Due to me having some visual issues with a ultrawide setup and the actual outdated vSRO graphics displaying somewhat broken and corrupt, I am asking if anyone has a clue how to increase the render distance/amount of objects without having the game getting cut down at round about ~300.000 polygon units and making some surface grids+objects invisible?
Here, an example of what I mean. It is just a small gap, where the pointer has to point at (only vertically. Horizontally, it doesn't matter at all):
Also, just a neat feature, if possible, but not that necessary: does anyone have the shadow render offset for the Vsro 188 client?
Afaik, cSRO had an offset changing the limit of shadows being cast from mobs and players in visible range.