
Greetings epvpers,
I'm excited to present you Aeternitas Online! Aeternitas Online will provide a mostly classic gameplay experience in an environment completely free of bots and without any pay2win aspects. While there might be many servers claiming to be non-bot and play2win, in Aeternitas Online it isn't only a claim but reality. There are no implemented macro functions nor will you find any gameplay affecting items in the item mall.
This server is supposed to be what Silkroad could have been if Joymax hadn't destroyed it out of greed. You'll find mostly unchanged base gameplay with many quality of life improvements and some well thought out adjustments that blend in well with the original gameplay.
Aeternitas strives to cater to both hardcore and casual players, but it's no easy task. Balancing the demands and expectations of both groups is challenging, as progress can be slow and requires patience. This is not a server for those looking to rush to the max level or expect constant hand-holding, events, and rewards. Instead, it's designed for players who appreciate a sandbox experience, a player-to-player dynamic, and the satisfaction of steady progress in a challenging environment.
I'm excited to present you Aeternitas Online! Aeternitas Online will provide a mostly classic gameplay experience in an environment completely free of bots and without any pay2win aspects. While there might be many servers claiming to be non-bot and play2win, in Aeternitas Online it isn't only a claim but reality. There are no implemented macro functions nor will you find any gameplay affecting items in the item mall.
This server is supposed to be what Silkroad could have been if Joymax hadn't destroyed it out of greed. You'll find mostly unchanged base gameplay with many quality of life improvements and some well thought out adjustments that blend in well with the original gameplay.
Aeternitas strives to cater to both hardcore and casual players, but it's no easy task. Balancing the demands and expectations of both groups is challenging, as progress can be slow and requires patience. This is not a server for those looking to rush to the max level or expect constant hand-holding, events, and rewards. Instead, it's designed for players who appreciate a sandbox experience, a player-to-player dynamic, and the satisfaction of steady progress in a challenging environment.



Information | Rates etc |
---|---|
Grand Opening | 07.03.2025 |
Cap | 30 (progressive to 80) |
EXP | x1 |
SP | x1 |
Mastery CH | 110 |
Mastery EU | 60 |
SOX | Dropped by monsters |
Gold | x1 |
Job rates | x1 |
Alchemy | x1 |
Advanced Elixirs | Disabled |
CTF/BA/FGW/FW | Currently Inactive |
PC Limit | 1 (+1 stall character) |
IP Limit | 1 |
Botting | Forbidden |
Guild Limit | 16 |
Union Limit | 3 |
Starter Items | None |
Quests | Original + new ones |
Academy | Disabled |
Item Stacks | Mostly Original |
Regions | JG, DW, HT, DW Cave, Thief Town, Taklamakan |
Username - epvp | Join Date - epvp | Nickname - PServer | Position - PServer |
---|---|---|---|
![]() | 16/09/2014 | Monterato | Server Admin |

While this is a part of the thread that many of you might skip, I strongly recommend you to read it, because it will make it easier to understand the changes that were made.
Aeternitas is laying focus on the open world and also a player-driven gaming experience in a fair environment. This is not the typical server which throws hundreds of events at you.
We all love this game, otherwise we wouldn’t be here almost 20 years after its release. But sometimes a breath of fresh air can't hurt, can it? After all these years, many people know almost everything about the game and there are few to no secrets left. The magic is gone. That’s why I decided to add and change a few minor things that won’t be listed exactly anywhere. Play and find them out on your own. Just to give you a few examples: These mysteries reach from hidden quests and NPCs to rare pets, cosmetics, new monsters and dungeons.
You won't find unique monster locations marked on the map, timers, monster loot tables and so on. The core of the experience in Aeternitas is to socialize with other players and explore the game to find out various secrets
However, of course I won't leave you in the dark about everything, so let's take a closer look at some specific changes.
Aeternitas is laying focus on the open world and also a player-driven gaming experience in a fair environment. This is not the typical server which throws hundreds of events at you.
We all love this game, otherwise we wouldn’t be here almost 20 years after its release. But sometimes a breath of fresh air can't hurt, can it? After all these years, many people know almost everything about the game and there are few to no secrets left. The magic is gone. That’s why I decided to add and change a few minor things that won’t be listed exactly anywhere. Play and find them out on your own. Just to give you a few examples: These mysteries reach from hidden quests and NPCs to rare pets, cosmetics, new monsters and dungeons.
You won't find unique monster locations marked on the map, timers, monster loot tables and so on. The core of the experience in Aeternitas is to socialize with other players and explore the game to find out various secrets
However, of course I won't leave you in the dark about everything, so let's take a closer look at some specific changes.

I carefully evaluate every gameplay change, considering both its positive and negative effects. Each adjustment should seamlessly align with the server's concept and contribute to an enjoyable gameplay experience. Let me present some changes to you:
- The monster respawn rate has been increased to ensure a smoother and more dynamic grinding experience, allowing for a more enjoyable and efficient progression.
- Increased ferry and teleporter prices. Ferry prices are not the same everywhere, which makes normally ignored trade routes a bit more interesting.
- Many useful systems like item linking, item comparison, copy&paste into chat, chat emojis, pet filter and more!
- Increased vehicle pet movement speed.
- Decreased sell prices of items sold to NPC. This change has been made to improve the importance of player2player trading and going towards a more player-driven economy.
- Lowered alchemy tablet element requirements for degree 1 – 3
- Server wide notices for alchemy enchantment and SoX drops
- Many more things that will be explained more detailed down below
- Old PvP cape system
- Old monster models
- Old UI

Jobbing will be an important part of Aeternitas Online just as it was back in the old days.
In Aeternitas Online you can experience the good old 3Job system which allows you to perform all 3 professions at once. Though there are a few differences to the original one:
In Aeternitas Online you can experience the good old 3Job system which allows you to perform all 3 professions at once. Though there are a few differences to the original one:
- There is no penalty/wanted mode for thieves
- There is no cooldown after unequipping a job item, though you can only unequip it in town
- Leveling your thief profession won't lower your Trader/Hunter experience and vice versa

Furthermore, safe trades have been removed. While safe trading can be a good opportunity for new players to get to grips with the job system, it is also a limitation for everyone else. I want to encourage everyone to get in touch with other players and socialize, that’s why we’re playing an MMORPG. Make some friends, join a guild or pay a hunter and get your trade business going.

Quests are a good way to boost your grinding experience. In Aeternitas you will find the old quest system with tasks from the new one. Furthermore, almost all quests are shared among a party to encourage players to grind in a party. Also there are several custom quests (even more to come) offering many interesting reward.
These custom quests are a little different from normal quests. Some require you to read carefully, others you can get from hidden NPCs and sometimes it takes a while to find the specific location/monster/etc.
As mentioned earlier, the idea is to make use of the wonderful in-game world and giving incentive to explore it.
These custom quests are a little different from normal quests. Some require you to read carefully, others you can get from hidden NPCs and sometimes it takes a while to find the specific location/monster/etc.
As mentioned earlier, the idea is to make use of the wonderful in-game world and giving incentive to explore it.


Alchemy is a substantial part of the game, loved by many and hated by others. Normally, alchemy is spoiled by pay2win, which leads to unequal opportunities and favors those who invest a lot of money in the game.
In Aeternitas everyone has the same chances because there are no items in item mall affecting your stats in any way.
Alchemy rates are default and there are no plus limits, because there’s no benefit in creating an artificial limit and risk should be rewarded. Furthermore, you cannot stack elixirs nor stones because such items shouldn’t be hoarded too much. Though you can get your hands on elixir cubes, obviously by playing not by paying!
Astral and Immortal tablets can be bought from NPC for gold.

Lucky stones can be achieved by finding green crystals that are located somewhere on the map.

Another exciting change is that you can experience the old alchemy system in Aeternitas, which requires low tier elements even for high tier alchemy tablets. This is especially useful to help low level chars getting into the market and also makes certain elements way more precious than others.
In Aeternitas everyone has the same chances because there are no items in item mall affecting your stats in any way.
Alchemy rates are default and there are no plus limits, because there’s no benefit in creating an artificial limit and risk should be rewarded. Furthermore, you cannot stack elixirs nor stones because such items shouldn’t be hoarded too much. Though you can get your hands on elixir cubes, obviously by playing not by paying!
Astral and Immortal tablets can be bought from NPC for gold.

Lucky stones can be achieved by finding green crystals that are located somewhere on the map.

Another exciting change is that you can experience the old alchemy system in Aeternitas, which requires low tier elements even for high tier alchemy tablets. This is especially useful to help low level chars getting into the market and also makes certain elements way more precious than others.


It is a fact that EU characters have been implemented badly into the game. The balance between EU and CH characters is kinda non-existent in the original game. Most servers address this by nerfing EU characters and giving CH characters a static buff like 10% dmg/def. I believe that this approach doesn’t address the problem in a suitable way.
In Aeternitas there’s a different approach and every build has been treated individually. Every class plays differently and has its own strengths and weaknesses. First of all I should say, that in my opinion there is no perfect balancing and that's a good thing. Builds always depend on the respective situation and not every build is equally good in every situation, that's what makes them different and makes each build unique and exciting. Sure, there are some skills and builds that are simply too strong and that's something that has been taken care of. Other builds and classes just needed a little push here and there to be more interesting and give them a good skillset to improve their strengths in certain situations. Ultimately, this is an on-going process and I'm glad for every constructive feedback that you may share with me!
There has been made in-depth changes for every skill tree, without changing or destroying the original feeling. It's too much to be listed all in this thread, so feel free to check out the discord balancing thread for detailed information!
In Aeternitas there’s a different approach and every build has been treated individually. Every class plays differently and has its own strengths and weaknesses. First of all I should say, that in my opinion there is no perfect balancing and that's a good thing. Builds always depend on the respective situation and not every build is equally good in every situation, that's what makes them different and makes each build unique and exciting. Sure, there are some skills and builds that are simply too strong and that's something that has been taken care of. Other builds and classes just needed a little push here and there to be more interesting and give them a good skillset to improve their strengths in certain situations. Ultimately, this is an on-going process and I'm glad for every constructive feedback that you may share with me!
There has been made in-depth changes for every skill tree, without changing or destroying the original feeling. It's too much to be listed all in this thread, so feel free to check out the discord balancing thread for detailed information!

One of the best parts of Aeternitas is the Item Mall, or rather, the items that are NOT in the Item Mall!
Most servers claim to be play2win, while they do offer such things as premium, devil spirit, alchemy stones, scrolls and what else just in a nerfed state or with an opportunity to get silk in other ways but in a rate that does not allow you to compete with players who spend much money. This is not and should not be the definition of fair gameplay with equal chances.
In Aeternitas you will only find cosmetic items. It is also not possible to enhance your dress with blue stats. Furthermore it is not possible to trade silk items to avoid negative effects on the in-game economy.
A donation is a good way to support the server, but it does not give you an advantage over other players.
Most servers claim to be play2win, while they do offer such things as premium, devil spirit, alchemy stones, scrolls and what else just in a nerfed state or with an opportunity to get silk in other ways but in a rate that does not allow you to compete with players who spend much money. This is not and should not be the definition of fair gameplay with equal chances.
In Aeternitas you will only find cosmetic items. It is also not possible to enhance your dress with blue stats. Furthermore it is not possible to trade silk items to avoid negative effects on the in-game economy.
A donation is a good way to support the server, but it does not give you an advantage over other players.



Seal of Star, Seal of Moon and Seal of Sun items can be obtained in the classic way, by grinding.
In Aeternitas you will find the old-school SoX system which allows you to get SoX drops even 1 degree higher than the actual monster degree. This offers the great oportunity to find SoX gear during leveling that will be useful once you hit the next degree instead of having a dead item in your storage!
In Aeternitas you will find the old-school SoX system which allows you to get SoX drops even 1 degree higher than the actual monster degree. This offers the great oportunity to find SoX gear during leveling that will be useful once you hit the next degree instead of having a dead item in your storage!


Uniques are an indispensable part of the game and also they’re prestigious, it’s simply cool to have your name displayed server-wide!
Though searching for uniques on the same spots over and over again is kinda boring. That’s why all uniques received new locations and they’ve been tweaked in other ways. Remember that feeling you had the first time you unexpectedly stumbled into a unique while grinding? Well, now it can happen again!
There are a few new uniques additionally to the known ones. Also they might be stronger as you expect and for some you will need a good group to slay them.
Uniques will also give you some precious and useful items, though nothing that would give you an unfair advantage.
Though searching for uniques on the same spots over and over again is kinda boring. That’s why all uniques received new locations and they’ve been tweaked in other ways. Remember that feeling you had the first time you unexpectedly stumbled into a unique while grinding? Well, now it can happen again!
There are a few new uniques additionally to the known ones. Also they might be stronger as you expect and for some you will need a good group to slay them.
Uniques will also give you some precious and useful items, though nothing that would give you an unfair advantage.

You may ask „why do you do this to me?“. Well, basically because of the same reasons as before. Interact with other players and ask them for a buff, buy crafted speed potions from the market or take advantage of the new, buffed vehicle pets. Movement speed is highly underrated by most servers and players, and simply giving everyone the ability to buy a 100% speed potion seems kind of unfair while it’s part of certain skill trees / builds. By removing speed potions from shops we have 2 main effects. First one is that those who craft and sell speed potions can do this for a way higher price now, because this item is much more valuable as before. The second reason is that it boosts certain builds that have access to speed buffs, thus there will be a greater variety of builds and players going for a mobility build won’t feel like having a useless skill any longer.
Also you can find speed crates that are distributed all over the map from which you can drop speed potions. Farming these can be a rewarding side activity!
Also you can find speed crates that are distributed all over the map from which you can drop speed potions. Farming these can be a rewarding side activity!


Nothing is more frustrating than playing in a server full of ghosts. I think everyone who has ever played on a non-bot server know that even with 100 players the feeling is way better than on a bot server with 1000 players.
This is why all bots are blocked in Aeternitas and also you won’t find any in-game auto-hunt/macro system. You’re free to use a key-presser because it’s kinda inefficient and still requires you to actively participate in the game.
Another system to ensure that you’re really on the PC is Aeternitas captcha system that may pop-up during your grind. It has been made sure that the captcha won’t pop up during jobbing or pvp to ensure a smooth gaming experience.
This is why all bots are blocked in Aeternitas and also you won’t find any in-game auto-hunt/macro system. You’re free to use a key-presser because it’s kinda inefficient and still requires you to actively participate in the game.
Another system to ensure that you’re really on the PC is Aeternitas captcha system that may pop-up during your grind. It has been made sure that the captcha won’t pop up during jobbing or pvp to ensure a smooth gaming experience.

I won't explain the captcha too detailed for obvious reasons. However, the base mechanism is the following:
The captcha will appear based on certain in-game activities and behaviour. Once it does appear you'll have 60 seconds to solve it. The captcha IS case sensitive, you should keep that in mind when filling it out. When you confirm the captcha you won't get any feedback whether it's passed or failed, though there is an internal handling of your input. Not answering the captcha at all or logging out in an attempt to dodge it will also lead into a failed captcha. Failing a captcha for a single or even multiple times won't get you banned instantly. There is an internal point system that will be updated constantly depending on your responses. Once your points are over a specific limit you'll be banned automatically. If you haven't failed a captcha for a while you're also able to decrease the points, so there's no need to worry that you're getting banned for failing a captcha sometimes.

Finally, I would like to thank the following people, without whom this project would not have been possible:
@

@

@

@


@

@


@

@

@

Another shout out to many members of this community who shared their knowledge and made it easier to solve some problems.
Last but not least I want to thank all the testers that have helped me within the past months to spot bugs, gave feedback and improved this server in so many ways.
I hope I haven't forgotten anyone, if I have, I’m sorry from the bottom of my heart!
Last but not least I want to thank all the testers that have helped me within the past months to spot bugs, gave feedback and improved this server in so many ways.
I hope I haven't forgotten anyone, if I have, I’m sorry from the bottom of my heart!
Feel free to use Aeternitas signature to increase our popularity:
Code:
[CENTER][URL=https://www.aeternitas-online.eu/][IMG=expandable: 0]http://i.epvpimg.com/WR3lcab.gif[/IMG][/URL][/CENTER]