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[Question] About Set & Status
Discussion on [Question] About Set & Status within the SRO Private Server forum part of the Silkroad Online category.
10/25/2016, 14:05
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#1
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Join Date: Jun 2012
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[Question] About Set & Status
hey guys i had this question on my mind for a long time now
i guess its a year now and i haven no idea what are [Armor / Protector / Robe]
are good for ?
so the question is which type is better in PvP which is better in PvE or what are the advantages to have one of these sets is certain situations
Also in the Status there is always a [phy / mag .reinforce]
any one could explain ?
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10/25/2016, 22:35
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#2
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Heavy- / Armor:
Has increased physical damage protection, in cost for magical ones.
Has 0% walking speed bonus.
Has a higher magical damage output reinforcement. *
Protector / Light Armor:
Balanced armor type, has a 6:4 ratio Phy. to Mag. protection.
Has 10% walking speed bonus.
Inherits 10% reduced MP consumption/cost, overall.
Balanced damage reinforcement, like the general protection ratio. *
Garment/Robe:
Has increased magical damage protection, in cost for phyisical ones.
Has 20% walking speed bonus.
Inherits 20% reduced MP consumption/cost, overall.
Looks fancy.
Has a higher phyisical damage output reinforcement. *
* This might need some confirmation, but I could swear that the overall damage output on magical based ratio attacks while wearing heavy armor sets were better, e.g. "Mag. Atk. Pwr. 1337 ~ 2337" on a weapon usually and more likely hitting towards the 2337 mark, thus causing higher damage numbers/values.
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10/26/2016, 23:39
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#3
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elite*gold: 0
Join Date: Jun 2010
Posts: 414
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Quote:
Originally Posted by blapanda
Heavy- / Armor:
Has increased physical damage protection, in cost for magical ones.
Has 0% walking speed bonus.
Has a higher magical damage output reinforcement. *
Protector / Light Armor:
Balanced armor type, has a 6:4 ratio Phy. to Mag. protection.
Has 10% walking speed bonus.
Inherits 10% reduced MP consumption/cost, overall.
Balanced damage reinforcement, like the general protection ratio. *
Garment/Robe:
Has increased magical damage protection, in cost for phyisical ones.
Has 20% walking speed bonus.
Inherits 20% reduced MP consumption/cost, overall.
Looks fancy.
Has a higher phyisical damage output reinforcement. *
* This might need some confirmation, but I could swear that the overall damage output on magical based ratio attacks while wearing heavy armor sets were better, e.g. "Mag. Atk. Pwr. 1337 ~ 2337" on a weapon usually and more likely hitting towards the 2337 mark, thus causing higher damage numbers/values.
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Everything else except the * parts are correct. As for those parts, your set's reinforcement values have no effect on your damage output whatsoever. Only reinforcement you can get for your damage output is from your weapon. In other words, wearing robe set instead of l.a wont increase your wizard's damage.(This is usually confused.) Also, it is attack rate which helps you hit towards the maximum damage. Reinforcement's influence on your char is a bit different. Its related to your char's str int amount. Its basicly a formula like, Phy attack=Phy attack pwr. of your weapon+STR amount x Phy reinforcement of your weapon. (Coefficients are not 1 i guess but you see the relation.)
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10/27/2016, 01:34
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#4
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elite*gold: 0
Join Date: Feb 2016
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Will be easier to explain it like
CH ARMOR ~ EU HEAVY = VS STR
CH PROTECTOR ~ LIGHT ARMOR = VS STR ~ INT [ balanced ] half def ~ half dmg
CH GARMENT ~ EU ROBE = VS INT
~~
CH GARMENT ~ EU ROBE = VS STR > HIGH DMG - LOW DEF
CH ARMOR ~ EU HEAVY = VS INT > HIGH DMG - LOW DEF
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10/27/2016, 02:06
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#5
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elite*gold: 15
Join Date: Jul 2014
Posts: 1,602
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Quote:
Originally Posted by 哈野浅哈
Will be easier to explain it like
CH ARMOR ~ EU HEAVY = VS STR
CH PROTECTOR ~ LIGHT ARMOR = VS STR ~ INT [ balanced ] half def ~ half dmg
CH GARMENT ~ EU ROBE = VS INT
~~
CH GARMENT ~ EU ROBE = VS STR > HIGH DMG - LOW DEF
CH ARMOR ~ EU HEAVY = VS INT > HIGH DMG - LOW DEF
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Nothing beats an arab explaining.
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10/27/2016, 07:01
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#6
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elite*gold: 0
Join Date: Feb 2016
Posts: 652
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Quote:
Originally Posted by WickedNite.
Nothing beats an arab explaining.
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not arab but would be glad to be though
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10/27/2016, 13:00
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#7
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elite*gold: 0
Join Date: Sep 2016
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Quote:
Originally Posted by 哈野浅哈
would be glad to be though
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Why are you such a cuck ?
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10/27/2016, 20:35
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#8
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elite*gold: 350
Join Date: Aug 2015
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Quote:
Originally Posted by 哈野浅哈
not arab but would be glad to be though
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10/28/2016, 02:38
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#9
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elite*gold: 0
Join Date: Feb 2016
Posts: 652
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Quote:
Originally Posted by NoIdeaForAName
Why are you such a cuck ?
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i am
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10/28/2016, 02:39
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#10
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elite*gold: 35
Join Date: Mar 2011
Posts: 352
Received Thanks: 217
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Different types of sets have no influence on a game-play system. For example (PVP-PVE), However it affects different attributes. For example Magical Defense, Physical Defense.
Hence,
If you're basically in PVE mode. And you're attacking different types of monsters. It scales as follow and influence the game-play as follow.
-If you're attacking a monster that deals physical damage. Then Armor/Heavy armor is going to tax that attack more than Light Armor/Protector and Garment/Robe.
How to know you're attacking a physical attack monster? Well usually Physical dealers mobs are characterized by couple of things that can noway be present in Magical attack mobs. 1-Critical hits. MAGICS DO NEVER CRIT.
2-Usually a melee attack.
Now if you're attacking a magical attack monster and you're wearing a robe/Garment. The damage will be taxed higher than other sets. Basically its a vise versa process.
-Usually magical attacks are projectiles. And never crit.
Now PvP wise. You can apply the same equations.
Armor/HeavyArmor is better verses STR builds. ( Physical builds ) Warrior/Glaive/Blade/Dagger,Etc.. As it has high physical defense.
Garment/Robe is better verses INT builds. (Magical builds) Int-Spear{Light}/Wizzards/Warlocks/clerics As it has high magical defense.
Protector/Light armor basically is between Armor and Robe. Hence it really depends on your play-style/build. IF you're a tank type of player. Don't use that. If you're going for agility. Then use it. IF you're a wizzard who wants to be abit tanky. then use it. IF you want to spam skills with better MP taxing use ROBE as it gives you 20% less MP consumption.
Fortress war techniques as well. IF you're in the front line to defend your wizzards use an Armor. If you're willing to penetrate their front lines to get their wizzards and damage dealers use a light armor. as you will benefit from the extra speed and extra magic attack tankiness.
-Regards.
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10/29/2016, 00:20
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#11
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elite*gold: 0
Join Date: Jun 2012
Posts: 239
Received Thanks: 26
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thx all i got enough and more than i needed
#request#close#
before it becomes another war...
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