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Congratulations! SilkRoad Online is officially dead.

Discussion on Congratulations! SilkRoad Online is officially dead. within the SRO Private Server forum part of the Silkroad Online category.

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Old 12/11/2014, 19:29   #16
 
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Originally Posted by TheWickedNite View Post
You don't have to "create" something original, dumbass.
really? you insult me ? -> kid !
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Old 12/11/2014, 19:51   #17


 
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Originally Posted by spidyftw View Post
Plenty of editors/experts here in this forum not talking about the Sro Section only.
So wouldn't it be cool if This forum itself created Sro project one !
That would be cool, we have tons of people who can help in such project, maybe we should suggest it to some of them, but first we have to settle it with the ones here.
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Old 12/11/2014, 20:45   #18
 
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Originally Posted by xExorcist View Post
How is this supposed to be dead, tell me!
Joymax lost players? Yes but, this doesn't mean that it's dead.
We can consider this, the first step to the death. No more, no less. It's clear, it's clear as hell. We mustn't change our look in the opposite image. I consider, a MMORPG with [10,000] players proves us a dead server who used to carry up to [125,000] players, 3~7 years ago.
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Old 12/11/2014, 22:12   #19
 
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A server without edits wont work out anyway.. Lets face it, sro is dead and boring now. The golden times are over and we should just move on to better things. We will NEVER have a silkroad server which feels like the old times. The only thing that would make me get back into sro 1 last time is elitepvpers owned server, gather everyone on 1 server.
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Old 12/11/2014, 22:34   #20


 
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Originally Posted by BlackSelection# View Post
iam playing on conflict online 2.0 and its nice but its still a kind of "overedited".
2000 player online.


who would create a project with me?
Do you know that it's not that 'easy' to start a project? Even conflict where you play has serious problems now, it needs more than what you think, at least one that should success xD
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Old 12/11/2014, 23:19   #21
 
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of course i already had a server with 1600 & 300 players
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Old 12/11/2014, 23:47   #22
 
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JM needs to refurbish sro, new game engine and better customer support wouldn't hurt.
checkout this game tho..it's not out yet but it will be in 2015.
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Old 12/11/2014, 23:57   #23


 
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Originally Posted by BlackSelection# View Post
iam playing on XXXX online 2.0 and its nice but its still a kind of "overedited".
XXXX player online.


who would create a project with me?
Stay away from mentioning any server name in this thread.
as it counts as a hidden advertisement to the server.

PS: sorry edited your post.
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Old 12/12/2014, 00:18   #24


 
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Originally Posted by melow View Post
JM needs to refurbish sro, new game engine and better customer support wouldn't hurt.
checkout this game tho..it's not out yet but it will be in 2015.
With such website, I can't expect much :/
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Old 12/12/2014, 00:58   #25
 
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With such website, I can't expect much :/
that's just a fansite
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Old 12/12/2014, 02:11   #26
 
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Originally Posted by xExorcist View Post
With such website, I can't expect much :/
HTML5 for life? Just because it's not fancy doesn't mean the game is bad. I have check the character creation video a while ago and it looks good.
I'm still waiting for the EU server of B&S so...
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Old 12/12/2014, 02:34   #27
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Originally Posted by Eckoro View Post
You didn't take into account the number of players that currently are not logged, server capacity doesn't determine total number of players - Joymax makes revenue from kSRO also. So your analysis needs a little more work.
what the hell man? how was your cave? Seems like an eternity since you posted here
Quote:
Originally Posted by Blacklite. View Post
kSRO makes no sense. Doesn't matter, here's it.



Oky, [13,000~15,000] + 150.

In addition, I determined the daily server capacity base. Nothing more. Reaching this number, you've the right to judge. If even.
No wonder Foreign Section is dead
I might request its closure
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Originally Posted by xExorcist View Post
Who knows, maybe soon everyone will realize that if they unite they could make more money xD
Different law, no way to bend them to our benefit

we aren't sony
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Old 12/12/2014, 08:51   #28
 
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6581 (SRO-R) + 28396 (SRO) = 34977

26,000 compared to ~35,000 hmm...



just checked it on 8:51 AM (GMT +1)

and i just ask me how u come to 13,000~15,000 even on your player count u have a total of 26k

if you would say 2000~3500 per server then ok but this is still enought for a silkroad server
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Old 12/12/2014, 08:58   #29
 
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Originally Posted by Syloxx View Post
6581 (SRO-R) + 28396 (SRO) = 34977

13,000~15,000 compared to ~35,000 hmm...



just checked it on 8:51 AM (GMT +1)
Don't you get it? Have you ever thought that those [~35,000] players are real? We've all played International SilkRoad Online and SilkRoad-R. Both of them are flammed with huge amount of multiclients/bots/goldbots/so on.. And, there's no IP limit to prevent the bot numbers. Someone can open over to 10~50 bots. If even. So, if we take 50% of this number.

Let's us consider [35,000].

It will be reduced to 15~17k of the *REAL* and *LEGIT* players.
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Old 12/12/2014, 09:02   #30
 
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Originally Posted by Blacklite. View Post
Don't you get it? Have you ever thought that those [~35,000] players are real? We've all played International SilkRoad Online and SilkRoad-R. Both of them are flammed with huge amount of multiclients/bots/goldbots/so on.. And, there's no IP limit to prevent the bot numbers. Someone can open over to 10~50 bots. If even. So, if we take 50% of this number.

Let's us consider [35,000].

It will be reduced to 15~17k of the *REAL* and *LEGIT* players.
This calculation is stupid because. since cap 90 all silkroad player starts to use a bot or just remind how many goldbots u had be4 at scorpions how many ppl killed the gold bots with thieves etc
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