Exp: MidRate (40-70)
SP: Same or a little higher than exp amount (Example: Exp 50-SP 60)
Item Drops: Average Drops
SOX Rate: This is really important since in the 95% server i've joined the SOX Drops is x1 and the nova drop is a higher so full novas when you get the cap and that sux! Making SoX drops from 1-100 highers and nova drops like x2 or x3 to not destroy the game with full nova but neither to lvl 1 day for only 1 nova...
Forgotten World: Maybe make the talisman drops a little higher or add the Egypt Weapons/Set to be dropped by Uniques (I know siren drops them but its so low chance to get anything, also adding drops to more mobs would be nice but neither that high cuse we dont wanna full egypts walking around)
Job: Well what to say about job... The old system would be awesome although it will be impossible to implement... Making Job Profit insanely High for all Jobs Like x20 or something (Gold reward ofc) This will make ppl to do lots of traders to get gold (ofc make gold drop a bit low so server gold wont be based 100% in grinding only) and ofc more traders = more thiefs = job wars = FUN!
Uniques: Well i dont care much about uniques but maybe decrease respawn coldown of them to 2 hours or something and creating some Custom Uniques wont be that bad though...
Events: Summon Uniques,Job Wars,PVP Events, Hide and Seek, Job runs (traders gotta try to get from 1 town to another and thiefs have to stop them, which ever job wins gets a reward)
Fix things that doesnt work in default server files (Guild/Union logos, Fortress War, Capture The Flag and stuff)
If you make a server like this i will join your server, its a shame that files has been already released almost 2 months ago and 100% of servers are the same **** just changing cap or some stupid details thats all...
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