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Acromus Online | 100 Cap | CH/EU | Immense Competition | Revolutionary System

Discussion on Acromus Online | 100 Cap | CH/EU | Immense Competition | Revolutionary System within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old   #1
 
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Acromus Online | 100 Cap | CH/EU | Immense Competition | Revolutionary System

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Old 07/15/2020, 15:33   #2
 
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#reserved for future updates! We will see you on the grand opening; July 31st at 8 PM(20:00) GMT +2!!

FIRST UPDATE OF THE ACROMUS THREAD...

Presenting;



Enough said. No words needed.

CHECK DISCORD FOR *FINAL SKILL BALANCE!*
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Old 07/15/2020, 15:59   #3


 
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Sounds good, love the item chest and the glows! Best of luck Ruger!
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Old 07/15/2020, 16:08   #4
 
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Look sick!
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Old 07/15/2020, 16:29   #5
 
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well done guys im in
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Old 07/15/2020, 16:30   #6
 
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Amkkkkkk finally. Much love
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Old 07/15/2020, 16:34   #7

 
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Such a well organised server, lovely team
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Old 07/15/2020, 16:41   #8
 
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This Gonna be the project of the year <3
#Kenshiro
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Old 07/15/2020, 16:46   #9
 
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If only it was drop system not box crate system, But still amazing job you done here.
Anyway I'm planing on testing this server

Signature Event
IGN: _G4M3OV3R_
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Old 07/15/2020, 16:49   #10
 
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Quote:
Originally Posted by SandSn1p3r View Post
if only it was drop system not box crate system
SOS is dropped and can be obtained from Magic pop
SOA will be from cards/box
Moon will be activity based.

So in theory not everything is from a box.
But i understand what you're saying. Thank you for the feedback.
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Old 07/15/2020, 17:00   #11

 
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Box System / crate all the same **** gambling....people will get mad soon...but wish u GL that ur server dont die like the others
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Old 07/15/2020, 17:01   #12
 
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Well Done
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Old 07/15/2020, 17:12   #13
 
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Some questions

1). Why PT EXP Rates are higher than Solo, when even with equal rates - grinding in pt is faster.
You should rather take care of solo players who cannot find pt than make even easier way for organized player teams, don't you think?
Especially when we think about CHN players. I assume that first 300 players with max lvl will be EU chars then.


2).About Balance

a).
- Stun and bleed success probability has been slightly reduced for axe skill; Sudden Twist
- Sprint Assault knockback and stun chance has been reduced.
- ***** Skill Physical Damage has been Slightly Nerfed.


Slightly reduced? But how much? Please write exact numbers.

b). Good thing that u incraesed dmg of Warlocks and Bards.
c). If any skills will be changed during betha phases, please update it in this thread.

3). Quest daily limitation - when daily limit goes down? After exact 24h or at specific server time hour? I strongly recommend 2nd option.

4). What are item mall silk prices?



5).
Acromus Points (Untradable)
-Survival Arena Kills
-Job Kills
-Selling Goods (Jobbing)
-Uniques
-Alchemy
-Fortress Kills
-Battle Arena Win & Lose
-Capture The Flag Kills

5 of 8 those activites rely on pure killing amount.

Imagine that you are playing blader or even warlock:
Can You guess how many points you will get from that activities and guess what will be difference when You will compare yourself to wizard? I am very curious of your answer


Unless You want to change ur system than at least reduce weekly limit, especially when not every player will be in guild which attend to FTW. That is not fair.
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Old 07/15/2020, 17:12   #14
 
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Finally , i didnt read such an amazing topic like that here in epvp in the last few years
you guys look like you worked hard for this game
SURE IM IN !!
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Old 07/15/2020, 17:34   #15
 
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Quote:
Originally Posted by klaufix View Post
Box System / crate all the same shit gambling....people will get mad soon...but wish u GL that ur server dont die like the others
Hello. Our rates can be live adjusted depending on the number and speed of items entering the server via crate compared to the crate use ratio. We will be monitoring the economy 24/7 and apply changes that are best for the server, have no fear!

Quote:
Originally Posted by Elemiu View Post
Some questions

1). Why PT EXP Rates are higher than Solo, when even with equal rates - grinding in pt is faster.
You should rather take care of solo players who cannot find pt than make even easier way for organized player teams, don't you think?
Especially when we think about CHN players. I assume that first 300 players with max lvl will be EU chars then.


2).About Balance

a).
- Stun and bleed success probability has been slightly reduced for axe skill; Sudden Twist
- Sprint Assault knockback and stun chance has been reduced.
- Prick Skill Physical Damage has been Slightly Nerfed.


Slightly reduced? But how much? Please write exact numbers.

b). Good thing that u incraesed dmg of Warlocks and Bards.
c). If any skills will be changed during betha phases, please update it in this thread.

3). Quest daily limitation - when daily limit goes down? After exact 24h or at specific server time hour? I strongly recommend 2nd option.

4). What are item mall silk prices?



5).
Acromus Points (Untradable)
-Survival Arena Kills
-Job Kills
-Selling Goods (Jobbing)
-Uniques
-Alchemy
-Fortress Kills
-Battle Arena Win & Lose
-Capture The Flag Kills

5 of 8 those activites rely on pure killing amount.

Imagine that you are playing blader or even warlock:
Can You guess how many points you will get from that activities and guess what will be difference when You will compare yourself to wizard? I am very curious of your answer


Unless You want to change ur system than at least reduce weekly limit, especially when not every player will be in guild which attend to FTW. That is not fair.
Hey there, first of all I want to thank you for your critiques, we really appreciate feedback on our system.

These EXP rates are the most common ones across the 100 cap scene. We will be hosting a plvl event in beta to see if anything needs majorly adjusted. We will be keeping track of all of the exp gains and the types. If we see that a change needs made, then we will do it!
Unfortunately, the chinese/euro party balance and powerleveling difficulties cannot be controlled on our end. That is totally up to the players' preferences. However, we will add some benefits for CH EXP gain in the future if we see a massive gap between EU and CH players.

Regarding balance, these changes are not complete. A full list of exact values and total changes will be applied after the open beta finishes. This is just a sneak peek.

The daily quests reset at 24:00 server time.

You will be able to see all of the finalized silk prices on our open beta, which starts in 9 days.

Uniques & quest points category go together, that is a misprint on the thread which we will fix. Between quests, jobbing, occasional killing, BA/CTF wins, and alchemy, you will be able to fill your limit with ease!

Thanks once again for your feedback. If you have any additional suggestions, feel free to leave them on our discord server! We have 24/7 support & responses there.
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