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how can i read incoming opcodes values

Discussion on how can i read incoming opcodes values within the SRO Private Server forum part of the Silkroad Online category.

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ramy_11_1's Avatar
 
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how can i read incoming opcodes values

hey everyone , i just need to know how can i decrypt opcodes parameters values like this opcode of unique spawn and unique kill ,

Unique Spawn :
Code:
[S -> C][300C]
05 0C                                             ................
F7 57 00 00                                       .W..............
Unique Kill :
Code:
[S -> C][300C]
06 0C                                             ................
F7 57 00 00                                       .W..............
04 00                                             ................
54 65 73 74                                       Test............
i think this ( F7 57 00 00 ) is RefMonsterID
and this ( 54 65 73 74 ) is killer name

now how can i read these incoming parameters from [S -> C]
i wrote some codes but its not work i read a wrong values
i want to read the correct values MobID = 22519 and Killer = Test
but i cant , i am newbie

Code:
                            if (current.Opcode == 0x300C)
                            {
                                string str6;
                                uint num3;
                                switch (current.ReadUInt8())
                                {
                                    case 5:
                                        num3 = current.ReadUInt32();
                                        this.Meldung("MobID : [" + num3 + "] Spawned", new object[0]);
                                        break;

                                    case 6:
                                        num3 = current.ReadUInt32();
                                        str6 = current.ReadAscii();
                                        this.Meldung("Character Name : [" + str6 + "] killed MobID : [" + num3 + "] Spawned", new object[0]);
                                        break;
                                }
                            }
i hope someone correct it for me

#Fixed
Here is the solution :


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