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[New Idea] Fortress War Changes To Make The Game 10 Times More Interesting
Discussion on [New Idea] Fortress War Changes To Make The Game 10 Times More Interesting within the SRO Private Server forum part of the Silkroad Online category.
08/01/2012, 10:17
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#1
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[New Idea] Fortress War Changes To Make The Game 10 Times More Interesting
"WHAT CHANGES DOES SILKROAD ONLINE NEED MOST PRIORITY?"
Allow guilds to register to all Fortress simultaneously during Fortress War Weekly Event.
Credit goes to Marked
-Guild/Union can own more then 1 fortress simultaneously.
-Guilds can split themselves to defends/attack multiples fortress simultaneously.
If nobody attack your fortress, you can enjoy taking over other fortress while defending your own.
You can also own all fortress, and if nobody attack, it just show how OP your guild/union is.
Post all positive and negative aspect of having such a modification.
Taken from Kyle (Rev6)
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08/01/2012, 10:40
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#2
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Oh my ***** lol i've had that idea since day 1 of sro dude. Massive FW instead of same oh same ole jg ht fortress lets take them all man !!
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08/01/2012, 11:09
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#3
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Yep is awesome this idea... but u need to make a strong guild/union
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08/01/2012, 11:27
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#4
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Lol only me and my wife strong in my guild
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08/01/2012, 11:40
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#5
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really awesome idea !!
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08/01/2012, 11:57
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#6
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Thats just idea , joymax will never move their lazzy ***** to do something interesting.
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08/01/2012, 11:59
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#7
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Can't you change something in the vsro files to make this kinda stuff in a private server?
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08/01/2012, 12:06
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#8
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Quote:
Originally Posted by kevin_owner
Can't you change something in the vsro files to make this kinda stuff in a private server?
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You can make things like reg open 24/7 , so during the fortress war you can reg for another castle , BUT , if you already own a fortress , there's nothing you can do , plus , you cannot own more than 1 fortress for each guild.
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08/01/2012, 14:32
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#9
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Yea, but with knowledge like gaymax
they can what ever they want
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08/01/2012, 14:45
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#10
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i like the idea +1 on it
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08/01/2012, 14:51
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#11
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Quote:
Originally Posted by Facebook<3
you can enjoy taking over other fortress while defending your own.
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might be good
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08/01/2012, 17:18
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#12
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Quote:
Originally Posted by kevin_owner
Can't you change something in the vsro files to make this kinda stuff in a private server?
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If i know how to setup a vsro server files will be good... i know there are alot of tutorials... etc how to setup but... im not good for this job ... or to change smthing on vsro files ... so i will leave this job for who know that things and who can change on vsro files
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08/01/2012, 17:24
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#13
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More fortress = more players trying to get the important fortresses. If a guild already owns an small fortress that doesn't get attacked, and want to have another fortress, right now they have to create secondary characters and play with them, which is in the end better for the server administrator, more money spent on grinding.
So yea, I don't think Joymax will do it.
And it cannot be applied by default on VSRO files, since they are coded for only let a guild own 1 fortress.
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08/02/2012, 17:04
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#14
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Quote:
Originally Posted by Synx7
More fortress = more players trying to get the important fortresses. If a guild already owns an small fortress that doesn't get attacked, and want to have another fortress, right now they have to create secondary characters and play with them, which is in the end better for the server administrator, more money spent on grinding.
So yea, I don't think Joymax will do it.
And it cannot be applied by default on VSRO files, since they are coded for only let a guild own 1 fortress.
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True, but who will know that if Joymax will do that or not! We will see ...
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08/02/2012, 17:13
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#15
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joymax won't do ****,i mean,joymax never did anything
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