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[BlazeGN] Necro Classic RELAUNCH|Free Silk|Cap120|CH&EU|Unique Skill Blance|15.5.2020

Discussion on [BlazeGN] Necro Classic RELAUNCH|Free Silk|Cap120|CH&EU|Unique Skill Blance|15.5.2020 within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 05/12/2020, 21:21   #31
 
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I have tried the BETA and for now it is good.
MY char name is HU_NTER btw if anyone wants to meet in the game
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Old 05/12/2020, 22:06   #32
 
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does clientless login works ?
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Old 05/13/2020, 01:57   #33
 
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Originally Posted by stefsika View Post
does clientless login works ?
Well it's vsro.
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Old 05/13/2020, 11:03   #34
 
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Wow good, server We Love Necro!
Go Deathless
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Old 05/13/2020, 16:49   #35
 
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Signature Event <3

IGN : Prestige
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Old 05/13/2020, 20:00   #36
 
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Did you add any kind of active attack skills to Force/Healer tree?

Reason why I am asking is because CHN STR chars have 3 common build paths – weapon and 2 elemental trees, weapon/fire/force, weapon/weapon/fire. With your skill tree system, 2 of these paths are pretty much removed. Having attack skills like imbues in Force/Healer tree would give players more options when making characters.

And I know INT chars can do the same, but in high cap servers their base DMG takes way too much of hit if they skip fire or lightning. Elemental force+healing/force would work though.
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Old 05/14/2020, 00:21   #37
 
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Bro i have problems to understand all the skill balance changes.
1. Less Text
2.--> more Pictues <--
3. Then more ->> <<-

Just look at other threads. The More text they use the more pictures they add.
The Thread confuse me a little bit.
But i dont say ur server is bad. I will download and try
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Old 05/14/2020, 01:10   #38
 
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Quote:
Originally Posted by fun4joke View Post
Did you add any kind of active attack skills to Force/Healer tree?

Reason why I am asking is because CHN STR chars have 3 common build paths – weapon and 2 elemental trees, weapon/fire/force, weapon/weapon/fire. With your skill tree system, 2 of these paths are pretty much removed. Having attack skills like imbues in Force/Healer tree would give players more options when making characters.

And I know INT chars can do the same, but in high cap servers their base DMG takes way too much of hit if they skip fire or lightning. Elemental force+healing/force would work though.
Quote:
Originally Posted by adwep1 View Post
Bro i have problems to understand all the skill balance changes.
1. Less Text
2.--> more Pictues <--
3. Then more ->> <<-

Just look at other threads. The More text they use the more pictures they add.
The Thread confuse me a little bit.
But i dont say ur server is bad. I will download and try
well we applied ISRO skill balance basically with some modifcations. Since ISRO skill balance killed force tree and no one is using that anymore we added some mods so STR players can use Force and get to the same level of power as EU characters.

Maybe it would be much better if you register and try it out by yourself in the open beta ^^
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Old 05/14/2020, 01:55   #39
 
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okay bro i will download it. Hope not a dissapoint Anyway Thanks much for explanation !!!
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Old 05/14/2020, 02:00   #40
 
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BEST OF LUCK ZiCo*
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Old 05/14/2020, 02:05   #41
 
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BEST OF LUCK ZiCo*
Awesome job also you are doing to the filter, keep it up.
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Old 05/14/2020, 02:20   #42
 
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good luck bro

iam in

waiting
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Old 05/14/2020, 09:05   #43
 
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Quote:
Originally Posted by ZiCo* View Post
well we applied ISRO skill balance basically with some modifcations. Since ISRO skill balance killed force tree and no one is using that anymore we added some mods so STR players can use Force and get to the same level of power as EU characters.
I just downloaded the beta client and it seems like healing skills are in the same Force skill tree as elemental skills like imbues.. Is that intended? I thought it is completely separate skill tree, but if it is as is (with debuffs requiring STR), it should be fine.

Also.. Are you sure about nerfing bicheon KD to 30%?

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Old 05/14/2020, 10:24   #44
 
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Quote:
Originally Posted by fun4joke View Post
I just downloaded the beta client and it seems like healing skills are in the same Force skill tree as elemental skills like imbues.. Is that intended? I thought it is completely separate skill tree, but if it is as is (with debuffs requiring STR), it should be fine.

Also.. Are you sure about nerfing bicheon KD to 30%?

well yes it's intended. We have sort of cusotm skill balance.
We added ISRO skill balance but since it kills the force(healing) we added them to the Force mastery with STR requirments. So STR Builds can use them.

Overall our players were happy with the skill balance. Its pretty custom yes but players like it. maybe you can try it out in pvp a bit.

Greetings
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Old 05/14/2020, 11:41   #45
 
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Quote:
Originally Posted by ZiCo* View Post
well yes it's intended. We have sort of cusotm skill balance.
We added ISRO skill balance but since it kills the force(healing) we added them to the Force mastery with STR requirments. So STR Builds can use them.

Overall our players were happy with the skill balance. Its pretty custom yes but players like it. maybe you can try it out in pvp a bit.

Greetings
Thanks, I guess I misunderstood the original post.

It does look interesting
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