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what is up with trade bug ?
Discussion on what is up with trade bug ? within the SRO Private Server forum part of the Silkroad Online category.
03/22/2013, 01:55
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#31
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Quote:
Originally Posted by magicanoo
I think that this specific delay is hardcoded,hence the dynamic feature(chinese with 1second,european with 15seconds).
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Take the line(cooldown time) of forgotten world pilars in refobjitem table.
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03/22/2013, 03:05
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#32
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Chat Killer In Duty
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Quote:
Originally Posted by magicanoo
I think that this specific delay is hardcoded,hence the dynamic feature(chinese with 1second,european with 15seconds).
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i think the EU potion cooldown is hardcoded but the chinese one is on database
let me examine some db info
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03/22/2013, 16:10
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#33
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Quote:
Originally Posted by pushipu
Can you tell me who is responsible for item delay (if it's a table) because I can't even remember a item that have delay in usage ))
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I don't remember it exactly, but there are a lot of items with a delay, silkroad without any delay would be unplayable
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03/23/2013, 10:11
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#34
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Who can guide details fix this?
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03/23/2013, 10:24
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#35
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Quote:
Originally Posted by itatknic
Who can guide details fix this?
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if you can't fix such easy things, you shouldn't run a server.
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03/23/2013, 13:57
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#36
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Theres a querry for jobs on this forum, search for it and try run it, maybe its because of the ranking thingy.
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03/23/2013, 16:09
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#37
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Can anyone tell me the query to add just the cooldown for pet
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03/23/2013, 16:43
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#38
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Is not about pets only. You've to set the delay **** for every and single item in the database in order of creating delay based server which means there will be no bug related with duplicate items like 1m pet bug which could force any server to be closed until they will fix it.
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03/23/2013, 20:31
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#39
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CAN YOU JUST EXPLAIN TO ME ?
what is this bugs ? i have no idea what are you talking about
and i need to know what is this bug ... to try to help in fixing it
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03/23/2013, 22:53
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#40
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Duplicate trade pets to unlimited numbers which will force gameserver to close with c++ error. And, the duplicate bug cause of there's no delay on xx item * Won't specific it *
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03/23/2013, 23:06
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#41
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Quote:
Originally Posted by Phoenix 1337
Duplicate trade pets to unlimited numbers which will force gameserver to close with c++ error. And, the duplicate bug cause of there's no delay on xx item * Won't specific it *
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Oh man, you and your riddles, that's so mysterious! As for the OP, simply put a few second delay on each trans/ride pet and you should be fine.
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03/23/2013, 23:14
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#42
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Quote:
Originally Posted by Haze*
Oh man, you and your riddles, that's so mysterious! As for the OP, simply put a few second delay on each trans/ride pet and you should be fine.
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Well, you're right. But, he had no idea about the bug and, I was explaining only.
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