a server if you cant read at all.
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its not your problem at all
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09/11/2017, 12:33
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#5
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elite*gold: 0
Join Date: Feb 2008
Posts: 339
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Quote:
Originally Posted by [GM]Dejo
You mean that we not need to run 2x gameserver to can be have 2000 slots this gameserver is 2000 slot ?
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yes, but you will need 2x gameserver for mobs still.
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09/11/2017, 12:46
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#6
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elite*gold: 208
Join Date: May 2017
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Quote:
Originally Posted by pushipu
yes, but you will need 2x gameserver for mobs still.
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Alright i understand it thanks
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09/11/2017, 15:47
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#7
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elite*gold: 1
Join Date: Dec 2008
Posts: 492
Received Thanks: 101
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Great Release, would be awesome if you can patch the mob problem in same loader
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09/11/2017, 16:40
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#8
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elite*gold: 28
Join Date: Aug 2014
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I am wondering why didn't Joymax just use 2k slots/Ag if it's possible. Did you test the performance?
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09/11/2017, 16:47
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#9
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elite*gold: 0
Join Date: Apr 2016
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Thank's .
But we can running server more than 2000+ player by decrease mob spawn over 15000 or 20000..
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09/11/2017, 17:30
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#10
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elite*gold: 100
Join Date: Apr 2008
Posts: 860
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Quote:
Originally Posted by MeGaMaX.
Note: Loader is packed for security reasons
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I dont' quite get this one xD. Security reasons regarding a 4 byte patch?
Or did i miss something? I didn't, did I?
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09/11/2017, 18:04
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#11
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elite*gold: 0
Join Date: May 2010
Posts: 62
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Quote:
Originally Posted by florian0
I dont' quite get this one xD. Security reasons regarding a 4 byte patch?
Or did i miss something? I didn't, did I?
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i think it's called "src effect" it makes you like a pro and boosts ur ego because of some overhyped feedbacks
these are just some that u r missing
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09/11/2017, 18:15
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#12
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elite*gold: 1537
Join Date: Sep 2006
Posts: 1,085
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Quote:
Originally Posted by florian0
I dont' quite get this one xD. Security reasons regarding a 4 byte patch?
Or did i miss something? I didn't, did I?
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Quote:
Originally Posted by kanift
i think it's called "src effect" it makes you like a pro and boosts ur ego because of some overhyped feedbacks
these are just some that u r missing
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Oh look hater lol ^^
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09/11/2017, 18:49
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#13
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elite*gold: 0
Join Date: May 2010
Posts: 62
Received Thanks: 78
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Quote:
Originally Posted by MeGaMaX.
Oh look hater lol ^^
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hate ? i never mentioned it actually i love you i think small dose of cringe is always good to being healthy ... keep up with the good job (ctrl+c,v)
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09/11/2017, 18:51
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#14
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Join Date: Feb 2016
Posts: 652
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in my option i prefer use the old way for better performance i guess
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09/11/2017, 22:47
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#15
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elite*gold: 135
Join Date: May 2015
Posts: 627
Received Thanks: 737
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I'll also asking about "performance" imagine how much packets per second will send when you got 2000 players online .... One AG can handle those packets ? w/o lags , crashes etc...
--edited
so for security reasons i just dumped it , to be honest it was little hard to dump it but who cares ?
here is simple asm part to change the limit
Quote:
004744BC | 3D E8 03 00 00 | cmp eax,3E8 | Max users limit #Wegs patch #1
004744C1 | 0F 83 94 00 00 00 | jae sr_gameserver.47455B |
004744C7 | B9 E8 03 00 00 | mov ecx,3E8 | Max users limit #Wegs patch #2
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