The media>interface>loading is the right place, and the only place to replace stuff.
There is also a "loading.txt" file at the textdata folder, but that's pretty useless, if you want to declare new areas (teleporting with scrolls, portals or with the /wp command into a declared region which has been declared before with another non-standard picture won't do anything), but it won't work.
You have to keep track of your conversion save format, save parameters (*.dds related) and converting them back to their original state (e.g. start_loading_01.ddj). Editing those files are pretty idiot-proof.
ddj loading: no mipmap loading, original bit.
~edit edit~
dds saving: 8x8x8x8 RGBA, no mipmap generation, square pixel filter.
dds conversion: use a regular ddj>dds and vice versa converter.
(For the ones who are going to ask "menz how you solved". Always include ze dayum prozezz.)
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