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Elamidas: Designing Gameplay! Read carefully. Think. Then Post!
Discussion on Elamidas: Designing Gameplay! Read carefully. Think. Then Post! within the SRO Private Server forum part of the Silkroad Online category.
08/21/2017, 20:46
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#76
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Quote:
Originally Posted by Royalblade*
btw since Lasty is already done with Electus he can do that first. I'll just do Ela when I do it.
Actually we're sort of ready but I'll finish the big things and do more stuff until the opening. So no time wasted^^
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You still looking to make Elamidas 2 ch/eu?
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08/21/2017, 21:14
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#77
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Quote:
Originally Posted by Smukke
You still looking to make Elamidas 2 ch/eu?
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Yeah, at least the way it is right now.
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08/21/2017, 22:18
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#78
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Quote:
Originally Posted by Royalblade*
Yeah, at least the way it is right now.
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Déjà vu back to the first Elamidas.
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08/21/2017, 23:35
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#79
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another idea was to make
CH Only: JG, DW, HT, Takla, Roc, Kara
EU: Sama, Const, Alex,
CH + EU: Baghdad, Dungeons & JobCave
Also maybe you can enter the other area but with murder or job status.
Maybe some1 will steal this idea until then. But who cares ^^
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08/21/2017, 23:38
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#80
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Join Date: Mar 2016
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Quote:
Originally Posted by Royalblade*
another idea was to make
CH Only: JG, DW, HT, Takla, Roc, Kara
EU: Sama, Const, Alex,
CH + EU: Baghdad, Dungeons & JobCave
Also maybe you can enter the other area but with murder or job status.
Maybe some1 will steal this idea until then. But who cares ^^
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Well, if you ever do get around to trying to figure out how to balance the races, feel free to give me a PM, I'm sure I can be of some assistance.
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08/22/2017, 04:16
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#81
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Quote:
Originally Posted by Smukke
Well, if you ever do get around to trying to figure out how to balance the races, feel free to give me a PM, I'm sure I can be of some assistance.
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is it that hard?
I can tell you that whatever you have thought about there is someone had the same ideas already but it's mostly about 'does the community likes that or not?'
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08/22/2017, 08:34
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#82
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Quote:
Originally Posted by Muhab Ashraf
is it that hard?
I can tell you that whatever you have thought about there is someone had the same ideas already but it's mostly about 'does the community likes that or not?'
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It's clearly not easy, and seeing at most developers haven't played Silkroad themselves in more than half a decade now, that definitely ain't helping.
Besides, new ideas isn't what you need, all you have to do is steal ideas from old servers that to some degree successfully balanced the races.
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08/24/2017, 13:42
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#83
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elite*gold: 85
Join Date: Feb 2014
Posts: 1,055
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Quote:
Originally Posted by Smukke
It's clearly not easy, and seeing at most developers haven't played Silkroad themselves in more than half a decade now, that definitely ain't helping.
Besides, new ideas aren't what you need, all you have to do is steal ideas from old servers that to some degree successfully balanced the races.
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The issue isn't balancing itself actually. People have a certain view of all races and their respective masteries which they don't want to see changed too much.
We're walking on thin ice attempting to please everyone roughly similarly. Thus, it becomes difficult. Hence, the idea of splitting the races up on the map but keeping a mutual area with additional minor balance edits.
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08/24/2017, 13:56
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#84
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Join Date: Mar 2016
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Quote:
Originally Posted by Royalblade*
The issue isn't balancing itself actually. People have a certain view of all races and their respective masteries which they don't want to see changed too much.
We're walking on thin ice attempting to please everyone roughly similarly. Thus, it becomes difficult. Hence, the idea of splitting the races up on the map but keeping a mutual area with additional minor balance edits.
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So then don't muck about with the masteries, and balance via passives.
And yeah, your idea certainly could be interesting, but you'd still have to properly balance the races, otherwise, what would be the point of going to the mutual area as a Chinese character, if you'd just get railroaded by some half-arsed European party?
Plus, you'd have to make the mutual area enticing, otherwise, why not just launch two separate EU only and CH only servers?
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08/24/2017, 16:44
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#85
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Join Date: Jan 2009
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Quote:
Originally Posted by Royalblade*
another idea was to make
CH Only: JG, DW, HT, Takla, Roc, Kara
EU: Sama, Const, Alex,
CH + EU: Baghdad, Dungeons & JobCave
Also maybe you can enter the other area but with murder or job status.
Maybe some1 will steal this idea until then. But who cares ^^
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This sounds quite good.
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08/26/2017, 23:52
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#86
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Quote:
Originally Posted by rares495
This sounds quite good.
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WTF quite good? That sucks, as I'm the best pvper , ever, I cannot pvp goldbotters (chinese chars) because I cannot reach china map, that's horrible.
I got another option @ buy 2 hosts and open two different servers :
1. China only - for goldbotters
2. Mixed ( Ch & Eu )
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08/27/2017, 15:06
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#87
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Why do you need to reach the chinese map?
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08/27/2017, 17:34
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#88
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Join Date: Jul 2014
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Quote:
Originally Posted by rares495
Why do you need to reach the chinese map?
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Because he's the best pvper, duh.
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08/27/2017, 19:21
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#89
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Join Date: Aug 2011
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What's the point of that though, that just 'fuses' 3 servers into 1 without being 1 while still being 1. It just makes it look like the server is more active than it actually is. Doesn't really make sense, especially if you restrict the areas to certain races?
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08/27/2017, 21:37
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#90
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Quote:
Originally Posted by rares495
Why do you need to reach the chinese map?
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Quote:
Also maybe you can enter the other area but with murder or job status.
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as Wicked mentioned , I'm the krallest pvper , so I want to pvp goldbotters too, pvping euro chars only it's quite boring, same goes for CH vs CH , boring also, Mixed server is the best option , ever, for kral pvpers ofc
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