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Congratulations! SilkRoad Online is officially dead.
Discussion on Congratulations! SilkRoad Online is officially dead. within the SRO Private Server forum part of the Silkroad Online category.
12/11/2014, 19:29
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#16
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elite*gold: 0
Join Date: Dec 2012
Posts: 235
Received Thanks: 22
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Quote:
Originally Posted by TheWickedNite
You don't have to "create" something original, dumbass.
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really? you insult me ? -> kid !
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12/11/2014, 19:51
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#17
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,649
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Quote:
Originally Posted by spidyftw
Plenty of editors/experts here in this forum not talking about the Sro Section only.
So wouldn't it be cool if This forum itself created Sro project one !
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That would be cool, we have tons of people who can help in such project, maybe we should suggest it to some of them, but first we have to settle it with the ones here.
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12/11/2014, 20:45
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#18
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elite*gold: 0
Join Date: Jul 2013
Posts: 385
Received Thanks: 98
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Quote:
Originally Posted by xExorcist
How is this supposed to be dead, tell me!
Joymax lost players? Yes but, this doesn't mean that it's dead.
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We can consider this, the first step to the death. No more, no less. It's clear, it's clear as hell. We mustn't change our look in the opposite image. I consider, a MMORPG with [10,000] players proves us a dead server who used to carry up to [125,000] players, 3~7 years ago.
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12/11/2014, 22:12
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#19
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elite*gold: 0
Join Date: Dec 2011
Posts: 1,121
Received Thanks: 1,320
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A server without edits wont work out anyway.. Lets face it, sro is dead and boring now. The golden times are over and we should just move on to better things. We will NEVER have a silkroad server which feels like the old times. The only thing that would make me get back into sro 1 last time is elitepvpers owned server, gather everyone on 1 server.
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12/11/2014, 22:34
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#20
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,649
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Quote:
Originally Posted by BlackSelection#
iam playing on conflict online 2.0 and its nice but its still a kind of "overedited".
2000 player online.
who would create a project with me?
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Do you know that it's not that 'easy' to start a project? Even conflict where you play has serious problems now, it needs more than what you think, at least one that should success xD
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12/11/2014, 23:19
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#21
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elite*gold: 0
Join Date: Dec 2012
Posts: 235
Received Thanks: 22
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of course i already had a server with 1600 & 300 players
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12/11/2014, 23:47
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#22
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elite*gold: 0
Join Date: Sep 2007
Posts: 231
Received Thanks: 40
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JM needs to refurbish sro, new game engine and better customer support wouldn't hurt.
checkout this game tho..it's not out yet but it will be in 2015.
http://black-desert.com/about/
https://www.youtube.com/watch?v=iZoXQMhzlQ0
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12/11/2014, 23:57
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#23
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elite*gold: 1
Join Date: Oct 2012
Posts: 8,423
Received Thanks: 3,239
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Quote:
Originally Posted by BlackSelection#
iam playing on XXXX online 2.0 and its nice but its still a kind of "overedited".
XXXX player online.
who would create a project with me?
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Stay away from mentioning any server name in this thread.
as it counts as a hidden advertisement to the server.
PS: sorry edited your post.
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12/12/2014, 00:18
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#24
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,649
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Quote:
Originally Posted by melow
JM needs to refurbish sro, new game engine and better customer support wouldn't hurt.
checkout this game tho..it's not out yet but it will be in 2015.
http://black-desert.com/about/
https://www.youtube.com/watch?v=iZoXQMhzlQ0
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With such website, I can't expect much :/
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12/12/2014, 00:58
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#25
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elite*gold: 0
Join Date: Sep 2007
Posts: 231
Received Thanks: 40
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Quote:
Originally Posted by xExorcist
With such website, I can't expect much :/
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that's just a fansite
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12/12/2014, 02:11
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#26
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elite*gold: 1
Join Date: Nov 2011
Posts: 2,532
Received Thanks: 1,429
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Quote:
Originally Posted by xExorcist
With such website, I can't expect much :/
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HTML5 for life? Just because it's not fancy doesn't mean the game is bad. I have check the character creation video a while ago and it looks good.
I'm still waiting for the EU server of B&S so...
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12/12/2014, 02:34
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#27
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
Posts: 16,309
Received Thanks: 6,470
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Quote:
Originally Posted by Eckoro
You didn't take into account the number of players that currently are not logged, server capacity doesn't determine total number of players - Joymax makes revenue from kSRO also. So your analysis needs a little more work.
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what the hell man? how was your cave? Seems like an eternity since you posted here
Quote:
Originally Posted by Blacklite.
kSRO makes no sense. Doesn't matter, here's it.
Oky, [ 13,000~15,000] + 150.
In addition, I determined the daily server capacity base. Nothing more. Reaching this number, you've the right to judge. If even.
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No wonder Foreign Section is dead
I might request its closure
Quote:
Originally Posted by xExorcist
Who knows, maybe soon everyone will realize that if they unite they could make more money xD
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Different law, no way to bend them to our benefit
we aren't sony
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12/12/2014, 08:51
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#28
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elite*gold: 56
Join Date: Oct 2013
Posts: 1,165
Received Thanks: 762
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6581 (SRO-R) + 28396 (SRO) = 34977
26,000 compared to ~35,000 hmm...
just checked it on 8:51 AM (GMT +1)
and i just ask me how u come to 13,000~15,000 even on your player count u have a total of 26k
if you would say 2000~3500 per server then ok but this is still enought for a silkroad server
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12/12/2014, 08:58
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#29
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elite*gold: 0
Join Date: Jul 2013
Posts: 385
Received Thanks: 98
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Quote:
Originally Posted by Syloxx
6581 (SRO-R) + 28396 (SRO) = 34977
13,000~15,000 compared to ~35,000 hmm...
just checked it on 8:51 AM (GMT +1)
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Don't you get it? Have you ever thought that those [~35,000] players are real? We've all played International SilkRoad Online and SilkRoad-R. Both of them are flammed with huge amount of multiclients/bots/goldbots/so on.. And, there's no IP limit to prevent the bot numbers. Someone can open over to 10~50 bots. If even. So, if we take 50% of this number.
Let's us consider [35,000].
It will be reduced to 15~17k of the * REAL* and * LEGIT* players.
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12/12/2014, 09:02
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#30
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elite*gold: 56
Join Date: Oct 2013
Posts: 1,165
Received Thanks: 762
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Quote:
Originally Posted by Blacklite.
Don't you get it? Have you ever thought that those [~35,000] players are real? We've all played International SilkRoad Online and SilkRoad-R. Both of them are flammed with huge amount of multiclients/bots/goldbots/so on.. And, there's no IP limit to prevent the bot numbers. Someone can open over to 10~50 bots. If even. So, if we take 50% of this number.
Let's us consider [35,000].
It will be reduced to 15~17k of the *REAL* and *LEGIT* players.
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This calculation is stupid because. since cap 90 all silkroad player starts to use a bot or just remind how many goldbots u had be4 at scorpions how many ppl killed the gold bots with thieves etc
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