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[Discussion]Emulation

Discussion on [Discussion]Emulation within the SRO Private Server forum part of the Silkroad Online category.

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Old 05/09/2012, 19:39   #106
 
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Quote:
Originally Posted by ermvrs View Post
thanks disco

and my other question -- is it true time to start to code a new emu?
lol do you want to wait 'till sro is 100% dead?
It's already close to that
So.. now or never lol
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Old 05/11/2012, 16:33   #107
 
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Quote:
Originally Posted by ermvrs View Post
thanks disco

and my other question -- is it true time to start to code a new emu?
Every time it's good to start code own things, if you like it and you have passion nothing can stop you.

And remember about one thing, if you want to code something do it for yourself for fun. Every little step will make you proud, every little update will make you happy, no matter how much time you spent. Money can come or not thats why it's so important to have fun on coding, if you have no fun on this you can feel like you wasted so much time.

thats my 2 cents for the start for you
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Old 05/11/2012, 22:08   #108
 
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I agree with you. Every little or big update make you happy if you really like it. I experienced this the hard way.

You can start now or whenever. Better now because sro isn't as worse as can be later.
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Old 05/12/2012, 09:53   #109
 
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i give pax 1+ for every thing he say and i think he just wanna to help you guys and you just dont understand what he try to do off

any way good luck with your work brother
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Old 05/13/2012, 02:23   #110

 
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I think all coders could work together.
No flame.No trolls.
If the coders started to work in the emu project.
and people started to learn.
We will finish the emu project fast as hell.
About 30 - 40 active coders can handle it.
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Old 05/13/2012, 10:53   #111
 
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@mats0o0o0
such an asslicker..


Quote:
Originally Posted by ²²Rock²² View Post
I think all coders could work together.
No flame.No trolls.
If the coders started to work in the emu project.
and people started to learn.
We will finish the emu project fast as hell.
About 30 - 40 active coders can handle it.
btw..there aren't 30-40 active coders in the sro section,and nobody could organise a project with that many people in it.
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Old 05/13/2012, 10:54   #112
 
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Quote:
Originally Posted by ²²Rock²² View Post
I think all coders could work together.
No flame.No trolls.
If the coders started to work in the emu project.
and people started to learn.
We will finish the emu project fast as hell.
About 30 - 40 active coders can handle it.
It will fail even hard with such high amount of coders, atleast without proper management and nobody here(on epvp) can bring that up, take a look at PrimeSRO, all "kral" people were there and they still failed.
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Old 05/13/2012, 12:45   #113
 
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Quote:
Originally Posted by ²²Rock²² View Post
I think all coders could work together.
No flame.No trolls.
If the coders started to work in the emu project.
and people started to learn.
We will finish the emu project fast as hell.
About 30 - 40 active coders can handle it.
You have no idea about project organisation, right?
In every coding team there shouldn't be more than a handful of programmers
If you have more you will need to split organisation, because 30-40 won't work out
And you won't find anyone who would do this without getting paid
that really is a LOT of work

First of all there would be the need of standards(how some things are programmed), defined module interfaces(how could someone else connect two modules with each other otherwise), etc etc
I'm not going to write down more, because everything i said 'till now should show everyone, even you, that it's not possible to do this
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Old 05/13/2012, 13:33   #114



 
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Schickl are you a member from the SRO underground?
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Old 05/13/2012, 15:30   #115
 
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Quote:
Originally Posted by Disco Teka View Post
Schickl are you a member from the SRO underground?
nope

I never applied, because I was too lazy to look up all the handshake shiat xD
I know I could've used drew's work, but that wouldn't have been a challenge then lol
If I do something I want to do everything myself, instead of using someone else' work
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Old 05/13/2012, 16:59   #116
 
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There are a couple of problems I can see with this project:

-Probably the most important: There are no real experienced programmers in this section anymore, yes there might be 'programmers' left but you know making an emulator is not as simple as you'd think.

-Mentality: An open source project, or a free emulation project would be a really bad idea for silkroad since everybody will just use it to make a quick buck, or steal the source and put their own name on it. Yeah we all know it's true, but I don't understand why...

-Time: When an emulator is fully working (meaning it can compete with the server files in terms of stability and functionality) SRO2 would probably be out.

So in the end, there is no real future for a 'community project' and I doubt there is even future left for a closed source emulator unless silkroad gets the attention of new developers or if people like pushedx return (which I very doubt).

This idea might sound nice in your head, but I can assure you it's not that nice in practice. I can know ^^
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