Stuff required for this to work:
- Create a new WorldID
- Add a rule to _RefGame_World_Config (you probably won't find one for restricting it for thief only, I put some rules in at the end)
- Assigning the WorldID to RefTeleport "GenWorldID" column
Its pretty much like making a dungeon lol..
Code:
Service ID GroupCodeName128 ValueCodeName128 Value Type
1 381 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_SWITCH ON STRING
1 382 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_GAMEWORLD_THIEF INS_DEFAULT STRING
1 383 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_REGION_THIEF 21067 INT32
1 384 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_POSX_THIEF 815 FLOAT32
1 385 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_POSY_THIEF 20 FLOAT32
1 386 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_POSZ_THIEF 574 FLOAT32
1 387 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_GAMEWORLD_MERCHANT_HUNTER INS_DEFAULT STRING
1 388 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_REGION_MERCHANT_HUNTER 22347 INT32
1 389 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_POSX_MERCHANT_HUNTER 965 FLOAT32
1 390 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_POSY_MERCHANT_HUNTER 49 FLOAT32
1 391 GROUP_TEMPLE_SETH FAILED_ENTER_WORLD_TO_SPECIAL_TARGET_POSZ_MERCHANT_HUNTER 423 FLOAT32